INTERACT ISSUE & BUG
Prerequisite to reproduce:
- uncheck “combine move / interact / basic skill slot”
- bind any key to “move & interact”
- bind another key to “interact”
Action 1:
Attempt to interact with an object while enemies walk in front of it using “move & interact”
Expected behaviour:
- if not in range, the character should move to the object and interact with it
- the action should click through enemies, the same way it already works for the movement part
Current behaviour:
- the character moves but fails to interact unless the object is clicked without anything in front of it
Action 2:
- attempt to interact with an object while enemies walk in front of it using “interact”
Expected behaviour:
- if not in range, the character should move to the object and interact with it (assuming the object is correctly targeted)
- the action should click through enemies, the same way it already works for the “move” bind
Current behaviour:
- the character neither moves nor interacts unless the object is clicked without anything in front of it (in which case it works and does both)
Action 3:
- hold whatever your “hold position” key is
- press whatever your “move & interact” key is
Expected behaviour:
- if aiming at enemies or the ground: nothing should happen (holding position takes priority over moving) if there is no other action bound to this key combination
- if aiming at anything interactable: pick it up or interact if you are within range (again, holding position takes priority) if there is no other action bound to this key combination
- if there is another action bound to this key combination, that action should supersede both “hold position” and “move & interact” (because of it being specifically mapped to this combination, this allows using the key combo for something (more) useful, but isn’t really needed if “move & interact” lets you click through enemies to interact)
Current behaviour:
- as soon as you start holding “hold position”, your cursor becomes an “attack cursor” and you can’t loot or interact
- no matter what you are aiming at, pressing “move & interact” will attempt to activate whatever skill is in your basic skill slot
- binding an action to the same key combination does not supersede “hold position”
- the game does not even let you bind shift + left click
Notes:
- for testing purposes, I rebound “hold position” to control and bound “interact” to ctrl + leftclick (which you can), and while this does prevent the basic skill being fired, it ultimately doesn’t solve the issue because you still can’t loot/interact while holding position
TL;DR
- if you separate the basic skill slot from “move & interact”, interacting should click through enemies as it does for movement
- this should always be true for the (force) “interact” keybind
- if you separate the basic skill slot from “move & interact”, “hold position” should not put you in “attack mode” and only restrict your movement, allowing you to loot & interact
- let us bind shift + left click
- if all else fails, at least (or just to give us all the options) make it so a keybind with the specific combination of <your “hold position” key> + <your “move & interact” key> supersedes those commands
Thanks, and keep up the great work!
PS: here is a wall of text for background/context <3
I’m a bit of a fanatic when it comes to key bindings, and I think in this game we are close to having perfect “bindability” of actions (within reason and context of the genre), which is great.
As is common, I use shift for “hold position” and left click for “move & interact” and have separated the basic skill slot from the latter.
Now, sometimes there is a shrine or chest or something within a bunch of enemies, and the game doesn’t let me click it, because it prioritizes enemies over objects and changes focus to them, even when already aiming at the object when an enemy moves in front of it (for loot it’s not an issue because the label always stays “on top”).
This behaviour is justified for the combined “move/interact/basic skill slot” bind, but not for the “move & interact” without skill, let alone for (force) “interact”.
It would be great to see some improvement here, i.e. have these actions ignore enemies for interaction as well, the way it already clicks through them for movement purposes. This would allow hitting anything interactable much more easily.
The (force) “interact” keybind does provide somewhat of a workaround (in that it doesn’t make you move unless you actually manage to click the interactable, so it’s easier to spam it and hopefully hit), but even if there were an argument to be made for leaving “move & interact” as it is, this one definitely needs fixing, as it doesn’t properly fulfill it’s sole purpose.In an ideal world I’d like to bind ctrl + left click to “move” (which works perfectly) and shift + left click to “interact”, since when holding position, you neither need to move (duh) nor can I think of a situation where I would need to remain stationary to interact.
I tried to do this, hoping that bind would supersede the “hold position” bind, allowing me to put an otherwise useless key combination to good use. Well, not quite…The game neither lets you bind shift + left click in the first place, which is also a problem, nor does a separate shift + <whatever key> bind overwrite/supersede the “hold position” function.
To make matters worse, when you hold position and “move & interact” (no matter which keys you use for either), the game somehow defaults to combined “move/interact/basic skill slot” (re-links “move & interact” to “basic skill slot”) and attempts to fire whatever skill you have in that slot every time (this issue has been posted several times already, mentioning it here because it is part of the problem)
Some of this may not be “broken” and more of a wish for improvement, but I hope you can see how some the points also clearly warrant a change/fix.
Here’s to making this game even better