while i appreciate aspect juggling got way easier, just stop all this nonsense now. implement Kanai Cube with lets say 5 slots, done, design the game around it.
a new item found means spending 1hr rerolling everything on it in town.
this is a hack and slay game, i want ot hack and slay, not spend time in town deciphering which item might be best if i rerolled 5 stats on it - then do reroll stats, get 6 times the same faulty tempering 9in a row and then ruin the item anyway.
stop making artificial complexity for the sake of nudging players into spending unnecessary time in your game with side aspects of it.