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Interchangable Skills Mechanics.
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Awesome combat gameplay with swarms of mobs.
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Best possible End Game Content: Real Money from selling items.
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Insane difficulty immune to any Nerf Drama. (And then we doubled it!).
I know. Few months ago this thread would have sound Ironic.
But after realizing what D4 is, it doesnt sound that ironic now, does it?
Nah… Jay was just another self serving idiot
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Except none of those things were done well in D3.
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Jay Wilson was trash. He lacked basic understanding of game design and player interaction. His complete lack of foresight ruined D3 until he was fired from his position. He is a bad designer, bad lead, and all around should never be around games again.
He was responsible for nothing you mentioned.
D4 is lightyears ahead of D3 release.
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the auction house had a blizz tax on it, so every item sold made extra money for blizzard and took a percentage off from your sale. that’s why people rioted.
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Auction House would work really well for D4, ofc without the real money part. Rare are usually BiS gear anyway. But i’m kinda hate current slot machine itemization, So kinda got mixed feeling about this.
Except the RMAH. =P
That worked well it just… well… legal issues prevailed
Nah hard pass. Jay Wilson was a big reason why D3 sucked big time for 2 straight years. RoS was fine but the game wasn’t good until RoS made it so and Jay Wilson had hardly anything to do with the expansion. Mosqueira was way better
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Let it go…
Everybody can have a second chance, somewhere.
Don’t focus on him after 10 years, it’s sound quite horrific for anybody.
Jay Wilson destroyed the Diablo franchise. He had no idea what made a good rpg game.
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Fair point. Here’s hoping he’s doing well for himself nowadays.
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I loved this part. Casuals ofc whined to death and eventually won, but Inferno progress was really interesting -)
Jay Wilson was the reason why D3 was so terrible.
People complain about D4 but Jay actually had more time and had access to more resources and game Devs from D2 than D4 did and he still didn’t get D3 right.
Jay didn’t respect the Lore, didn’t like the characters, didn’t like the aesthetic. He did the opposite of whatever made D2 great and did his own thing. The worst part is that even his own vision was wishy-washy because he didn’t believe in what he was making.
People love to bring up D3 right now but D3 took several years to fix and the reintroduction of the Necro to even get things going in a positive manner.
Had Jay just given the fans what they wanted, which was a D2 clone with a few new classes then it would have been fine. What we got was poor man’s versions of everything with Jay thinking he was right and talking crap to the fans and D2 devs.
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The RMAH wasn’t a legal issue. It was an issue that it short-circuited the actual game. It worked against the entire premise of “kill monsters find loot”.
I heard there was something with an issue around it being a “currency exchange.”
It did definitely mess up drop rates as the team based the drop rate system around people using the AH
He hasn’t learned anything. He is about to waste a lot of investor money in the next few years with the game company he is trying to start. I don’t know what they are making, but with him anywhere around a game it will be bad.
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D3v launched with story mode only. People often overlook this as they scapegoat the auction house as the major issue in D3v.
Story mode only was a thing until RoS released and we had to pay extra to get adventure mode. It’s hard to imagine they intended an ARPG to be story mode only, which means they cut adventure mode or something similar from D3v launch, and then didn’t give it to us until we paid them more money.
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One of the best things about D3 was that the swarms of mobs didn’t automatically annihilate my face. I feel like some of the mobs in D4 were designed to torture me.
Jay Wilson created a mechanic in the auction house, where Blizzard would make money of transactions, and then make drop rates purposely low… Where now you have to go to the auction house if you want to progress in the game.
To me, that is predatory, and rife with opportunity to take advantage of your player base.
I thought the D3 moved so far away from what the original games were, that it wasn’t even an ARPG anymore. I know that people are displeased with the way D4 has turned out, and think Jay was some sort of hero in retrospect… But it wasn’t until Jay stepped down, and the expansion happened, that the game became better. I don’t like D3 all that much, and think the drop rates are ridiculous, but that was a result of a poorly created game from the beginning.
I’ve played some D3 recently, and changing the mechanics around on the fly is neat, but there isn’t any skill to building a character in my opinion… That removes a core function of what makes these game great.
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Jay Wilson. The guy that made every single stat roll on every single item, leading to dead stats on 99% of the items. And the one single monster that made most of the initial D3 players quit: The bees that shoot bees.