It's the same every time

I made a new build, Blood Surge btw, nothing out of the ordinary. Ok maybe just a little. I got to a point similar to my Minion build where it’ll hit it’s peak and then the only way I could possibly get higher is getting mythics.

I got hugely deflated because the mythics farm is awful. You’re just farming mats for what seems like forever and you’re not experiencing anything exciting during that process. The alternative is the MW farm which is a little better but not by much.

Now, I don’t even want to continue developing the build because it’s so boring. I mean, the build is fun to play but when you’re farming for what seems like no reward or advancement, it gets stale.

Another thing I realized is that the power level of the build is hugely dictated by unique items. With Surge, we have uniques that make it more COMFORTABLE to play (QoL) but not necessarily more powerful. When you look over to Kessime’s Legacy, that unique with the right build & items hits for trillions. So it’s another downer to the experience when you see these uniques drop & you just know it’s for a build that’s so weak. The playstyle might be fun and sure it wrecks for awhile but then you hit the wall and it’s like darn. Why play that when I can play the stronger build?

Going back to Mythics, if every build needs Heir + Shroud & 1 other then each build is not really about it’s special uniques that define that build. It’s about which builds works best with the mythics combo. Which brings me back to the original point that the process is the same every time. You’ll eventually hit a wall that requires mythics which you’ll then either overcome or give up. I play exclusively solo so I give up.

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I agree to some extent about Mythics. I have grinded 2 characters to decent gear only to be gated by RNG mythic mats farm. And like you, i get bored and frustrated and just quit. I also started this season after a lot of people and have noticed that the economy is pretty much dead, making it hard to trade for runes you need to craft mythics. Just feels bad all around.

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Which costs billions supposedly, and that’s for ONE!!! The whole rune thing is silly because you’re farming these runes that are rare asf, stack them up as high as they can go, and then GAMBLE them to HOPE that you get the one you need. And that’s our PRIMARY method of getting specific runes that doesn’t involve trading.

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I got my chest from doing the undercity.

You could also just do uber bosses and hope.

My Spiritborn currently pretty much one shot everything T4 outside of torm bosses or high pit.

I do have a blood wave necro that i started the season with, but too slow for me.

I don’t really like the druid or barb builds this season either.

I am happy with the state of the SB, But i had to get a lot of stuff to get powerful.

I started last season with Minions. Didn’t like it and changed for Blood Surge. Enjoyed it a lot more. Will probably keep playing with the build later in the season in Eternal. I believe I stopped at Pit 95 (had Mythics). With the seasonal powers, it is probably possible to push to tier 100. Sure, you can do better with Blood Wave, but it is such an ugly ability. I wouldn’t want to play that.

Doing Bosses is extremely boring but you will get your Mythics from them before you have your Runes to craft if you don’t trade for Runes. At least, that’s my personal experience.

Mythic-wise, I’m one for something like eighteen running the extremely rare Ascendance tributes. The problem with the game isn’t the bad rng or the horrible weighting though, it’s that fishing for certain items quickly becomes boring af.

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”Just play” and you’ll get everything you want.

Tho i wish GA aspects would be easier to aquire.

My moonrise is at 88x snd max is 100.

Why? They arnt even rare?

Right? Ppl act like you cant finish a season in the first week. I swear the only reason ppl complain at this point about mythics is they cant swipe there credit card for them.

I have a professional career and work 50 hours a week so I’m not playing 8 hours a day. I’ve had 16 mystics drop this season (I don’t buy gold or trade) and I’m doing 135 pits and pushing for 140 (and higher). What I’m doing differently, I suspect, is I play in a regular group and not with random strangers. The members of my group (and clan) have been together for several years before D4. I have been playing with one of them since launch day of D3.

If you only play solo you are at a big disadvantage. If you play with random people than you have to deal with people who play too slow or badly. If you play with a regular group, you will maximize your efforts. I know there are people who will start foaming at the mouth over the idea of playing in a group and not solo but this advice is not for you.

Finding a regular group does take a little effort at first. You need to find people who play at the same time you usually play. On this forum there is a “looking for a group” and a “clan and communities” subsection. If you use the group finder and play with somebody who matches your style send them a friend request. Try and collect as many friends as you can and play with them, help them, share your boss mats with them.

If you only play solo you have to accept a lower level of play. If you want to up your game without being a wallet warrior than playing in a group is the best way.

Blood Wave necromancer. Just like Quill Volley Spiritborn during Season 6, it makes everything extremely easy and invalidates almost everything the game has to offer as soon as you get your 750 uniques, so sure, you’re going to get more mythics and runes per hour than everyone else.

If you had played another, off meta build initially, you would probably have aquired your mythics way later and certainly wouldn’t be anywhere near Pit 140 as most skills won’t fare too well past 100 or 105 with perfect gear. Sadly, Blizzard sucks a leveling the playing field as no build should be as strong as this with minimal work and time involved.

Builds that don’t hit as hard obviously have a harder time grinding for better items.

Still, it doesn’t change the fact that most uniques and mythics or even aspects are “average” in quality and usefulness, while some are pretty much BiS and increase the character’s power by a huge amount (especially those that increase a particular skill or effect by an incremental [ x ] tied to our main stat or an easy to stack action, like casting said skill : That’s one of the dumbest decision ever made, especially since only some skills get this exponential power boost).

Our characters end up being extremely good at using one main/attack skill only and those skills with higher, and easier to stack multiplicative bonuses, end up being better, or way better than the rest. This is lazy, FOTM-tied balancing, but this is modern day Blizzard, so I shouldn’t be surprised.

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My BloodWaveNecro doesn’t need no mythic crap
I can do pit 110 just fine. No mythic.

Eternal realm, so it’s a ghost town. Although it doesn’t completely shut me out of the trade system, so there are ways I can make solo boss farming a lot quicker and easier.

Seasonal power enables you to go up to 100 but without it, it’s much lower I’m afraid. Depending on build of course.

Yeah, even with seasonal powers, some skills won’t really go beyond Pit 80 or so without perfect gear as it starts ramping up quickly from Pit 75 or so. Pit 65 clearly is doable with the witch powers alone (e.g. Siphoning Aura/Decay Augmentation) and a bunch of DoT-based gear/paragon/passives, so the powers naturally are strong enough to provide a power boost, but it’s not enough to bring every spammable/core/basic skill to Pit 100.

IMO, Blizzard should aim at making every skill Pit 100 viable through various means, excluding seasons gimmicks. It makes no sense that some skills can’t reach the endgame goal without being carried when there are items meant for those skills. No point in making subpar skills that almost no one will use, but that’s Blizzard for you.

Anyway, without the Witch Powers, I guess that most people will be stuck to S6 power level, which means that outside of the obvious meta builds that fare extremely well without the Witch powers, a lot of skills will probably be limited to early T4 (Pit 75-).

It’s still possible to farm for items and to have fun regardless of your skill of choice though, but it will be less efficient than by using a strong/stronger skill.

BTW, Blizzard seems to always put the minimal effort with whatever they do now, at least Diablo 4 - related. As such, I don’t expect them to really care about the Eternal Realm due to most players joining up in early season, completing their objectives and then stop playing until the next season.

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cyclic behavior in rpgs and online games is a pattern where players repeat actions, strategies, or interactions over time. this can manifest in grinding for experience, farming loot, or even social behaviors like forming groups and alliances only to disband and repeat the process with new people. the repetition comes from game mechanics that reward consistency, such as daily quests, respawning enemies, or rank resets in competitive play. players adapt to these cycles and often come to expect them, making them a core part of the experience rather than a burden.

this pattern also extends to social dynamics in online games. people form friendships, rivalries, and communities that go through phases of growth, decline, and renewal. a guild or team might thrive for months, then dissolve as players lose interest or move on, only for new groups to emerge in their place. even player behavior follows cycles, from learning and mastering mechanics to eventually feeling burned out and taking breaks, only to return when new content or nostalgia pulls them back in. the cycle is self-sustaining, shaping the way people engage with games over time.

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We finally have the armory, so we don’t need to reroll the same class to play at least another build.
Blood surge is useful for speedfarm.
Blood wave is broken for now, but will certainly be nerfed for S8.
The design of Bone spear is a fail.

I prefer strong uniques approach to be more powerful than collecting sets from D3.

I agree that ubers 4x4 rotas in one-shotting bosses are not fun.
And on top of that mythics droprate remains very low…
Since mythics almost never drops outside from ubers is a concern.

when you are done with your season and/or once your are lvl max (90) with your battle pass, i suggest you to play SHC or play another ARPG who rewards SSF.

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Yes, but we’re just one step away from sets with how strong some Uniques and Aspects are to support a very specific skill. Currently, pretty much every skill requires you to find and use clear set of Aspects (Let’s call them the mandatory Aspects) and maybe one or two uniques, if it’s one of those skills that have or benefit from said Skill specific unique.

It’s gives us the illusion of choice, but eventually, it all boils down to using that build defining unique, then the slamming the “best” aspect in the best possible remaining slot. Due to how aspects strength (or even Temper strength) differ between item slots, some combinations end up doing multiple times more damage than the others even for the same skill.

It would be so much better if Uniques and Aspects supported multiple skills in unique ways. They would probably have to tune multiplicative damage down to make this happen, and it’s too much work, so they’ll either just keep the game as is, or go the Sets route with the next expansion, ditch the Legendary Aspects and go full FOTM featured sets “rework” every season. Yay, D3.

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This is why…at least for me…the seasonal gimmick will only work for so long. Once I do every class…I doubt I’ll even look at this game.

That said, I’ve done 2…so I have some time. One of the many problems with this game is by the time you FINALLY get that mythic, you’re 60/300 and have done everything so much you’re sick of it. Heck, my S0 Druid…one aspect alone took me until at least lvl 70 to get…that’s just ridiculous.

Not to mention really…what’s the point? After you’ve done all the content…what’s the point? Grind for better gear so I can grind for better gear faster/better? Pass.

It’s why D4 has devolved into a pop in game…pop in…do a pit…maybe a nightmare dungeon, pop out. It’s not like anything has really changed much since the last time I did them.

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Can´t agree. Mythic drop rate is high doing tormented bosses and Undercity.
I have 11 mythic already

Funny the title of this thread is exactly how feel about this thread.

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I don’t need nor care if you agree. Try solo on Eternal. I guarantee you that you’d never get close to seeing even 1. If you’re not gonna try it to see what I’m talking about then you’re a coward.

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