Its frustrating to theorycraft a sweet build only to find that

Despite having the tempers, paragon points, skills and glyphs… it downright sucks compared to the ‘meta’ that everyone and their mother is running in order to get high levels in NMD and Pit. Downright sucks isn’t even a strong enough phrase, its not like its -5 or some other negligible amount, its more like -40 from current leaders.

Honestly I purchased this game day 1 and balance has been a huge issue since. Doesn’t seem like its improving anytime soon either. Only a few core skills are any good in the entire roster, the rest are outclassed by the weaker generators. How does this make any sense?

Back to Monster Hunter World while I wait for PoE2 and Wilds.

(And Space Marine 2)

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Well, i would never try to craft something myself here, there’s far too many moving parts for my mind to grasp.

Like 7 paragon boards… i would never manage to make those points work on my own.

Been leveling up a barbarian these past few days and it is doing a lot more dmg than my Necromancer was doing.

But i probably just had a weird build for the necro, Gonna see to getting a whole new set of gear and paragon board for the necro also

Even with all the dmg reduce, Armor, fortify, 55k health… Barbarian STILL gets one shot by some things, so yeah, it was not just a low health necro issue.

Main reason i tried doing a barbarian was to see if one could survive more, Which you can, the actual pre-boss mobs barely hurt the barbarian.

Yeah, there are a few “magic” scaling skills and if you don’t play them the power is not there. I just hope they switch them up enough so the meta shifts around. I’m really enjoying having summoner necro be so strong.

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The reason builds are meta is because they are powerful. Homebrew builds are fun and can do helltides and dungeons to 100 but pits you are going to start to struggle around 40-60 unless your homebrew is a hit and then it becomes meta.

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This actually, metas been changing, was golem necro now it’s mage necro, 3 builds on rogue now and like 4 for barbs. Sorc has one real good one and an ok one and druid just got shafted sadly

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I leveled a bash/thorns barb to 92ish and switched to a custom upheaval/overpower build that utilizes all the overpower paragon points/boards, rubies in weapons, the aspect for upheaval and overpower, and the blood boil aspect.

Even seeing blue numbers fly like a machine gun all over the map I can’t even come close to my old setup. This is also with the upheaval size tempers that can hit huge numbers of mobs.

I spent a few nights in hotels earlier this week making this build on my laptop and was excited to try it out just now.

Literal F tier.

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yeah balance here is literally trash. No “play your way” at all.
And the most sad part of it - some builds/classes are literally tens or even hundred times better than others. But i guess it will always be like this with borrowed power style itemization.

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https://d4builds.gg/tierlist/

The rob tier list, tho C is the lowest.

But the pit scales so much that you really need to max out all the dmg possible.

Basic attacks have so many aspects and stuff that buff them that they become busted.

I remember at the start thinking ‘screw all these youtube, maxroll guys! I’m gonna make what i enjoy!’ - oh Sweet summer child.

Now it’s ‘decide class, look up ‘S’ tier and roll with it.’ That’s me though.

Pretty much it comes down to the flavor of the season, every time. Balance will be a constant struggle in this game. Just have to hope a build you want to try ends up becoming powerful for that season.

Necros have been waiting a long time for minions to be awesome again since beta. Next season they’ll probably be nerfed, so we’re enjoying it while we can.

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I had a pretty nice dust devil build that was 100% all my own. I manage to clear a t100 with it but ran out of time so didn’t get the chest. I probably had room to improve but I switch to bash, it’s not the meta build again something I created myself but the difference was stupid.

When I did 100 with my DD build I had all my weapons to 12/12 and the rest of my gear at 11/12. After switching I did a 100 with bash and 4/12 weapons and 4/12 legs and gloves. I didn’t even change my paragon board so I still had twister glyph active but not actually doing anything. I cleared the 100 with 8 minutes to spare.

Although all that being said I did enjoy the DD build and had fun with it Soni don’t at all regret it and it felt good to clear a 100 with a non meta build. I do wish the difference in abilities wasn’t so wide though.

thats why theorycrafting should be left to people who know things inside out. If you dont care about how high you go and just want to enjoy yourself, of course, theorycraft away.

If you ignore the #s and look at what synergizes my build is pretty badass.

Unfortunately the #s under the hood are blown away by bash and bash/thorns.

Maxroll is very poor i’ve noticed.

The rob site has much better builds.

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There are always going to be best builds and certain tricks that are essential to getting max power. If you are going to play off-meta, then you need to compare your results to something other than the meta builds, which are usually exploiting one or more major bugs.

Clearing Pit 61 is a good bar if you are going for power. Or beating Uber Lilith maybe if you are trying to optimize some jank? Pit 1 and 31 could be other goals in the current system. Soloing the Blood Maiden with a mindcage on? Beating all the empowered bosses?

If you judge the build against a set of concrete goals like that, it will feel a lot better to experiment. If you judge it against the best, most broken builds the entire community has come up with, you are going to come out looking awful. It’s like a homebrew deck in any CCG. You can have fun playing it, but if your goal is to win tournaments, you need to use the broken deck ideas others have found and only tweak them at the margins.

I think this is healthy. If everyone could just hop in, take all the nodes and skills that say “overpower” or “fire damage” or w/e and then compete with the best builds in the game, there would be no real theorycrafting. I don’t want my build to just work against tough content the first time I play it. Playing something new should teach you about where it is weak, what strengths to lean into, what assumptions you had were wrong, etc. Of course it also might reveal that a synergy you were counting on is bugged…

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Not your fault if devs don’t balance the game properly

I mean this has been an issue in S1 and in S4

S2/3 was more about “let people kills stuff and have fun no matter what they do” i.e. they gave up for a while lol

But regardless, there’s no reason why a FO should do 3-12 million a tick and Hydra do 50k per projectile (I mean something’s obviously wrong here)

Also the “strong” builds are comprised of exploits (not all but right now in S4 are)

Theorycrafting is just one part. Actual spec design is an iteration between the fight and the drawingboard.

You’ve done the first step, great. Now back to the planning. What about this works? What seems less effective? Can i make it effective? What do i actally want to play?

Dont forget to structure your tests by limiting variables, saves alot of time.

Best luck.

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what theorycrafting? gameplay is heavily limited to aspects, the lack of unique effects and the super low amount of skills. it just needs a quick overview to understand what will work and what not. play your way is a code for blizzard dictates your playstyle.

The really interesting ones are on mobalytics where the streamers publish.

The real F is that you can theory craft all you want but until you try things out and find out what’s broken and when they typed an [ x ] instead of a [ + ] all your work can be for nothing.

That said, I will always make my own builds.

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