I’ll be using a comparison to D2. And how items in this game just don’t hit the fun factor. This doesn’t even really hit on the massive bloating of affixes. (link at bottom to what I mean about that.)
A big part of the issue is that you cant give alts items. Remember in d2? Finding an item and being like DAMN!, ill use that on XXXXXX build, and then being excited to start that next character with something to strive for? Or similarly, having a build in mind and farming end game and bosses to get the gear you wanted to try that build, and then finally seeing the few key pieces, being excited, and then going on to your alt to level and play to start equipping those cool items… Or even, having a levelling set of gear you can use to blast early game with… ALLL of that is gone in d4.
Why… Why do this? Imagine how much more fun D4 would be with even just this simple change. How people would be constantly starting new characters, trading, talking etc. It just blows my mind that this uber fun aspect that is core to the Diablo franchise (for d2 at least)… Is completely absent.
Did the Devs ever play D2? I think not. And since pointing out an issue and not providing a solution is bad post design…
Solutions / ideas
#1 - Make all items have a set level based on the items actual power.
#2 - Make items upgradable somehow from normal to sacred to unique.
#3 - add a whole set of world tier 2 uniques. Fun easy stuff to use at lower level that impact the speed of leveling a new character
#4 - get rid of the affix bloat. We don’t need dmg to cold, frozen, chilled… Just make it cold. Use this philosophy across the affix board and get rid of half of them or more.
#5 - have + all skills show up on ancestral.
#6 - add much more uniques overall. The amount we have is ridiculously small for a AAA Arpg.
#7 - get more innovative with gems. A few 2 minute ideas… if equipped 3 or more of same gem on character, double effectiveness. Combine 2 gems to receive a lower tier gem that has both effects. Hidden bonuses with a variety of gems equipped (green blue yellow skull all equipped, get +1 to cold skills)
8 - bring back crafting, real crafting. Take inspiration from d2, use blue and white items and gems and other materials herbs ore etc to be able to make predictable but also random gear. Use this system to upgrade items, add ilvl +20 to an item or reroll an affix without the use of gold, or add sockets, or reroll a yellow to something your class can use, or open a milignant tunnel on your location etc etc etc. So many ideas, this is just from 3 minutes of thought…
9 - Loot filter and searching. Why this isn’t here already is beyond me.
Link to reddit post talking about affix bloat.