I think this is what aspects and printing is for, ground stop creates earthquakes for example. Problem is so many apsects are just like fine tunning stats, and some skills don’t even get a cool proc attack change.
This is what makes vampric powers interesting, and well you can see the reason core is so vanilla, it seems by xpac we will have even more.
Problem is as the core game goes, and even with vampric powers which some may not even want. Since as cool as it is i feel like a necro with my barb with blood boils and it’s fun but changes the feel of my class.
There is just a lack of interesting powers across the board and can often feel more like a data sheet at times, Hota wave aspect for example is just not cool enough, and from what i have found there is nothing else for hota. It can be combined with gushing wounds to add a cool blood effect, but again what if you are using a different spec.
This needs improving i agree. Upheaval gets Hell hammer and thats cool, but what if i dont want to use it, than upheaval has no other cool ways to change it to ice or some other special attack Earth spikes idk something. But perhaps all this comes later anyway, the game was pushed out probably and by design live service can often start vanilla, Destiney 2 is a huge example.
Some classes suffer from this more than others i guess, so i think barb is too vanilla, rouge has been far more interesting to play due to imbuements, and other skill proc effects that are cool.
I also find the struggle between unique and printed gear and making my character too weak, its like oh that’s a cool unique but either the roll is crap, or when i use it i also lose my important stats like DR armor and or resist caps and get one shot if i don’t rework everything to fix it, been doing it with barb and its a mentally taxing and not very engaging task after a while.
I think too much character shaping is all tied into the gear stats that is normal something done on a tree or attributes sheet, this way of doing that side of the game is a cause for a issue i think. Loot juggling is not that fun tbh. Older systems have it right for a reason. Some problems have been solved by past games, and best not to over re-invent the wheel i think. It kinda works early on, but at 100 plus, the juggle is not the best, too much kiss and cursing and trade offs with no feeling of control with it, since i have none. Since i will never have the time to find the gear and roll off stats on all the other gear to get one unique to work properly and not screw up my caps and defense.
It’s a puzzle of sorts but a little overly convoluted.