Forgot about weapon swap! Get the boss down to one hit then switch to mf gear haha good times.
You might be right. Unfortunately.
Exactly. Maybe that makes sense for “balance” but it’s sure boring.
To sum up how bad things are - I rage quit D3 years ago. With the new season I made a guy this weekend, and the itemization was so much better than D4. In a game I rage quit. That should tell you something.
Another thing that really deserves a mention is class restricted items. Didn’t like it in D2, But D4 makes it absurd. What sense does it make that only Necromancers can use shields?!
Yup, I use the Leoric + Splendor combo only to summon skellies, and immediately swap to Gull and Homu. Since the weapon damage is not important to the build, I could use practically anything in the main hand, the beefy MF is certainly nice.
I think you mean D3 introduced the absurd amount of power% gained to a skill when having 6 pieces. D2 had sets that on a full completion it would grant extra skill levels based on class or sometimes skills from other classes. Just an example below.
Agreed, Sigon’s could easily be used into the mid 40’s, by no means was it BiS past level 20, but still a viable option, where D4 requires a new weapon/armor every couple levels for damage/armor to stay relevant (or not having to hit the mob 50 times/get one shot) to kill it.
That’s basically the crux of the issue in D4. Absolutely nothing you find while leveling a character, will be relevant in a couple levels. To speak nothing of the amount of conditional modifiers no one gives a flying fluff about.
I also loathe the fact that weapon dps affects skills other than physical attacks. D3, you done fudged it up!
Magic, Rare, Unique items could all be BiS, at least before patch 1.10 ruined things.
White items generally could not, except for some extreme outliers.
When runewords showed up, white items got value as crafting materials.
Which is still very different from salvaging, since you needed specific white items, rather than just the “dust” from a bunch of no-name white items. Kinda like the crafting material role that Rares and Legendaries unfortunately have in D4.
Unfortunate, not because them having specific crafting material roles is bad, but unfortunate because Rares especially, but also somewhat Legendaries, have very little value on their own. Their main purpose is for imprinting.
That is a major design flaw.
King? Why cant they compete with D4’s $70 tag price? Becoz nobody would play that garbage game at $70.
D4 sold Million copies resulting to Billion Dollar Sales. PoE, who struggles to get million players wont be able to get sales of Billion Dollars becoz their game is FREE.
Yeah, I am playing Casual on these games. But I usually have addiction on its first few weeks where I get one week off just to play them like there’s no tomorrow on its pre-release. Then come back to my normal Casual thing after some weeks… and quit in time eventually.
I’ve beaten D2R’s Baal on Hell in a month with this kind of play time. Can reach GR100+ in 3 weeks on D3.
Yeah and in my opinion, D4 > D3 > D2. If D3 is your better game, then play it. Why are you here?
Light radius
Damage to demons
Damage to undead
Max Stamina
Prevent monster heal
Repairs durability
Replenish Life
Defense against missiles
+Energy
And you could get things like +damage on Sorc weapons even though it had no effect on your spells. The game also had just as many affix types and it was possible for lower-tier affixes to roll on a high level item (in fact it was more common that you got a lower tier one than a high tier one even when farming high level stuff).
The issue with D4 isn’t conditional affixes. Conditional affixes are a great way to ensure that some items you find are way better for your build than other items you find, but that few affixes are totally useless or super low-rolled.
Also, if you replaced every conditional affix with just +damage or +DR, every weapon would be exactly the same: all stats, main stats, +damage, lucky hit chance to execute. Could they make it more interesting than just +damage vs/with X? Maybe. They could do things like, “burning targets explode for +X% damage,” “chilled targets lose X armor for 3 sec,” “your attacks against frozen targets echo once for X% damage” that would give those different damage types a little more flavor. But given that the classes already provide flavor to the damage types, it seems like the bigger issue is just that there aren’t the same kind of insane high rolls you could get on D2 items. Like, if each of these conditional affixes just had a small chance to roll at double value, they would be exciting.
D2 items were great before these gimicky cross-class items were introduced.
(My emphasis)
I think the parts I bolded are the key. The power of items is confined in a narrow range because there are only 4 affixes and they all roll in a single range at each breakpoint. Finding ways to break both of those rules on rare occasions, especially on ancestrals and legendaries would make the item hunt far more interesting. As it is, it’s too predictable.
They are in D4 also. And there were tons of trash uniques in D2. This is an area where D4 main flaw is just that there need to be more of them. The ones they have are great.
This will also exist once people get bored enough to focus on LLD as a thing.
Also possible in D4… maybe also useful in S2
None of this is actually cool itemization. Being able to use items and skills from other classes is just a gimick to extend the available number of builds (and mostly it’s just worthless). I’d rather just have more options for the class itself so there are more builds that all work with the classes own skills and items.
Magic find is great, but not as a tradeoff on items… it just becomes a must-have stat. I’d rather see them put it in other places. Charms could be fun if there was a single charm bag you had to Tetris up.
Runewords were too powerful, making the itemization too flat. But there is something to be said for being able to earn incremental progress towards a goal. For example, if each affix had a corresponding rune that could drop and you could imprint a set of them onto a normal item, that would be cool.
D4’s uniques also have affixes that break the rules of other items.
This is the only example of that, though. Most +skills just made you do more damage. Which was fine. +all skills meant you could invest more in your primary skills because you didn’t need to spread it to support skills. In D4 it means you can break past the low caps.
TBH I disagree with this, D4 affixes are fine (except some)
The problem is they’re not combined in an interesting manner and they don’t differ at inherent value
Right now what we have ?
Amulet = AllRes 11-22% (literally all amulets in game are like this)
What could we have ?
Brawler’s amulet (Fortify and Barrier regen increased by 15%)
Sorcerer’s amulet (10% spellpower, additional 15% when on full resource)
Occultist’s amulet (Target damage reduced by 15%)
Wanderer’s amulet (Critical strike and Lucky hit effects have chances increased by 4%)
Ranger’s amulet (Movement and attack speed increased by 10%)
See the point ?, no matter what the rest of the gear is, the very fact that you can get something “unorthodox” in an inherent roll makes the loot more desirable (what if you’re looking for a Ranger’s amulet and really want that extra movement and then a perfect Ranger’s amu drops with 15% movement and then have another affix in the set of regular affixes with yet another perfect 15% MS also ?), see how that works ?
Right now people can’t “double down” or “risk” on anything, THAT is the problem… In fact that’s where “generics” come into even greater impact - it will impact a good amount of builds/stats at all times possible so that’s a good thing
Now sure, there are always some exceptions, but I disagree with the notion/claim that affixes in D4 are bad or bad are the conditionals… On the contrary, they should double-down and increase the numbers
What if I run a stun HotA build should Crit be the most valuable stat ?, absolutely not, double down and buff the heck out of “Damage vs CCed” (like literally don’t care if it’s 120%, for a 2H is totally acceptable even that kind of amount) in that case and heck even add a “LH chance to execute CCed non-elite or whatever”… Heck how about this one:
Immortal king’s Hammer:
125% damage vs CCed
50% Overpower damage
Overtime damage increased by 15%
LH: up to 15% chance to Daze target for 7 seconds
** Gain 6% physical damage and armor for every elite affected by CC (up to 30%) for 5 seconds
And then have the opportunity to have an amulet that gives you bonus Overtime (as opposed to AllRes), wouldn’t that sound at least tempting to see how it goes ?, i.e. something like:
Occultist’s amulet of dark magic:
25% Overtime damage
15% Damage vs Control impaired
15% Less damage taken from Control Impaired
10% Resource cost reduction
10% Damage vs Slowed
Is this amulet bonkers ?, absolutely, but the fact that it has 25% Overtime as opposed to 20% AllRes or whatever - means it’s an “all or nothing” even more (Overtime + vs Impaired + vs Slowed - sounds tempting, doesn’t it ?)
(I mean I kinda tended to put all the affixes as a perfect roll)
So not really, don’t think the problem is the affixes themselves, the problem is the game has a bit too much “safe blockers” that don’t allow people to double-down or even all-in on some particular thing (because inherent rolls never differ)
As well as the balance between affixes themselves (something they promised to fix for S2) as opposed to what they do
The itemization between Diablo 2 and 4 is very simple.
It can’t be even remotely compared. Diablo 2 wins by a huge margin, having great Early/Mid/Late game itemization, a lot of options, tons of experimentation, and much to do with the affixes there.
Diablo 4 just doesn’t. It’s that simple. You get 4 locked affixes from WoW that are easy to balance. Gotcha.
So here, you get one game with great items, and one that is suffering from every aspect except visual. But hey if someone is into running with a horse around the world - Perfect game.
Oh yeah totally forgot, that they need to polish the horse as well, cause it stops at random pixels everywhere. Welp. At least you got flowers and ugh, oh forget it