Itemization & Aspects

Itemization & aspects should have been the driving force to play the game. But here is how I feel about the 2 game mechanics

  1. Loot
    The loot feels so generic that you don’t feel any attachment to the items. I also get hardly a better item…and that at level 80. And with “better” I do not mean necessarily “more powerful” but items which have cool abilities.

Destroying 28472462464 legendaries doesn’t make the feel “legendary” at all. In fact, I destroyed less white gear than precious legendaries :wink: Find the mistake…

  1. Aspects
    The idea to have aspects to specialize yourself or give your build a new option is pretty nice. Unfortunately. there is a “but”. I wanted to a build the Ultimate Darkness Aspect. I cannot count how many legendaries have dropped between I got this aspect and now. I get a crapload of bone skill and minion skills on items which I wouldn’t use anyway.
    Why not have the possibility to convert a legendary aspect to your tome, just as a lesser version of the original.
    Sure, I can imprint the aspect…but just one time. And it looks as if my next Ultimate Darkness drop is happening once in a blue moon.

It is stupid to have such aspects with abilties which can be a major factor in a build, have such a ridiculous low drop rate.

Aspect of the Void is equally ridiculous. It dropped ONCE during 70 level. ONCE! What a f* up bad game design is that? Sure, I do not need it necessarily but how is a casual gamer ever supposed to get these aspects together? Leveling other characters is crap as well because you have to through the ridiculousness again. And keeping aspects…well, with such a low stash number…good luck with that.

Seriously, the core game mechanics of this game are just not well thought out.

I wonder if others have the same issues with itemization and aspects designs

The fact that your character’s power is almost entirely tied to your gear (and not the stats on the gear itself) means itemization will always be boring in this game.

Changing aspects to go to the codex will reduce storage space burdens, but the items will always be boring because of the fact that the items, themselves, are not what provide your character’s power.

The itemization in Diablo is aspect collection. That’s boring.

2 Likes

The codex should have been updated to the better versions that we find on legendaries when we extract them, would make loothunting more fun… and one helluva QoL change. Also, aspects that are not in the codex should get a place in the codex.

4 Likes

As long as there are aspects and a codex this game will suck. And we will always have aspects. Do what you will with that information.

Jup, I see it that same way. Then you could “hunt” for aspects.

I wouldn’t mind they would keep the system for aspects which are not really relevant (e.g. faster basic attack etc). However, it is a great difference if you play a darkness build as a necro and have bone storm as a darkness skill available or not. And this of course holds true for other builds, too