I think what could help immensely with filtering gear based on stats is a hierarchy within the affixes array. It would be a very easy fix for a big QoL improvement.
What I mean is the list of affixes on every piece of gear in the game should appear in a fixed order, top to bottom.
For example: + to skills should be at the top, then global damage, elemental damage, damage over time, then specific damage multipliers like vulnerable, then stats like strength and dex, then max life, resistances, global damage reduction, specific damage reduction like distant or close, global armor, crit damage, and finally crit chance.
Whatever order they think is best, as long as it’s consistent across all of our gear.
Diablo 3 has an affix hierarchy. It’s very easy to see if you got the rolls you want. They could just copy the affix hierarchy from D3 and push in the new affixes, and pop out affixes that aren’t in D4.
Currently in D4 it is completely random as far as I could tell.
5 Likes
I agree it would be a nice, but at what point does the game become thoughtless and effortless? With allllll the wants people have, that’s exactly what it would be.
How is organization and structure considered thoughtless? I think you don’t know how to communicate your thoughts properly.
2 Likes
Reread and try to comprehend.
Your lack of ability to understand has nothing to do with someone’s ability to communicate effectively.
He’s asking for 1 specific thing to organize item affixes and you straw man it by saying “Well they’d have to add everything everyone else wants in the game too because if you do 1 thing you have to do them all!”
1 Like
remove the far and close by stuff and why are all our stats hidden behind the PLANTS tab window, add stuff that does something
There’s a difference between readable tooltips and handholding though.
No, I simply posed a rhetorical question, you know, one of those things that has no real answer.
Your comprehension skills are lacking, but you are a champ at jumping to conclusions. Good job.
You must have missed that part while trying to sound out the rest, and then freaking out.
I get your point that they have a lot of feedback to go through, but let’s pretend they have a lot of resources and can handle an infinite amount of requests. Do you think organizing affixes to make them more easy to read and filter for the player is good or bad?
1 Like
You missed that part?
I don’t live in the world of make believe though. Of all the things needing fixing and adjusting, this is def not on the top of the todo list.
I’d like to try the far and close modifiers before they remove them. I agree on the stats tab, the UI could have an individual button for both. Plant symbol, eye symbol.
Do you think organizing the affixes would be a good change?
add more things than just mob further or closer add elemental dmg to the atk or stuff or something
Did someone poop in your cereal this morning? I hope you feel better soon. Take care.
No, but apparently someone pooped all over your education and reading skills, because the answer to your question was literally the first thing I said.
They have elemental damage multipliers. You mean adds x-x lightning damage for example? That could be interesting if combined with effects like "all (damage type x) applies burning or chill or shock. I think I saw a few sorc passives that applied elemental debuffs based on elemental damage type. The other classes might have a hard time making that effective.