The search for the best items is the main goal of any ARPG, in d4 we have uber, unique and legendary.
-But every 3 GA legendary I received was useless, so what should have been a moment of euphoria becomes a moment of disappointment. And even when they are useful they end up becoming 2 GA if you need to roll the third affix. And their power gain is quite disappointing because their temper will sometimes be worse than that of ancestral 1 GA items. And even if it is an improvement, their power increase is almost zero in the endgame where we already have 3000 vulnerable, having 3050 is a joke.
. I have some suggestions to make them more engaging:
1 - Items 3 GAs when broken give a special material that can roll affixes without losing GA.
2- Gather 5 3 GA items and create a new 3 GA item.
3 -3 GA items in the temper can come with GA in the affix rolled in the temper.
4-Items with 2 GAs can go to MW 16 and 3 GAs can go to MW 20.
5 - Items with 3 GAs receive a sixth special affix from a group of recipes. In other words, 3 Bac Poc and Veh runes add Critical Chance.
6 -Items with 3 Gas can come with a GGA, in other words, one of the 3 affixes can come as a Great Great Affix, which means the affix becomes a 100% increase.
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The way affixes are weighted combined with the rarity of 2/3ga items makes most ancestral drops disappointing.
I do like to grind for a good drop but I don’t like the lack of excitement when I see those 3 little stars.
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Yes… In D4 item 3 GA are practically useless. They should be the best items in the game. They need to serve even if only as an important material.
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No on so much of this. Needing 5 crits now instead of 3 on the GGA with a massive cost so several million obdulcite to get it?? This is so much powercreep.
The only part I can agree on is part 2.
You want to make 3 GA items better then do it with a bit more precision and less powercreep. Maybe they have a chance to roll special affixes like FLEX affix where it is two affixes and you choose one and discard one. But not this. This just makes more of what is bad with the game even worse.
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I’d say the opposite. A 3 GA with Main Stat/HP and something undesired simply becomes a 2 GA when you hit up the Occultist.
And there seems to be countless threads about how people can’t find even 2 GA items.
Sure, it sucks to get a 3 GA with an affix you dislike, but that’s part of the game - you play the hand you are dealt. You aren’t going to be decked out in all perfect gear in a Season unless you heavily trade or play 12+ hrs/day. And ironically… Diablo 2 was the same way.
The question is: do you really need a 3 GA perfect gear?
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It’s not so much about needing it. It’s about the moment of excitement when it drops.
When a 3ga item drops I don’t feel the rush of excitement that is a major part of any looter.
Now if I check the item and it’s godly, then I do get a smaller dopamine hit. But it’s already tainted, I’ve already seen the item drop and I’ve already assumed it’s trash for the blacksmith to salvage because most 3ga items are.
I don’t expect every 2 or 3ga item to be good. But most are not good and that’s not fun.
This only applies to legenaries. If a 4ga unique drops it’s exciting, after they fixed the unique power range. You see 4ga boots drop and you know there’s a high chance that it’s the one you want and it’ll have a decent roll if it is. That feels good.
And when they do finally find one and it’s Life Per Second and Shadow Resist? And the next one is similar, and the third one they find too? It gets old really quickly.
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I agree that there are completely useless stats, we know it, and they know it too.
Honestly, I’m not someone who enjoys easy content, but I also hate pointless content. So, I’d rather get an item with 3 GA once per season than drop 20 items with stupid stats that I wouldn’t even use at level 40.
I’d get rid of them entirely, if they really need to add more to increase the disappointment margin, at least introduce some that actually make sense.
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Yes. For more power creep it was necessary to reduce the bloated numbers. 3000 main status, 13000 additive damage. This reduction alone would give greater importance to the 3 GAS because another 80 main status would be more significant. In my opinion I like the 1st option, using 3 GA as material for some crafting in the end game.
Some of these i wouldn’t say no to (but wonder if devs would agree on direction), others I think are bit OP / cause complications.
Nothing wrong with having a chat about ideas on the topic area though.
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3 GA would need 5 crits and since items can have GGA you would need a billion obdulcite to do it. This idea is so much power creep and endless grind.
How can an item have a GA in a temper not even on the item yet?
This idea basically kills every single unique in the game. Why use a unique when you can use a legendary item with 6th affix, GA in tempers not even on item yet, GGA, and an aspect?
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it’s so weird whenever i get the 3 GA, it will altogether have useless stats, not something i could enchant away the bad one and save the other two.

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[quote=“Urza-1177, post:10, topic:218659, full:true”]
3 GA would need 5 crits and since items can have GGA you would need a billion obdulcite to do it. This idea is so much power creep and endless grind.
How can an item have a GA in a temper not even on the item yet?
This idea basically kills every single unique in the game. Why use a unique when you can use a legendary item with 6th affix, GA in tempers not even on item yet, GGA, and an aspect?
You could roll GA in tempera, it would be a great victory in the blacksmith and you would have 40% reduction in cooldown on shadow clone, sometimes even without being the meta. It would put you in a good situation and vary the worth using the item.
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Putting another affix on the unique item shouldn’t be that difficult. Make one of the 5 affixes hidden (due to the power, any unique item would have 5 affixes and legendary items only 3). This is simple to solve, one of the affixes is hidden and is only released by spending a POC, a BAC and a GEM.
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But of all these ideas that I suggested, I would prefer something deterministic, I think we already have a lot of RNG or maybe a statistical pool. I like RNG in the game, but I would like to have an item that is more mine, than the 5 affixes of my weapon being the same as everyone who has this build. And even if you don’t copy builds, if you attack with a hydra, you will want more hydra heads…etc.
[quote=“Voz-11713, post:9, topic:218659, full:true”]
Some of these i wouldn’t say no to (but wonder if devs would agree on direction), others I think are bit OP / cause complications.
I would only spend and add more value to the 3 GAS items, some would need to be reworked in the game. But transforming it into a new material is simple to do.
Here is my idea Item recrafting allowing GAs to have its own tier example
Recraft 3 1GA s get a random 1GA or better item
Same can be used on 2 or 3GA.
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