It can't get any worse

Putting aside what others have accomplished, have you done Pit 150 yourself?

Do you have maxed out powers and gems? GAs on your Uniques? Completed the Season Journey? Do you make your own builds or do you pick one from the top of a tier list?

I’m not disagreeing that things started off too fast this season with too many loot drops early on, but in reality that’s not that big a deal as it doesn’t really increase towards endgame, you are just getting better drops not more. And they did nerf the drop rates significantly.

It shouldn’t be surprising that with the added power from Witch Powers and Occult Gems some classes/builds are getting to Pit 150 quickly. But that doesn’t need to spoil it for anyone else, most people playing a sensible amount of time per day and actually engaging with what’s available won’t be doing that for weeks if not longer, if ever.

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I’ve been playing HC from the very beginning, and this is not my main account. It’s just a shame that a title like Diablo has become a game for the braindead players

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Understandable. As a kiddo, I was into Warcraft and Starcraft and I didn’t dabble in Diablo because I was irate they were dividing focus. So I missed out on early Diablo due to hubris.

OKAY… you’re already doing hardcore.

-Sorry they took away the past iterations you enjoyed and introduced something that doesn’t feel the same for you.

-Also, sorry about life and progression. I run into the same walls often enough. No game stays the same a decade or 3 later, your family starts supporting toxic podcast people who spew nonsense, friends seem to be possessed by talking heads on tiktok, etc.

I also have lost the game magic that existed when I was a kiddo. The companies that existed then are dead or unrecognizable. I know we all want magic back but I would also like to point out that hating on companies for not being able to to re-bottle the magic of our childhood experiences with games is also not exactly fair.

I could preach SERMONS on the games I played when I was a kiddo and how current youth will never know the joy, etc of this whole arena back when it was new.

but this world is now more for the younger folk. Their expectations are what companies need to address. They are the ones being courted.

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There is a reason for this.

It’s not even close to the same dev team as the legendary devs of Blizzard’s past.

Here’s the problem. Blizzard has cultivated this community to be happy with everything they give them including cosmetics that cost nearly a full game while giving them a half baked actual game.

The instant they introduced real money mounts and the WoW token I learned not to take any game they make seriously. And that’s fine, as I now just play their games to turn my brain off because apparently the community can’t handle challenges

You will not have any form of rewarding challenge in this franchise again.

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If you want to know if I completed 150, it’s in s6 on HC mode, position 27 on Helltides. Looking at what Blizzard has done with this game this season, I already lost interest. The whole point of this thread was supposed to be about everyone being happy, both casual players and those who like grind.

players want a challenge but copy past builds, if you want a challenge go play poe and make your own build from scratch.

I personally enjoy the casual nature of d4 as I have limited time, however I also like to think of a fantasy archetype and then build for that archetype rather then for efficiency. I usually along the way make some compromises but ultimately I just make my own build and play.

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You can’t make your own builds in D4 if you play the intended way. All builds converge towards the meta builds once you start to stack multiplicative damage bonuses.

The only way to “play your own way” is to be intentionally playing the game wrong.

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this is mostly true due to a lack of interesting and game changing aspects/uniques, and i agree that every item just having a xx% multi just forces the player to pick the biggest one. but we still have a choice over what archetype we want to play, for example shadow, blood, bone or minion necro.

no its choosing fantasy over efficiency, style of efficiency, enjoyment over efficiency etc etc. Have blizzard done an awful job of implementing “play your own way”? yes absolutely, we need uniques and aspects that change how spells work not ones that just multiply damage.

This is correct. This should have probably been caught during the phase where they bounce ideas off of eachother, years before an alpha. It’s bad even in theory, not just in practice.

Why do you have your self-worth tied to video game ”prestige” ?

Just play for fun and don’t worry so much what others are doing.

You are not better than someone else just because you put more time than them into a video game.

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I think the funniest thing about these threads is people believe Blizzard listens to anyone…go buy more cosmetics!!!

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The ARPG “fantasy” is making a super OP build and breaking the game. It’s not a classical roleplaying game. Most meta builds overload the entire screen with technicolor particle effects anyway, it hardly matters.

Broken builds in D4 are way too obvious. There’s no real theorycrafting to be done.

Take this season for example, you can take the witch power that makes every ability a guaranteed critical strike. You can swap out critical strike chance on your gear for the next most powerful damage bonus. It’s really basic stuff.

My self-worth is not your problem. Does it hurt that someone achieved more than you?"

Isnt this the constant problem of all games?

You can’t make it so “difficult” that people that play it 8 hours a day have content and work for the whole season, while having the people who play a few hours every other day feel that they make any meaningful progression.

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I am playing Barrage Rogue. It is unlikely that I even make it to Pit 100. That’s fine with me.
The game offers the possibility to do Pit 150 in a couple of weeks (or days) or never get there by the end of the season. It is up to everyone to decide what he wants.

I meant this season, as this is the one you were criticising, and that wasn’t the only thing I asked.

If you dedicate your life to racing to an objective (Pit 100, Paragon 225, Season Journey, whatever), study the game in advance, use every trick possible to speed things up (changing difficulty for quest rewards etc.) and play 16+h per day, then D4 doesn’t have much longevity. That’s true.

But for most normal players it’s easily got 50-100 hours of fun relaxing content per season, which will take them a few weeks. So their core demographic is catered for but not the more serious gamers.

I don’t disagree this season was too fast, though not by as much as some are claiming and definitely not if you don’t follow guides and make it your life goal to complete it as fast as possible.

I do think they ought to add/do something to make those endgame progressions more useful, like leaderboards or significantly increasing T4 difficulty. A new game mode (let’s say they c&p GRs from D3) probably won’t do it as they all become repetitive eventually.

I would say leaderboards might solve it, but they already had what seemed like a good mode for that (Gauntlet) but apparently wasn’t popular enough to keep it in. So they tweaked it and turned it into Undercity.

I stopped at 120 in S6, Felt pointless to keep grinding more gear at that point.

Also it’s really weird that you see pit level 150 as ”Achieved something”

It’s so cringe.

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Exactly!
Now even the shop pops up during combat checking on people with messages like GO BUY STUFF QUICK BECAUSE THE SHOP IS REFRESHING.
They just add even more FOMO, idk how mainstream this advertising is but it shows they dont care about the state of the game that how bad it is…
The only thing they care about is selling their :poop: in the shop.
People who didn’t realize this by now will never acknowledge it.

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making an op build is definitely a core fantasy of any ARPG, but its done through the prism of a class. You cannot seriously think this is an objective topic? it is a matter of choice, some value class/build fantasy over power. For example D4 might have a lot of necro blood wave players this season, but its not all of them.

Yes its not a very deep ARPG, though not as shallow as d3. However there are still choices to be made. for example Grow witch power sure gives minions 100% crit chance, but then you can figure out how much CDR you need or lucky hit etc etc. these are fun things to work out… but most just copy paste a build and don’t even know why their char has lucky hit or CDR.

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It’s embarrassing that some people apparently don’t understand the meaning of the word “game,” and games are about winning, achieving the best result, etc., and it has nothing to do with self-worth.

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