Is Veteran Brawler's Aspect worth it?

Hi everyone. Lvl 73. Handling NM Dungeons in Tier 4 without too much trouble. I use Upheaval to “charge” the mentioned Aspect, so Leap deals more dam.

Leap and Upheaval are not vital to my build, but they’re nice to have and I’m not gonna drop them if I drop this Aspect. I do wonder if the extra dam from this Aspect is any good, really.

Normally, minimum dam from Leap is 4k. Which is tiny, as my minimum from Lunging Strike is 10k (and that’s my weakest main attack). So, I’m not using Leap for its damage, clearly.

Considering that… How much does the Aspect ACTUALLY add to it? I cannot figure it out myself, because the bonus is not added to the displayed damage amount when you take a look at Leap. The total bonus from the Aspect, when fully boosted, is 240%[x].

After all, even if I don’t use Leap for its damage… It WOULD be nice for its damage to be sizeable, considering it’s an AOE attack with a small cooldown.

But if the Aspect’s bonus is actually not that big, I’d rather be using some other Aspect in my gear.

Please don’t provide further options, or bother telling me my build is bad. I know it’s not optimal, but I enjoy playing like this for now. I’m only seeking constructive, useful input that addresses my specific concern. Useless criticism or tangents would waste your time and mine.

Thanks!

To make the aspect even somewhat useful, you’d need to stack both quake aspects (Earthquake and Bul Katho’s) and then use a high-hitting core skill (WW or DS) to stack the Veteran’s up to max. Upheaval can’t stack it as quickly, and without both quake aspects, the damage is negligible.

Even with all that, and a perfect aspect on a 2H weapon for 600%, the damage is best suited for stacking up The Barber. Leap as a damage dealer, with both quakes and 600% from Veteran’s, is just not really viable.

Our damage sucks in general, unless you’re using The Barber.

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It’s what I suspected, thanks. I’m certainly not gonna add TWO more Aspects, just to make a single Skill’s damage interesting.

I haven’t played any other classes (or characters) in D4 thus far. So, I wouldn’t know about damage sucking compared to other classes. And I’m pretty much casual, so I’m not gonna go much deeper into improving my Barb’s efficiency.

But it does look like damage is broken. Simply put, a lot of sizeable or even massive damage bonuses end up being negligible. Even if you go for those that multiply, instead of those that add. I’ve improved Lunging Strike’s displayed minimum damage from 7k to 10k, and I still need the same amount of hits to kill each kind of enemy. I can only kill the weakest ones, with one hit. All others seem to need at least 2, and the tougher ones at least 3. Regardless of whether they’re seriously below me level-wise, or seriously above me.

Same with Death Blow. Its increases have been way bigger of course, as its base is a lot higher to begin with. Yet the tougher enemies still survive it, more often than not.

It’s like a lot of monsters have this “cheat death” thing (I saw vague references to it around even, after I started suspecting something of the sort existed). Where they survive with just a little health left, regardless of actual damage dealt. And then I find a weapon with a seriously higher base damage, equip it, fully upgrade it, etc… Run into the same type of monster, same level… And they keep surviving the first hit in the same fashion.

I do notice progress. I started doing Tier 4 around like 62 or so. It was a struggle. I went from handling everything easily, to dying sometimes, taking far longer to beat each mob, and often needing to run around and dodge a lot to make it through. Although I knew I was doing a fine job often enough, considering I was facing mobs 10+ levels above me with a non-optimal build.

Now, I don’t die anymore and it only gets significantly challenging if I run into an unfortunate combination of monster powers (like 3-4 elites with powers that severely slow you or paralyse you). And even then, I survive with around half my potions left. So, it’s back to “easy with some exceptions,” which is fine I guess.

But it still feels like damage doesn’t make full sense, even when you apply the well-known formulae.

And of course, the only exception to that, where damage actually makes sense and you can boost it real high if you focus on it… Is Crit + Vulnerable. And I don’t wanna make a build around that, because it honestly bores me to mimic the trend for efficiency’s sake. I can take specific suggestions, but copy/pasting someone else’s entire build? Knowing ANY deviations from it, will result in a less powerful warrior because the game has only one strong build for my entire class?

It feels lame, to play on someone else’s ideas so fully. Like someone else is playing for me, and I’m just following their instructions.

(Just my opinion. If it makes someone happy to play like that, I’m glad for them.)

I usually don’t blame the developers, for something like this. But in this case, I’m pretty sure they just didn’t balance it out so we’d have more viable options.

I still feel my build IS viable, though. But I can understand how it’s unacceptable to many, since a lot of people prefer a faster gameplay.

Also, the problem with a “optimal builds you find online” in a lot of games… Is that they invariabaly rely on exploiting loopholes and bugs. Technicalities, exceptions. They often deform the character concept utterly, to achieve that. And when the developers release a patch that fixes the bug they were relying on… Bye bye build.

It happened with the first major HotA build. I knew it could happen, so I avoided it even though I liked its potential on the first beta.

The HotA build clearly relied on a very obvious bug, and deformed the character because it made the Barb’s main attack an AOE one that was barely melee. Blizzard clearly never intended for the edge of that attack’s AOE to be so much stronger. I’ve known the gaming world for decades, so I knew the risk of them fixing that was high. Just as I knew the less objective people among the players, would whine about a nerf that’s actually a correction. As if they didn’t know they were exploiting a bug, instead of playing the game as intended…

It reminds me of D2’s Hammerdin. Even though that one was never “fixed,” it’s still the same tricky thing. Worse even, though. A melee warrior class, turned into a literal ranged spellcaster to exploit loopholes.

I’d rather stick to the character’s actual concept. If I wanna play something different, I’ll change class or play another game. Simple.
That often means, that such fixes from the developers almost never have a significantly negative effect on me.

There is a build that use this aspect and the one that boost Deathblow. The damage is there but the cooldown is just too long.

What build is that? And what Aspect boosts Death Blow? I use Death Blow a lot, and I have the Weapon Master Aspect for it. One extra charge, and a nice chance to Stun. Is that the one?

I use Steel Grasp (which also gets those two benefits as it’s a Weapon Mastery too). That makes me Berserker, makes the targets Vulnerable, and arranges most of the targets in front of me so I can hit them many at the same time with Death Blow. And of course, if at least one of them is killed, cooldown is reset. So, I can keep using Death Blow over and over, unless there’s only elites left, but those elites take a thorough beating through the whole process too.

Between Death Blow itself, and a nice +dam to Stunned and Vulnerable, AND Berserker… They don’t stand a chance.

Encroaching Wrath increases the next Weapon Mastery Skill Damage by up to 100% (200% on 2H). With that and Overkill Unique, Deathblow can hit pretty hard. You won’t want to use Steelgrasp however since it will eat your Encroaching Wrath bonus. Going with Kick, Leap, Ground Stomp, Iron Skin, (Basic), (Core) will give you all the Berserking and Vulnerability you need as well as CC, Survivability, and Mobility. There are some guides out there if you want to use Deathblow, the only problem being if it misses or doesn’t kill, it busts your DPS.

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Veteran Brawler works for both Charge and Leap. So you can have both of them on the skill slot and rotate between them because of cooldown. Using 100 fury for Encraoching Wraith is easy. But the probelm comes with Deathblow’s cooldown. It’s just too long. I tried using weapon aspect for extra charges for Deathblow but it isn’t enough. You’ll use up both charges before the cooldown can reset Deathblow. Even before the cooldown reduction nerf, Deathblow CD is too long for the build to functiion without a hitch.

If you’re not killing with Deathblow, you’re playing it wrong. Two charges are there to give you some wiggle room in how you manage your resets - even if you miss one, if you kill more than one mob with the other charge, both get refunded. Properly built, Deathblow is one of the most damaging skills in the entire game, I was oneshotting things with it most of my Barb’s journey, even deleting dungeon bosses at certain stages. My favourite thing when encountering a pack of elites was to scoop them up with Charge, stun them against the wall and delete them with Deathblow. I’ve been hitting with it for 5-7 million since somewhere in level 60-70 range. Its problem is that it can be sometimes clunky to aim and for some reason that looks like it’s bugged, is terribly inconsistent and does like 5k damage if it doesn’t crit a vulnerable enemy.

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I have Encroaching Darkness, althought not on my 2H because I have Edgemaster and Rapid there. For 28% dam, and 60% Basic speed. I think that’s the best option. Since it seems hard, to get higher bonuses on those two and they see constant (or near-constant) usage.

I use Lunging Strike for Basic. It gives me plenty of benefits, with the right Skills and Passives. It’s useful for movement, provides some healing, and it makes my enemies bleed and seriously slow (I have dam bonuses for those two, of course). I’m probably gonna invest further in the Blood Rage board to benefit even more from that, and I’m also considering Iron Blood aspect (its range seems to be like 80% of the screen, so I would have the full dam reduction in most crowds). I’ll remove Veteran Brawler aspect, so I’ll have one slot available. But maybe Audacity aspect is better? It looks like a great crowd control tool, and my “dam to stunned” bonus is considerably bigger than both slow and bleeding together. What do you think?

Back to Encroaching Wrath. I don’t have Overkill Unique. I’m yet to run into a Unique that feels useful, but I don’t think I ever found that one. Googling. Yeah, I DEFINITELY never saw that Unique before. The way it makes DB’s more of an AOE thing looks positively juicy. I just find little use for most of the other stats it has, and unfortunately you cannot enchant it or extract its “aspect.” That SUCKS.

I know Steel Grap can waste my Encroaching Wrath bonus. So, I just micro-manage to avoid that. Steel Grasp is very useful for dealing with large groups. You can grab a bunch of them, so you don’t have to deal with the whole group at the same time. You get them all huddled up together, and can one-shot them with Death Blow even without Overkill’s extra range. Steel Grasp already helps a good deal to improve the next attack, by adding Vulnerable and Berserker. Also, even if Death Blow doesn’t kill them all, it’ll almost certainly kill at least one. So, no cooldown. I’ve been able to keep using DB over and over, thanks to that. I just gotta be reasonably careful. But often enough, I just keep using DB until they’re all gone and perhaps that makes 4 times and I still have my two charges left.

It’s not perfect, but it’s extremely efficient. Even if some elite or minion remains and your charges are gone, that still means the monster took 2, 4 or even more DB’s. They’re sure to have lost a sizeable chunk of health by then. I’m not sure what type of enemies Enhanced Death Blow affects exactly, but I have it of course. And after that, Warrior’s Death Blow. Between that, Steel Grasp Leap and the Blood Rage board… The Berserker benefits are available quite easily.

If you read what I replied to carrotfeets above these worde in this reply, you’ll see I manage quite well with DB’s cooldown. Quite simply, it only “fails me” when I make a mistake. Also, there’s this Paragon board thing to lower its cooldown by using Steel Grasp.

Your input as to my further questions is welcome as well, of course. Thanks.

If you read what I replied to carrotfeets, above these words in this reply, you’ll see I already agree with you and use it like you say, basically. Except I use other tactics to make sure DB’s small range doesn’t limit me too much. Steel Grasp, Leap, etc.

I don’t know how you get a number as low as 5k, ever. Mind you, my skill lvl has been 12 for much of the game now. I honestly don’t pay attention to critical, and my Vulnerable damage is far from impressive. But putting DB together with all else I’ve been mentioning, which I can achieve quite easily… If I’m in the middle of a crowd or against a boss/elite, standing my ground while using Lunging Strike to build up my Fury and let time pass… I’ll have Edgemaster’s full bonus (28%), AND Inner Calm (30%). OR I can spend the necessary Fury to get Encroaching Wrath next. Or have BOTH Edgemaster and Wrath helping me.

I can then deliver at least two Death Blows in a row that, even if they don’t kill the monster, will seriously wound it. Add Paragon board for extra dam against elites, and Almost no NM Dungeon bosses last more than a handful of seconds against me. Doesn’t matter if it’s Tier 4 and I’m lvl 63 and they’re lvl 75. A single properly used DB will take a sizeable chunk of their health. 15%, at bare minimum. Often enough, 30% or more.

Your input as to my further questions is welcome as well, of course. Thanks.

Sorry mate for not killing the boss in one hit with Deathblow. Regular mobs I can kite the trash around elites so I can spam Deathblow.

I’m going to try this build out then use Leap instead of Steel Grasp, maybe Charge for the unstoppable with Veteran Brawler Aspect.

You do not go from 5k to 7million damage because of Vulnerable status. Even without any Conditional whatsoever, your DB isn’t going to hit for 5K if it is capable of hitting for 5-7 million. The only way you will see numbers that high is with Barber compounding your DBs with all your conditionals, which is decent, but low output compared to what Core Skills can do with the same gear and set up. Without Barber and all of my conditionals at 75 my HoTA was hitting crits from 10 million consistently. With Barber, no matter what the pull was, it would die immediately in a single hit. The only enemies that survive 1 hit have Champions with them and are Wallers.

DB is a fun tertiary Skill but Blizzard just won’t let you use Brawling or Weapon Mastery Skills as Primary Damage Sources. A lot of that has to do with damage scaling and how synergies and Aspects tend to only benefit Core abilities. It isn’t like you can roll around without a Core skill and blow up 100 NMD (without Barber) with Kick, Leap, Charge, DB, Steel Grasp, or Rupture as your Primary ability. They COULD be, but Blizzard needs to redesign quite a few mechanics.

Well, actually… https://youtu.be/sRDFS7S3XZ0

Well, actually… https://www.youtube.com/watch?v=gzXwLYbaFAE&t=253s

No worries, you need to build around that to be able to do this, but anyways I just wanted to note that the point of playing with DB is to never wait for its cooldown, which is very much achievable when playing content 10 levels above clevel (or even more, depends on what you find fun and how you build).

Yeah, I was replying to @boltbane’s remark that DB has long cooldown, not to you.

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Your first video it is unclear if the DB is hitting for 5K or Frenzy etc. At any rate, the damage looks pretty bad, but it does show not using a Core Skill.

The second video clearly shows using Upheaval as a crutch and it is S1 so Barber is probably carrying them. Regardless, the damage is kind of meh. Now show a Kick, Leap, Charge, Rupture, and Steel Grasp as a Primary Skill.

If you want to check if it is viable, run it in ER and compare that to a comparable build focusing on any Core Skill. Weapon Mastery and Brawling Skills do not even come close.

it’s still possible. A thorn build can still do it. But let’s not go there. The ‘all cooldown only’ build does exist. Problem is the skill base damage is too low. The affixes to boost skill damage isn’t there either. +Rank to skill doesn’t increase damage much either. A Rank 18 Rupture tooltip damage is 10k. While a Rank 5 Hammer of the Ancient is 10k. Blizzard doesn’t want barbarians to invest into any skill besides Core and Basic.

IMO - they should take all the +Basic, +Core, +Ultimate, +Brawling, +Weapon Mastery Skill Damage and combine it into simply “+Skill Damage”. Most Aspects that only increase Core Skill Damage should increase all Skill Damage. Things like “On Next Core or Weapon Mastery” conditionals should be changed to how Berserking and Vulnerable mostly work giving you a 3 second window where all Skills receive that benefit for that time frame (like Earthstriker).

Rupture specifically should have Damage scale with levels. All Direct Damage skills need an Arsenal Weapon assignable to them. Steel Grasp should be able to be built as a Primary Damage skill, or a Utility Skill. All Brawling Skills and Weapon Mastery Skills should have viable builds for them.

It is clear, I’m telling you, also I don’t use Frenzy.

It is using HotA for Fury regen, Walking Arsenal and Expose Vulnerability (only 1 point in skill). What you call Upheaval is Overkill on Deathblow. There is no Barber in use there. Have you played Barbarian at all to not know those kinds of things?

Today’s Dunning-Kruger award for talking while not knowing anything goes to you! Congrats!

I’m using Leap as a Fury generator. Using veteran brawler aspect on a 2hand sword. The damage is well… decent. I’m seeing 400k to 500k and that’s with 4 to 5 stacks. So about 200% damage increase. There’s not much brawler skill affix plus I need to spam Leap. The build up is too slow to reach 600%.

First of all, what’s your Leap’s level and base damage shown on the tooltip? Because your number sounds impressive, but I suspect it has a lot to do with investing far more into Leap than I feel comfortable with. Along with probably having a way higher level, stats, weapon dam, etc. I’m lvl 73 right now, and the weapon I use for leap is base 2323.

After all, I’m not even close to that damage with anything. Not even Death Blow, considering how much I’ve focused into it and how damage is its main focus (unlike Leap).

I used to use Power Leap, but I realised Lunging Strike was giving me enough Fury already. I only spend it on Upheaval, which I might spend a long time without using nowadays. It’s useful when enemies are at a distance and to make them Vulnerable, but otherwise it doesn’t do that much for me. Mostly now, I just try to keep Fury high to improve the dam bonus from Edgemaster Aspect.

So, I changed to Mighty Leap. An AOE slow is useful if I’m landing in the middle of a mob (my most typical use of Leap), specially considering the bonus dam to slowed enemies.

I also used to use Fighter’s Death Blow. Same logic. But now I use Warrior’s Death Blow, to have easy access to Berserker.

Also, Battle Fervor makes me Berserker when I damage with Leap.

Put that together with Fighter’s Steel Grasp, and my barb spends most of the fight in Berserker mode. Which is even more potent now, that I just unlocked the Enraged Rare Node.

Honestly, I find more usefulness in Leap’s unique benefits than its damage. Its movement, and the fact you’re untouchable while in the middle of it. I often Leap in place, to dodge an elite’s strongest attack without leaving the fight.

My barbarian is level 100 on Eternal Realm. Tooltip on Leap in town says 5k minimum. Leap is 9/5 Rank. I have + 4 Rank on my legs. About 750 Str. 160% Physical damage. 400k damage with Veteran Brawler aspect is decent. But that damage isn’t consistant. Leap is my Fury generator so it’s my opener. Therefore it isn’t going to benefit from vulnerable or berserk damage.
I’m not using a Basic so I have a flex slot. Gonna invest in Deathblow. Gonna shift things around to see if Overkill is worth the 2hand slot. Double aspect boost is hard to give up.