Is Tier 100 doable without the Bulwark exploit?

Hit 100 and was slowly working my way up through NM dungeon keys to see how well I could fare and man…even a 63 single ranged mob was just doing so much damage I’m not sure how Nado Druid could even do it without tossing tornados in a room and then just bailing out. The Stealth stabber mobs DoT was easily 2-3 healthbars of my ~10k life. That’s nutty.

I’ve as much damage reduction I can find on affixes/aspects except Vigorous (Not sure the 15% more reduction would be a big gamechanger over the +3 Werewolf skills from Glee). I’m really afraid the higher keys are just nothing but hit and run, don’t get a dungeon with Stealth/ranged mobs, and pray you don’t get it by literally anything. I watched a HotA barb do a 100 and every time he entered a door he said “Gonna be a single archer in the doorway and I’ll get one shot”. Then he got one shot with Challenging Shout up to an Abomination blood spit, the damage scaling must be insane.

The thought of that kind of gameplay really really bums me out and makes me not want to try. Have any of you had any experience with 70+ keys with any sort of success?

Low health builds are not exploiting. That’s the way the game was coded. Why tear down someones creative build because yours cant clear higher content?

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I wasn’t attempting to tear someone down. The Bulwark explosions are just currently scaling off mob level so they do a ton more damage than they are intended to do.

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I watched a few videos on bulwark builds and never seen this mentioned. Do you have a link to where this is being discussed?

I did a T77 earlier on my 1h pulverize bear. I had to swap up my paragon board tho and drop out some damage nodes to path out for flat armor. I have 9.5k in bear mode w/o buffs atm, which is 89% dr @ 100 on-lvl. I read … somewhere idr that 12.5k is what’s required for T100 to cap out? not sure. I hit 12.5k with about 35 stacks of disobedience, but it still feels sketchy. The build feels way more comfy in general and I can do early T70s w/o much hassle, but haven’t been able to push into T80 yet. I think I’d need to be pickier with map mods.

https://www.reddit.com/r/D4Druid/comments/14nuqow/earthen_bulwark_damage/

This was where I first read about it and saw people discussing it.

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I guess if you don’t want to do tier 100 type gameplay then why even worry about it. Nothing about that experience looks fun to me so I just won’t even try for it. It’s a very specific gameplay and just doesn’t appeal to me.

That’s fair. I like the challenge it presents, but if the gameplay revolves around not being able to take a single hit then I probably won’t consider it either. That type of gameplay feels very unfair. It reminds me a lot of the first iteration of Torment difficulty in D3 where pretty much only Barb could survive beyond Act 2.

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Or wizards, but that bubble spec got fixed fast.

I am able to clear 85-89T if i fish for good affixes but I feel like pushing past T90 is crazy for any meele build the scaling seems a bit to much, you can just get 1 hit by things that arent even seeable on ur screen

The bugged Immortal druid garbage is not only bad for the game. It goes against the Devs statements. They don’t want immune tanky classes. Druid Bulwark it just an exploit and needs gutted.

Bulwark should have a 30 sec base CD and remove the ability to reset it. You shouldn’t have perma uptime on it.

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Its not a bugged interaction. It’s actually abusing extremely high DR values through DR while injured and scaling total DR from all sources to 99.99% because Blizzard can’t do simple math’s or even actually test their own game. Nothing in the build is actually bugged. Using keystone passive to reset skills with an Aspect designed for the keystone for normal gameplay isn’t a bug.

Any class that can at will generate barrier and get high DR values can achieve this. If your class can’t achieve the high DR values on its own then you can borrow affixes from other classes while your playing in group play such as a Sorc using DR while poisoned/shadow dmg and another classes activating that effect for them as Sorcs can’t activate them.

Blizzard for the past decade has been extremely bad at math’s and as usual we get what you see. They copy pastad scaling from WoW into D4 which is why we have horrible scaling over the life of a character. They don’t understand how their own DR formula works, they are going to wait for over 4 months to probably fix resistances and hopefully redistribute/limit DR affixes across pieces of gear for a more rounded distribution of power between rares/uniques.

If your complaint was not so emotional or had any form of coherence I probably would not have had to call you out and judging from your past posts you look like a casual that has somewhat small understanding of the game. I recommend probably staying out of something that might get you to overflow your mental capacity for the day and let the theorycrafters do Blizzards work so Blizzard can start understanding a bit of their own work.

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Except it is and they definitely need to fix it.

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why is bulwark an exploit?

no one is gaming the game.

its simply using in game mechanics to make low health vastly superior

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Instead of saying it is. How about you explain how its bugged with proof of the bug so then a Dev can see this bugged interaction that you speak of. Saying its bugged because you don’t understand in-game interactions of intended mechanics doesn’t make it a bug just shows to all of us that you don’t understand how the game functions and further proves my point.

I think it’s more the fact that there’s absolutely no info on if it is bugged or not. All the tooltip for innate bulwark says “does [X] damage. Scales with barrier bonuses”. For some reason though as you go up in nightmare difficulty. that [X] damage portion goes up significantly. It doesn’t state that it’s suppose to do that, and no other ability acts like that.

Until bliz actually says something about it more specifically, us players are stuck without knowing if it’s bugged or if that is intended behavior.

Also, just in case, this is by no means me saying it’s an exploit or anything, or calling for it to be nerfed. If people want to play this way and it works for them, by all means use it. I’m just saying that we have no idea if it’s bugged or not since there’s a lack of info on if it’s truly bugged or not.

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Why would you call something not a bug, cite incorrect and unintended effects of Blizzard math, and still vehemently defend Bulwark working as a real and consistent design of Diablo 4?

This is exactly what a “bug” even means

It’s like calling Blurred Beast an aspect that worked as intended because the math on it would endlessly stack Toxic Claws. It was “adjusted” and no longer does this

The “akshually” attitude does not change that Bulwark is and can be classified as a bug for the exact reasons that you explained it not to be

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Idn man i just testing what you just said and that doesn’t even happen.

@ Deviched The 99.99% DR comes from stacking stats that any class can get outside of skill/aspect/passives. Unintended is the term you want to use than bugged/exploit as they are not the same. We are using a passive on the board to reset the CD of a Skill which then we cast said skill to acquire a barrier. We are using no other means to do anything else.

The example you provided is infinite recurrence which is not the same thing or even in the same ball park.

Based specifically on tooltip, it doesn’t appear bugged I know. When actually used against something and when built around, you start to see the actual numbers when used go up. The tooltip always stays the same, but when the actual damage is dealt I’ve seen it do upwards of 40 mil, some people have seen even higher.

What I’m saying is that the tooltip has a distinct lack of info on how the ability is suppose to work and that for some reason, as mob level/health goes up so does bulwark’s damage.

Again did exaclty as you said go into NM99 dungeon use bulwark let it explode does 770k crit dmg tp out go into outside world let it explode on monsters 770k crit dmg again.

All i’m seeing is people crying about how DR works in the game and how you can use a key passive that’s designed to reset skills with an aspect and why your able to reset skills with it in an intended way.

Not one of you are coming up with any proof that the skill is bugged. Just saying trust me bro.

Not one of you are capable of explaining how DR works in the game. Just saying its unintended even though its literally a simple exponential while stacking every single DR in the game at such a high value causes you to have 99.99% DR essentially infinite EHP while your low on life.

Most of the comments so far from people that have no clue on how the game functions are just trust me bro its bugged. Making an outcry when in reality its just Blizzard at a fundamental level screwed up.

DR Affixes were clearly not even tested through out the lifetime of the development cycle of the game. If I’m able to stack every DR in the game and make my character near immortal and Blizzard pikachu face’s when it makes something immortal because your able to stack every DR in the game then that’s on them.

Using a barrier as a second life pool is not an exploit or unintended.

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