Is this supposed to be fun?

I came back to the game ever since I stopped in season 3 and while a lot has changed the game still feels the same.

The game is sooo freaking easy, like with just a basic build Im running through the hardest mode before torment with my lvl 25, Just spamming buttons on cooldowns. I know you can raise the difficulty later, but just increasing damage and health to make the game harder isnt fun.

Also there are a ton of enemies and spell effects you barely see whats going on, just keep pressing buttons ftw.

I used to love D1 and D2 where enemies are actually scary and you can actually see what you are fighting and doing. The level up process to endgame was actually fun not just a grind you have to run through to get to endgame.

Im also still drowning in legendary loot and mats. Thought they changed it to make loot less and more valuble. I feel like Im getting more Legendaries now.

Just to calrify im not a PoE player so this is not a comparison, but I feel like D4 is just too far gone to be fun for me anymore. Ill push this season and see, but I dont feel that will change.

38 Likes

There is no difficulty until maybe pit tier 100 at max level.

The problem is they want a wide audience, as wide as possible for more MTX.
When this is your goal, if you make the game too hard, the people who wear helmets while gaming will complain. If it is too easy the people who play too much will complain. There is no winning here.

2 Likes

D4 is D3v2 and you either accept it or you don’t. A game for people who don’t have to do anything but walk around the map. Check out Grim Dawn maybe you will like it.

6 Likes

Hardcore with only yellow armor.

4 Likes

Armor is for baby Barbarians, full grown Barbarians go out there in their underwear. :hamster: :popcorn:

2 Likes

That doesn’t matter one bit. Tell me when you start drowning in ancestrals.

5 Likes

It matters at level 25. At level 25 you should be stoked to see one orange beam per level, instead of three every cache.

3 Likes

It’s sad when you have to include this in every negative sentiment surrounding D4. Blizzard fanboys literally would rather see their game fail than adopt one QOL feature from POE.

14 Likes

If you feel that way at the start, I don’t know why your gonna force yourself to play when you don’t have to…

That’s not very smart… You have other Options.

1 Like

play hardcore if you want meaningful gameplay

4 Likes

Ok, get to torment 4 and start running level 90+ of the pit and tell me it’s easy after that.

2 Likes

I’m always for adopting new QoL Features. Out of curiosity what QoL does POE have that D4 doesn’t that you would like see added?

1 Like

For all the blame people toss at CEOs and corporate structures there is just as much to lay at the feet of moronic game developers. I’ll write it again. This game is done. It’s too late, these people are too stupid, and they just can’t do much better at this point.

4 Likes

As I said, just increasing numbers on enemy health and damage isnt difficulty, its exactly the same game as soon as you have good enough gear

4 Likes

Look man, the game is insanely hard – that’s why Elon Musk is the #1 Diablo player.

You need to be the smartest man in the world to play Diablo 4 at a high skill level.

If you think the game is easy then you are probably doing something wrong.

2 Likes

The ā€œcombat is meaningful right from the startā€ feature won’t ever get turned on, that’s my prediction. It has mobile-game-feeling combat during the leveling process - and I expect in late endgame the encounters get challenging but not tactical (idk yet), i.e. hard-hitting damage sponges that don’t do anything interesting & therefore the player doesn’t have to either.

More specifically, the mobs don’t ā€˜matter’ on the way to late endgame. Will forget what they do, will forget what player does in response… because it’s just gear vs hit points, with colorful baubles in between. This has been my top complaint about D4 vs previous games (tied with monotonous loot) - that part of the gameplay experience is lifeless & plastic, & I don’t think it’s ever coming back.

The devs probably understand that this is why the early leveling period needs constant innovation in other systems (probably why S2 mechanic was so popular, and S7 is the most faithful to that imo)… so as to hopefully keep players from dying of boredom… because to make combat encounters meaningful in pre-endgame would frighten off the most reliable demo (imo) which is non-arpg players who want a shower of baubles and badly accented larping NPCs recreating that mobile gaming one-tap experience on a non-phone.

6 Likes

Those complaining about it being too easy at the start can’t find the difficulty selector in Kyovoshad I guess eh?

7 Likes

Im playing at pentient and its still pretty easy, cant play torment till I get to 60. Also more numbers isnt harder, it takes no skill just good gear to beat harder difficulties. Give a monkey with a controller good gear and he will do fine. Spamming skills on cooldown is just not fun

5 Likes

The 1 to 60 grind is definitely easier than in the past. Especially if you regularly upgrade gear, temper, use appropriate aspects, and add seasonal powers.

It’s when you hit torment where you have to start refining things. Torment 1 isn’t bad and everything works here. But advancing through the torment levels will require you to refine your build to make progress.

Unless Blizzard does another stupid like the launch spiritboring. You could not bother upgrade anything and defeat pit 150 while rolling your face across the keyboard.