Is there a hotfix ETA?

i need my cinder dopamine drip turned back on ASAP or i might just slip into a coma before S1

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maybe tomorrow, they like taking their time with anything that might benefit players in any way to make sur they get it right

but if too many cinders were dropping instead you can bet they woulda fixed that by like 5:12PM Pacific Daylight Time on Tuesday, July 18, 2023.

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Nahhh They don’t care lol

You seem to be able to get forgotten souls from salvaging legendaries now.

This was not mentioned in the patch notes so it’s probably a result of spaghetti code.

The result is we don’t need to bother with helltides until they hotfix this immediately for improving QoL.

we get it, youre an idiot. No need to continue advertising it.

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well if they don’t get this hotfix rolled out before what I assume will be the biggest dumpster fireside chat in the history of the game I just might quit

Had my post removed, let’s try this again without the use of a website that shall not be named.

After checking these Forums, Reddit, Twitter, LinkedIn, Facebook, Youtube, ThatOneSite, Twitch, Instragram, Pinterest, TikTok, WhatsApp, SnapChat, and probably 15 more I can’t remember the name of, I can confirm, not a single dev has given a time line of when the hotfix will drop.

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big brother removing your post. that’s rich

I think it’s because I put a particular Hub in the list of places I checked for an ETA

So many shadow nerfs and buffs that weren’t in the patch notes this dev team is just a joke

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It will be fixed by season 10 so don’t worry soon enough.

Honestly, as a programmer myself that handles code and deployments doing devops for my job, and an indie game dev in my free time.

I have no idea how they make all these unintended changes to things that should not even be related to what they are changing.

I get that every developer creates bugs, but I just don’t even understand what kind of spaghetti web they have created to be having issues like this every time they patch.

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So picture this, you’re in a room with 10 people, and you’re told to make a simple data base software, it needs a decent layout, relevant to what the consumer will be using, easy to access but protected, etc. etc. Now you’re told 1 person is responsible for data entry, the other for editing, the other for maintaining files, another for updating, another for reporting, etc. etc.

So now you have 10 different people using the same coding software coming up with their own ways to solve the problem they’ve been given, and they only talk to another person when it might conflict with what they’re making.

Now enter Blizzard who has 8692 developers that worked on Diablo 4, each with their own task of doing something in the game, but none of them talking to each other of how it might impact everyone else’s systems in place. These 8692 developers then talk to the 394 programmers and engineers and now it’s their job to figure out how to code it into the game, all while receiving directions from god knows how many people, and still not talking to each other. Oh sure they’ll all have a meeting discussing what they want in the game, the good and the bad, but beyond that, it’s the occasional memo in the emails to not drink the particular milk in the fridges.

Now we have a bug, ok first we need to find the programmer or programmers that coded this particular bug. So the most recent Helltide Shards not dropping due to the changes. Steve over there worked on Drop Rates in general, but Mark worked on Helltide implementation, Sally also changed the code to allow more shards to drop from random clickables during a helltide, and then you have Josh who only worked on the % of items that should drop. There’s probably more then that, but you get the picture.

Mind you I’m not defending the spaghetti code, just explaining how it got to that point.

Hey that’s a good picture honestly. It makes sense.

When I’m working on games I do it solo, so I create and understand every system and how it interacts with everything else.

I can see how this stuff gets lost in the cracks at that scale.

and just like that, everything is alright in D4 again!

I will argue that a lot of these bugs should have been caught by their QA team (Cinders, WT3 Whispers apparently getting their experience buffed but actually now just giving 0 exp, Necro passive skills being bugged down to a 1 point skill instead of 3, multiple seemingly intentional game changes that aren’t mentioned in the patch notes, etc), but otherwise I agree, I can see some of these things making it past the devs.

Just not so sure about QA. :stuck_out_tongue:

LUL hotfix he says.

No if they wanted to undo a lot of the patch it would be another patch and would take a month minimum for approvals.

They can’t do patches fast because of consoles.

Sorry :person_shrugging:

Maybe the S1 mid-season patch, but more likely in S2 along with the resistances fix.

they fix a bug that effected 1000 people in less than 6 hours, but when the whole community is getting the shaft with helltide being doodoo tier, ehhhh they’ll fix it in a week or two.

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