Is the amount of monster health pit 90+ even measurable?

I liked the Trap Assasin and so i’m playing my death trap rouge now.

Pit 90. Finished it with 45 sec left.

Had executioner boss power and liliths power.
Even a normal monster seems to have health in the trillion. Boah, this was a slug. They can’t kill me, i can’t kill them (fast or reasonable fast).
It wasn’t challenging in terms of an exciting fight. The only challenge was, is my keyboard strong enough for the spamming?

How is this on pit 150?
Not that i want to reach that, but what health numbers do bosses or elites , with increased health even, have? What fancy names do these fancy numbers have?

And how does this lore wise makes any sense compared to the 400 health a lvl 60 player has as base?

Non at all.

Blizzard is not interested to make the effort to create any kind of “coherent” experience.

from the start, blizz did mention pit 150 was not meant to be beaten.

But they miss calculate players creativity. So, this is where we are now.

Tried a 100 now, overpower with every attack. Damage between 23-450 billion per trap, felt like 3 attacks/sec with the trap spamming.
3 min for a group with an aura monster. Ran out of time. Tried to pull a/the whole group trough the dungeon to max damage on “dungeon health” but no. A new aura guy and the “who breaks first, finger or keyboard” game starte new.

But what really frusttrated me a bit, is the point, that no monster in this dungeon possed a threat. Not to the slightest.

Felt like throwing the softest feathers on a capybara.

This was or is only a really dumb grind festival.

And yeah, it is ok, to not beat pit 150. I never got higher than 126 in D3 and it was ok. But 100 is “only” 2/3 of 150 and i think, i used the most ridiculous overpowered build i ever had in diablo 4.

miss calculate player creativity? They made a broken game wih so many loopholes. I mean yea people need to find them but still, this is a blizzard issue.

They also wanted to make a stat squish for lower dmg numbers and managed to have the highest dmg numbers ever in the game with the start of the stat squish.

They could tell me they will release the paladin in the 2 addon and i wouldn’t be surprised when that addon then starts with a assassin instead of a paladin. That is the amount of incompetence i sometimes witness here.

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The next class will be the gun slinger or the whip master.

Or a guy who used his bladed hat in seemingly choreographed interpretive dance. Like that one guy from mortal kombat.

also, think about your finger joints.

i have had 4 trigger finger surgeries (that costs me $4000+ ) since diablo 4 launched, all because of the sorc’s piano-style gameplay.

As a german, who lives in the total “undemocratic” “socialist” german republic, i at least have more or less free healthcare. :smiley:

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You give the devs far too much credit. Bloodwave, for example, was OBVIOUSLY going to be ridiculous last season. It wasn’t creativity on the players’ part, it was simple, straightforward math.

The problem seems to be the devs don’t really know how their own systems work or interact. Another prime example of this was their much-lauded “Your stats are your summons’ stats now!” which broke half the minion aspects in the game, and required the COMMUNITY to tell the DEVS what was wrong and how to fix it. And STILL took them over a third of the season to get it done.

… Or the armory (which had been in development for about a year) that was glitchy as heck for half the season.

… Or the witch power bugs, some of which never got fully resolved. [And let’s not forget that in one patch they intentionally upped the attack rate of Fire Bats, then in another patch “fixed a bug” where Fire Bats were attacking too fast… and put it back to the original value. They literally forgot about their own buff.]

… Or the fact that this season was delayed a month, and still released with bugs and glitches galore - I’m looking at you in particular, Infernal Hordes.

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It is probably my gaming skills but I don’t like that I have to “fish” for good End-Bosses for my Blood Wave Necro starting at pit level 90.