Do you find the actual gameplay fun?
I think action rpg are somewhat tricky due to their repetitive nature. You need plenty of meta to keep you going (loot, levelling, stuff like that and plenty of posts about it), but you need to somehow make your gameplay fun.
One way is to have cool skills that make you feel somewhat powerfull. This seems a bit of a miss here. I’m playing druid now in season 1 and some are very fun, like the rolling boulder that trashes mobs and never gets old, while other are pitifull… the core skill that turns you into a werewolf swiping left and right is very poor. I’m not talking about power here, i’m talking about fun.
One other huge factor is the insane amount of cc… being stunlocked is the antithesis of fun. Instead of giving us a measly dodge why not create a couple of class specific skills to be tied to the dodge button? Something that can actually be used to avoid cc and a have interactions with other skills? I don’t know, for the druid maybe something that if you stand in a ice effect makes you invulnerable to ice for 15 secs but makes you take double damage from other elements. It would keep you “invested” moving around looking for ice safe spot while avoiding other effects.
What do you think? Is the actual gameplay fun as of now or does it require a rework?
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Simple answer yes
Explanation: i would rather be playing D4 than be working. To me, that constitutes fun.
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For a while yes, after that its the opposite.
I am still having fun.
Leveled a 100 necro and i am at 50 with the druid.
Still makes me laugh when my fat female druid charges a bunch of mobs and they go flying like bowling pins.
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The stun locking is no doubt ridiculously bad and will get no argument.
The nothing to do, game is boring blah blah blah is for me (that means my opinion), based on D3 being so lightning fast which also equated to being around sooooo long that everyone was used to it and then boom(!!!) D4 arrives and resets that pace to a point people mistake it for trash. Is it slower, yeeeeeees. Is it fixable yeeeeeeeees. So patience is key.
It’s like when my wife would make actual decent pancakes and I enjoyed them and then all of the sudden she finds some new recipe and I get new pancakes that aren’t as fluffy and tasty but their edible. Now I know that lady can make better pancakes so I’m pissed when I eat the new but I don’t say much other than something like:
“My God woman you’ve brought shame into this house with this trash”.
You know, something subtle.
It’s the same thing here. Eventually we will get those fluffy pancakes back. Until then, we’ve got to deal with the crap we’ve got.
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Absolutely! I love the heart that pulls mobs towards you so you can smack em all at once 
Yeah all the gameplay joy i get from diablo is constantly evolving your build based on your skillpoints and affixes you have available…
Don’t care about loot, monsters or progression, the joy comes from advancing and having more options or hitting a wall then solving it via a build update or working in a new drop.
It sounds like what makes games fun for you is just a power fantasy, which is fine, but maybe play d3 or something else instead? When you feel like the system building game come back.
When you first start in d4 nothing makes sense because everything is a trade off and a sidegrade, there’s always a compromise to every step you want to take. Then you learn from there and see what happens. Its not that bad, and some classes are easier than others.
What i’ve found that works for a new class skip the campaign and just try it out until you find an ability that actually feels fun (many dont), then start to make a build around that.
If you want to push the extreme end game, wait until you get there, reset everything and play that game then.
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For about 30 mins. Then I’m bored
A few really good points made here already. I just use my imagination. I’m a middle aged man, and when i boot up Diablo or any game, my inner kid comes out so i immerse myself in the world and fortunately, Diablo 4’s is, in my opinion, one of the most inthralling. I don’t go for META but instead focus on a specific playstyle that suits me and the class i’m rollin.
My Druid needs to be a power house and swing an axe at close range but use it like Thor from afar and bring Elemental catastrophe to big mobs.
My Sorc, needs to be agile, fast, and have a burst of elemental baggage when being cradled by large mobs. So i have teleport and Flame Shield as an extra evade which always cancels a stun of any kind while blasting their health bars in glorious volumes.
Just last night, i was doing the T3 Capstone dungeon solo and during the fight with the 4 Templar cultists, the knight swung his mace and i timed the dodge so perfectly, it looked as though my Sorc did this cinematic/Matrix dip/dive limbo style and coming out of his flank, i wrapped him in my Big Snake (no pun intended, sorc is a Female), i watched as his life slipped away and he was no more…
But yea man, keep on keeping on.

I take your point, and they can expand upon the fun havery…. However until there is some semblance of actual end game, there’s no point and it’s just repetitive after a short while.
Game is fun for casual players. It still needs a lot of work both in performance as well as balancing.
For hardcore ARPG players who love complexity and real ARPG action, POE is still the way. All D4 has done for me so far is make me go back and get into POE again. I enjoy D4 when i want to relax, lay back in bed, let my mind wander, and play an easy mode ARPG.
For POE I am in front of my PC and fully tuned in and focused because THAT is how intense it can be, especially when mapping.
Yes, the core gameplay loop is pretty good.
We just need more stuff to do at endgame (preferably more open world content) and some balance & QoL adjustments.
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Some people think exercising isn’t fun.
Perspective.
Im having fun, if i get bored i play a different class or set a goal etc… i also make my own builds so im always trying to improve without just reading what to do. I also dont put much thought into stressing over getting tp 100 or any level beyond what i am. Play in the moment i guess.
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No.
I’ve tried playing every class, and just keep getting bored. My own mini-review of D4 would be, “I can’t stop putting it down!” The base game itself feels like the only reason I play is it has “addicting” elements (gotta get more/better loot, more/better cosmetics, etc) but no, fun does NOT live here…
Still really fun for me, but I can see the perspective of others that are looking for a different experience.
I enjoy wandering the overland, exploring dungeons, questing, shopping, crafting, salvaging. Fighting monsters is very satisfying.
Once gameplay gets distilled to kill boss, collect loot, repeat. The entire RPG essence of the game is gone and its carrot stick time.
I dare say the game has an identity crisis. It wants desperately to fit in with the popular crowd but there aren’t any cool looking guns or tanks, and it’s not old school RPG enough to appease that crowd either.
I think to enjoy this game you have to have the type of personality that enjoys grinding out levels, xp and min/maxing gear and builds. Otherwise you will eventually get bored as there is no way around the repetitiveness that’s inherent in arpgs.
Lots of good replies in this post.
In the end, for me, the game got boring around level 65/70… because progress slows down and the gameplay alone isn’t fun enough for me.
I can see myself checking the game for updates and tyring new season but not playing constantly
Try pushing dungeon levels.
Buddy of mine and I play regularly together and while easy and monotonous in the lower dungeons, we attempt to go up levels of dungeons every time we play to “push”.
Anyone 70+ can roll into a lvl30 dungeon and roll through it in 10 minutes. But you ain’t doing that in a lvl 50 dungeon.
Don’t let yourself get comfortable….MAKE uncomfortable by challenging yourself.
Makes it a bit more interesting….at least for me.