Its meant to frustrate you and its working as intended. But yes its super bad implemented as I never ever rolled the same eyes on a dice 8 times in a row. So might not be bugged but surely seems odd with the actual randomness. Its surely drains the joy out of finding a good item. or just finding an item that is small upgrade as getting same tempers wont happen and you can just as well salvage it right away.
Demoralizing? I just broke my fist on my K100 Corsair keyboard because I bricked four $#@%ing staves in a row. Thought this temper system was supposed to make it where we can play we want to play, and not how the game puppets us into playing until we find better crap to brick. Who ever coded the random number generator should come work at my local casino as a slot tech.
If you want, I’ve been collecting GA items and probably have a few rings that might fit your requirements. Ping me and I’ll see if there’s anything useful I can give you.
I gave up loving it and takes a break now and then when progress is halted for days due to this gambling system. If only I could keep the last, it would help somewhat but you cant and killing all progress is now part of the game.
That’s very kind of you, not sure what platform you are on but I’m on Xbox.
Ain’t got a clue how to ping anyone but my battle tag is Oatiecrumble#2305 if that helps.
Oh and I’m on Eternal Realm, never done a season.
Anything with these stats would be great:
GA: Critical Strike Chance
Attack Speed or Critical Strike Damage (Does not need to be GA)
Re-Roll too Attack Speed or Critical Strike Damage (Does not need to be GA)
Blizzard`s RNG is know from not being real RNG.
They did that also in D3, when some affixes had lower or higher probability instead even or kind of “manual” tweaks from Blizzard.
But also we must understand that pure RNG is bad thing also for games.
Good coders put in RNG codes some clamps which prevent player to get 3-4 times in the raw to get same result…otherwise game can be annoying.
Playing with probabilities chances is very difficult task in games (making some things strict can ruin pleasure of gaming or making game easy)
same thing happen in racing games but in another level (this is wildly used common trick): when computer is ahead - it slows a bit his cars, if is losing speed up a bit…giving player feeling of dynamic situation and…pleasure of gaming.
on my sorc i put frozen orb aspect on my gloves and i use ring of starless skies. double the multiplicative dmg of stormswell and it allows me to cast more frozen orbs. which in turn reduces cd of lightning spear and lets me cast more lightning spears. its pretty sick
At this point it’s by design. Many people (myself included), due to these outcomes, the system is highly weighted in some way. Bad NRG can def happen, but getting a streak of 8 on one item and 6 on another of the same exact roll (1 of 3) means straight up something else is at play.
If I could roll Eight+ '7’s in a row using real RND of actually physical dice, I’ll meet you in vegas baby! haha
Os for D4, its either 1) weighted or 2) their rng system is highly flawed and not random at all.
I was okay with it in last season. Even defended it. Now I find it less and less fun. I still understand the concept, but I also see that there needs to be some more controll over RNG.
well, 1 forum user here did an experiment with 3000 rolls. there is no solid proof so far to believe tempering is weighted. i trust big sample sizes more than some forum people who are angry about having had bad luck on a few items they really really really wanted to become good. ^^
as for me, id say i totally “bricked” 2 items this season. another item was just too good as that i made adjustments to my build.
I’ll agree that we should have a little more control over the RNG. I don’t pretend that the system is perfect, but it’s working “as intended” and isn’t really that huge a problem.
The thing is, when something goes wrong, people complain and when something goes right, it’s expected, so nothing is mentioned about it.
This results in things skewing towards “bad” no matter how good they may be.
But this can and does happen with RNG. Even in real life. Ever played monopoly, and that 1 person keeps getting double 6s? turn after turn?
Yeah? That’s even LESS likely to happen just twice in a row than you are of getting 10 of the same affix in a row. You know the rule where if you roll double 6 3 times in a row you go to jail? And you know how often that happens?
The odds of it happening are insanely low, but it happens frequently.
Here’s the output from my test application:
Temper Roll Calculator
Rolls: 10000
Threads: 1
Tempers: 4
Weighting: +0
User Wants: 2
Longest Consecutive Run Per Temper Option
1> 5
2> 5
3> 8
4> 6
The important part here is how many times you get the same thing consecutively and depending on how many tempers and how many times I run this, I can get the number up to almost 20.
The tests that were done by someone else showed after 3000 items being tempered with all charges that the percentiles were 24-26% each.
This is consistent with my testing as above, indicating no weighting.
Sometimes I get over 26% on 1 affix without weighting, because I am only rolling 10,000 times.