Is Tempering Bugged?

Been constantly farming for a ring with:

  • GA: Critical Strike Chance
  • Attack Speed or Critical Strike Damage
  • Re-Roll too Attack Speed or Critical Strike Damage

I finally got a drop and my son got one too, he gave it to me so now i have two.

I had to get Lightning Spear Cooldown Reduction out of the following:

  • Hydra Resource Cost Reduction
  • Ice Blades Cooldown Reduction
  • Lightning Spear Cooldown Reduction

Went to temper one of them and every roll was: Ice Blades Cooldown Reduction.

Went to temper the other one due to the first one being useless and the same, every roll was Ice Blades Cooldown Reduction.

Is it bugged or is it just bad RNG…one thing i do know it’s very demoralizing.

9 Likes

Its meant to frustrate you and its working as intended. But yes its super bad implemented as I never ever rolled the same eyes on a dice 8 times in a row. So might not be bugged but surely seems odd with the actual randomness. Its surely drains the joy out of finding a good item. or just finding an item that is small upgrade as getting same tempers wont happen and you can just as well salvage it right away.

3 Likes

Demoralizing? I just broke my fist on my K100 Corsair keyboard because I bricked four $#@%ing staves in a row. Thought this temper system was supposed to make it where we can play we want to play, and not how the game puppets us into playing until we find better crap to brick. Who ever coded the random number generator should come work at my local casino as a slot tech.

5 Likes

I just turned the game off and played something else until i get the urge to farm all over again for the ring…

Played The Division 2 and took my anger out on all their heads :rofl:

2 Likes

The gamer rage is strong in this one.

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It’s just RNG.

If you want, I’ve been collecting GA items and probably have a few rings that might fit your requirements. Ping me and I’ll see if there’s anything useful I can give you.

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I am trying (really hard) to find love for tempering. Right now I think it will work great as end seasson mechanic.

I assume there will be some inner cap in me and when I bricked enough drops I will stop play :smiley:

I gave up loving it and takes a break now and then when progress is halted for days due to this gambling system. If only I could keep the last, it would help somewhat but you cant and killing all progress is now part of the game.

1 Like

That’s very kind of you, not sure what platform you are on but I’m on Xbox.

Ain’t got a clue how to ping anyone but my battle tag is Oatiecrumble#2305 if that helps.

Oh and I’m on Eternal Realm, never done a season.

Anything with these stats would be great:

GA: Critical Strike Chance
Attack Speed or Critical Strike Damage (Does not need to be GA)
Re-Roll too Attack Speed or Critical Strike Damage (Does not need to be GA)

Cheers

Oatie

Blizzard`s RNG is know from not being real RNG.
They did that also in D3, when some affixes had lower or higher probability instead even or kind of “manual” tweaks from Blizzard.

But also we must understand that pure RNG is bad thing also for games.
Good coders put in RNG codes some clamps which prevent player to get 3-4 times in the raw to get same result…otherwise game can be annoying.

Playing with probabilities chances is very difficult task in games (making some things strict can ruin pleasure of gaming or making game easy)

same thing happen in racing games but in another level (this is wildly used common trick): when computer is ahead - it slows a bit his cars, if is losing speed up a bit…giving player feeling of dynamic situation and…pleasure of gaming.

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Oh, sadly i can’t help on Eternal, deleted all my stuff in prep for VoH.

If you need help in Seasonal though, i can help.

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on my sorc i put frozen orb aspect on my gloves and i use ring of starless skies. double the multiplicative dmg of stormswell and it allows me to cast more frozen orbs. which in turn reduces cd of lightning spear and lets me cast more lightning spears. its pretty sick

No worries, thanks anyway :grinning:

At this point it’s by design. Many people (myself included), due to these outcomes, the system is highly weighted in some way. Bad NRG can def happen, but getting a streak of 8 on one item and 6 on another of the same exact roll (1 of 3) means straight up something else is at play.

If I could roll Eight+ '7’s in a row using real RND of actually physical dice, I’ll meet you in vegas baby! haha

Os for D4, its either 1) weighted or 2) their rng system is highly flawed and not random at all.

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I was okay with it in last season. Even defended it. Now I find it less and less fun. I still understand the concept, but I also see that there needs to be some more controll over RNG.

Weighted rolls. There are people trying to deny the weight the rolls are weighted but they are clearly wrong. You gonna believe your lying eyes?

well, 1 forum user here did an experiment with 3000 rolls. there is no solid proof so far to believe tempering is weighted. i trust big sample sizes more than some forum people who are angry about having had bad luck on a few items they really really really wanted to become good. ^^

as for me, id say i totally “bricked” 2 items this season. another item was just too good as that i made adjustments to my build.

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I’ll agree that we should have a little more control over the RNG. I don’t pretend that the system is perfect, but it’s working “as intended” and isn’t really that huge a problem.

The thing is, when something goes wrong, people complain and when something goes right, it’s expected, so nothing is mentioned about it.

This results in things skewing towards “bad” no matter how good they may be.

But this can and does happen with RNG. Even in real life. Ever played monopoly, and that 1 person keeps getting double 6s? turn after turn?
Yeah? That’s even LESS likely to happen just twice in a row than you are of getting 10 of the same affix in a row. You know the rule where if you roll double 6 3 times in a row you go to jail? And you know how often that happens?

The odds of it happening are insanely low, but it happens frequently.

Here’s the output from my test application:

Temper Roll Calculator
Rolls: 10000
Threads: 1
Tempers: 4
Weighting: +0
User Wants: 2


Processing run 0 of 1

Temper Option Counts
1> 2509 (25.09%)
2> 2501 (25.01%)
3> 2505 (25.05%)
4> 2485 (24.85%)

Longest Consecutive Run Per Temper Option
1> 5
2> 5
3> 8
4> 6

The important part here is how many times you get the same thing consecutively and depending on how many tempers and how many times I run this, I can get the number up to almost 20.

The tests that were done by someone else showed after 3000 items being tempered with all charges that the percentiles were 24-26% each.

This is consistent with my testing as above, indicating no weighting.
Sometimes I get over 26% on 1 affix without weighting, because I am only rolling 10,000 times.

Here’s the result when I roll 10,000,000 times:

Temper Option Counts
1> 2498785 (24.99%)
2> 2501209 (25.01%)
3> 2497402 (24.97%)
4> 2502604 (25.03%)

Longest Consecutive Run Per Temper Option
1> 10
2> 12
3> 10
4> 11

2 Likes

thanks! pretty interesting. i saw that thread from pathologic but i dont think this was discussed too heavily.

I have tempered a lot. While I do usually get the lightning spear within two pieces, the other affix definitely rolls far more often.