My theory is that everyone who tells us to just be happy with T4 being aspirational, also insists that there be exclusive rewards with it (not counting cosmetics).
Would you be fine if glyphs and season passes could be completed without setting foot in T4? Would you still do T4?
Would be a mistake for the season pass to not be completed if you had to step foot into T4. Then again give it a couple of seasons and Iâm sure they will introduce T5. Glyphs I would expect you to have to grind those out as a stepping stone to get into T4 and grind more in T4 to become stronger with advancing your glyphs.
But lets be honest, there will be some broken meta build that trivializes T4 seems to happen every season to date with some broken unintended meta build.
I donât think it needs exclusive rewards, if anything it doesnât need any rewards if itâs just going to be aspirational. Granted I donât consider more exp and more loot, not quality of loot, to be an exclusive reward. I think by gating the Seasonal Journey rewards behind T4 it contradicts their very philosophy.
Wouldnât bother me in the slightest. If my build could easily do T4, I would be hanging out there regardless of any exclusive rewards, as itâs just easier to get more loot, even if that loot isnât better quality. I donât think T4 being more difficult is the issue, as once youâve established a build that can farm it successfully, it becomes just like any other difficulty tier.
Granted Iâve already talked in length about the Glyph part, but if they changed how it worked, it still wouldnât bug me.
I personally think maxing out glyphs is just busy work, similar to Paragon. Itâs useful up to a point, then it has diminishing returns. So the fact we canât max them out just by grinding the same Pit tier doesnât bother me.
That being said, if they changed it back, it wouldnât bother me in the least. Let those who just want to grind a number do so. I donât feel the same compulsion to max out my glyphs mind you, but that shouldnât stop others from doing so. Iâm still all for multiple ways to gain glyph levels as well. Sadly I think they are hellbent in keeping it solely in the Pits.
I have completed every single season journey since this new system came into the game and have yet to max a single glyph to 100. Why do it? Its diminishing returns by 50 and that time leveling glyphs could be better spent farming for gear. As long as I can clear 55 pits. That is the lowest bar for making sure you have 90 to 100% success for level 45 and scr#w whomever thought bringing that trash D3 system into the game was a good idea.
My point is that for almost everyone who claims to want to have really challenging content in the game, they are only ok with it if it comes with exclusive rewards.
So all claims of wanting it âfor the challengeâ are BS.
Iâve seen a mix honestly. Some do want to be rewarded for reaching the higher difficulty tiers, others just want the challenge without the reward. If itâs to be aspirational content, it would be counter-intuitive to add a reward behind it.
For example, Iâm currently play-testing a new tower defense game in the works. It has 2 endless mode maps per zone. Now it does offer rewards for reaching wave 10, 20, and 30, beyond 30 though it does not reward anything and is strictly there for the challenge. I like this system myself, but even if it didnât have the rewards at those waves, Iâd still play it for the fun of it.
I think the rewards are there to incentivize people to at least try it, and if for nothing else than those rewards, but it might also entice people to see how far they can go as well. I like this formula myself. So in D4âs case, to me at least, T2-4 is the equivalent of the waves after 30 in the TD game, and it should stay that way.
? Lilith is veteran arpg players favorite fight in d4 and she has no loot ⌠Should she have loot being the hardest content in the game? 100% she should and that will make others want to learn the fight also so they can get the rewards.
only thing left i seek is an endgame progression system, whether its an atlas type system that path of exile 1 uses, or whatever it is, that i think would make this a full time game for me, So far loving the lvling / difficulty changes in the PTR
If they would just add very very rare tiny fluffy giggling collector pets to the loottable of the big bosses i would do bosses till eternity. Each day. Every day. All day long. (( ))
Meanwhile theres some random PTR vids likeâŚ
âBURN BARB Season 8 Test LIVE - POWERS ARE WILDâ (( )) running happily around in T4. (( ))
âAndarielâs Fire Barb is CRAZY! Season 8 PTR Diablo 4â
(comment: just about in 10 hours you can unlock T4âŚ)
Im very relaxed regarding T4 and pits for levelling glyphs (( ))
It canât be described as aspirational if no one wants to do it. Maybe unlocking T4 should come with a trophy so you can feel accomplished before returning to T3 to actual play the game.
âeveryone who tells us to just be happy with T4 being aspirational, also insists that there be exclusive rewards with it (not counting cosmetics).â
I do not feel any need for exclusive rewards to be locked behind T4. In fact, I donât want there to be. It should be the exact same loot as T1, T2, T3, just better odds and/or more of it. But the exact same loot.
I love that T4 is aspirational.
"Would you be fine if glyphs and season passes could be completed without setting foot in T4? "
Whoa whoa whoa ⌠glyphs and seasonal passes are completely different things!
Hell no, Glyphs should not be able to be leveled up further than X if the Pit tier doesnât allow for it. Absolutely not. Even the verbiage of glyphs being âcompletedâ bothers me. They are âcompletedâ per Torment level.
However, seasonal journeys shouldnât require T4, even if the expected T4 player rate wasnât dropping from 50% to 10%. Honestly, if Blizz keeps claiming that T1 is the end game and anything beyond that is aspirational, then the Seasonal Journey shouldnât require any tier past torment 1.
âWould you still do T4?â
I assume I will. I am stoked to see if I will be part of the 10%. I assume I will be, based on the Pit Levels suggested in the campfire chat.
T1 should drop Torment-level loot.
T2 should drop Torment-level loot.
T3 should drop Torment-level loot.
T4 should drop Torment-level loot.
They should all drop the same loot. Only the frequency should change.
Glyphs are leveled through pit, so torment difficulty should be irrelevant. Donât care either way on season pass. Hard achievements feel good to get, but donât have an opinion on rewards really. Elite versions of cosmetics would be motivating.
That said, T4 changes to overworld on ptr are a nothing burger to get worked up over. Not much of a difference that I can tell on my barb, even without season powers. Add season powers and its zzzz. Bosses however, a different story. Guess they heard the praises of PoE2 bosses and want you to go through mechanics now.
Technically speaking you can complete your glyphs to 100 without going to tier IV I believe but your chance would be 1% so it would take forever! Does it have a 0% chance if too low?
Lilith is plenty rewarding. Thatâs how I craft my first mythic unique most of the time. The choice is always between shroud or shako.
Are you that no one? Because I want to do it. I think you should speak for yourself. Werenât you also the guy who was lying about no streamers covering D4 when all of the array was playing the game 10h straight?
I think that was the quote: