Based on a lot of anecdotal evidence and personal experience, RNG in WoW is fundamentally flawed. There are enough statistical events that I have witnessed first hand that essentially prove whatever RNG system Blizzard is using is broken to an unacceptable level.
I haven’t played enough Diablo IV to get a large enough sample size. So my question is to the people that have logged a lot of hours. Is it as broken in this game as it is in WoW?
iS in ALL games. Is how computer RNG works. Some games use a “pity” system to counter the bad streaky RNG.
But it is not just bad computer rng either. Players always remember the 0 loot for 200 pull streaks but seem to forget the times they got 5 loots in back to back pulls. Selective memories part of the problem too.
I can tell you i had 200 Duriel runs without a super unique. But i also got a shako and 2 spears in my first 5 pulls too.
When enough statistically improbable events happen within a short enough time frame, it indicates there is something flawed with RNG.
For instance, I have 7 characters on one server in WoW and there are 3 weeklies per character. In those 21 chances I got NINE capes. Now capes are more likely to drop and there are more of them in the loot table than other slots, but it was still an extremely odd event. I’ve had similar events happen all the time playing WoW, to the point where I believe it indicates there is something wrong with the RNG.
I have played many more hours in WoW than I have in Diablo IV, so I’m trying to figure out if this is a problem in all Blizzard titles or just WoW.
Yet happens all the time in video games. What a computer does is not random it is a simulation of random and it has always been flawed.
Played a game called black desert that upgrades had a chance based on level and other factors to succeed on upgrade. I had an upgrade that had a 90 percent chance. Failed 14 times straight. A mathematically near impossibility. Like winning the lottery while getting hit with a meteor and airplane at the same time while being ate by a shark kind of odds. But happens A LOT in every game,.
A 90% chance in 14 tries should give you a 99.9999999999% chance of getting the upgrade. If this actually happened to more than one person, it would strongly indicate that there is something wrong with RNG in that game as well.
I understand that computers can’t actually produce true RNG (or they might now with new technology or quantum computing etc), but there should be a reasonable simulation of true RNG. Lottery type events happening with any amount of frequency should not be acceptable.
I actually saw a tik tok video about RNG at cloudflare. They apparently use a wall of lava lamps to help create RNG. Since lava lamps are physical (like lottery ping pong balls), they can create far better RNG than pure programming.
Similar premise in Neverwinter online back in the early days, except if the roll failed, you lost everything…. Unless you bought a rune that cost $$$….
Had some rotten shady stuff going on with those rolls. 80% chance failing 30 times in a row, chewing up 30 of those runes.
They mess around with the %'s a lot behind the scenes and don’t say anything. Ever since they added the +1 steels in the Helltide chest it has been giving a rotating shortage of egg parts. Yesterday it was the hearts. Today it’s the hands. I have a 44/30 ratio of shards to eggs now.
I’ll also add in WoW, I don’t think I’ve seen any verified stories of “winning the lottery” type statistical events either bad or good when it comes to important drops like mounts or specific low % items. There is apparently not any bad luck protection built into the WoW code, but it appears that somehow there is. My guess is that there may be similar phenomenon in Diablo IV.
An example would be a mount with a 1% drop chance. 750 kills of a boss that has a 1% chance to drop a mount results in a 99.95% chance of getting the mount. I’ve heard various stories about people claiming to have 2000 kills on a boss that drops a mount at a 1% chance without the mount dropping, but none of them sound credible to me nor have they been supported by any real evidence.
Basically what I’m talking about with WoW RNG, is that in my personal experience and hearing stories there are very statistically weird events on a very consistent level. TBH it seems like its almost abnormal in WoW to get what appears to be normal RNG. Diablo IV being a Blizzard title, I’m trying to figure out if this is the case with this game as well and if it is an endemic problem across all Blizzard titles, or just confined to WoW.
The idea that computers cant generate random numbers is wildly overrated tbh.
All that matters is that they can generate numbers that cant be distinguished from random numbers.
Could there be bugs in Blizzards code? Definitely.
Heck, considering the math skills we have seen from Blizzard lately, it wouldnt surprise anyone.
But it is also way more likely that a human is misinterpreting randomness than that the random generator is bugged.
The itemization in D4 is the worst I’ve ever seen in any game, by far, but it isn’t because of the RNG. You will always have peaks and valleys, so when you’re in a valley, just push through, and eventually you’ll get the peak, although this is definitely more pronounced in D4. But the itemization is horrid in D4 because items are uninteresting, there’s no sense of progression, there’s no addicting item hunt, uniques are bland and I hardly ever care if I find one, there’s an insanely tiny pool of uniques and legendaries – I could go on forever. Itemization is just atrocious in D4.