I have 13,000 armor (not really by choice, just that’s what gear I have and I’m still waiting for different pieces to drop). I have max resists. I have taken a lot of damage reduction from the paragon board stuff. I have 22k life. Is it normal to get one-shot all the time if you don’t have an ice/flame armor up?
I just don’t see the point of having these defensive stats at all if they don’t actually do anything.
I’m watching the fireside chat from a month ago. At 55:58, they talked about how they added a cap to solve the problem of players not knowing how much armor they need, but as far as I can tell, isn’t this just a nerf? I would have had 35% more armor if they hadn’t capped it, no?
I just don’t know what the developers want me to do to avoid one-shots, and I’m not even anywhere close to the max pit level.
What makes the pit the worst is that some of those shadow things grapple hook you towards them, so avoiding damage is really difficult. Sometimes there is just way too much junk on the ground that misclicking is very easy to do, especially if your vision is not the best. I just wish gear mattered more. Let me stack defense, please. I don’t know why gearing decisions are basically being taken away from me.
I quit playing before they changed the pit bosses. Getting one-shot by the shadow was normal. Boss not so much in that range. It’s what makes the sniper guy probably the worst boss. The Daze makes it much easier for the shadow to pop you.
They did the same thing with NM Dungeons pre-season. Certain mob setups just made 100 near impossible. Now you can just blow through it like it’s nothing. Main reason I think the shadow pops Sorc is you can’t get any conditional DR against it.
I think that you need more life.
Brother, I have 37,000 HP and still have a hard time with some bosses.
But i also don’t have much reduction as I think you have.
And plus, the Sorc has 2 shields.
that is maybe low imo, also life generation, life on hit can help so with a bigger life pool that big damage takes you down, but with good dodging shouldn’t die with time to pop a potion or heal back up, with out one. I feel the further i go the more important that is.
But its mostly theory atm. Cant say for certain this is the way or not.
With your armor up, yeah if its lower than the 9-10k cap before disobedience for example is up yes. So choices there are offset with iron barb amour affix, or juggernauts or boards.
Once you maintain caps, then yes life and life per second i find are useful and life on hit is good to i think.
The game shouldn’t be balanced around the shields though. I really don’t like this response fundamentally. Like what is the point of having items at all if you’re telling me to use invulnerability shields all the time? Even if that was the solution (and I’m already using them, btw), that is such a terrible design from a loot/mechanic point of view. Loot SHOULD matter.
I have a chest piece with +total armor. It used to do something when I tempered it, but now it’s overkill after all the masterworking and what not I need to find a new one. That would probably fix the life somewhat. It’s not easily replaceable though because it has +8 mana/second on it. Again, the tempering mechanic is so stupid. I would re-temper it if I could.
I don’t know how I would get 37k life though. Even the maxroll gear guide only had 20,450. Something tells me a little more life is not the issue. I think this is a game design flaw.
I don’t use guides so they play more than me, if you like how they do it try it.
Imo life per second and on hit if you can fit that in might work, and bump HP with a elixir or something, bump it a little if you want, these are things i am trying, caps are caps, but they must be up. when you get hit that is all with the armor thing. Yeah its easy to get surplus armor, takes time to fix sometimes.
Most of the boards in your paragon have some nodes for life. Pick those.
Life in chest, pants, helmet, rings (some will question this), maybe even on your weapon (some will also question this).
You don’t like it, but I would say to you to use both of your shields too.
These won’t help getting one-shot at all. Not to mention our health pools have become so large these are all but pointless. Even if you stacked them in every piece of gear that allowed it, it wouldn’t help the situation.
The bigger issue now is getting ‘Damage Reduction’, as they took out that affix completely. So you have to rely on passives in the skill tree, paragon nodes or glyphs, and aspects. It’s difficult to balance as you obviously need enough damage to get through things as well.
The upcoming patch should help a little bit, but eventually you’ll hit that wall again. Maybe more tweaks will come in S5, who knows.
As I said, I’m already using them. I just think it’s bad design for a loot-based game for the loot not to matter. This is undeniable.
Also, the idea that the game forces you to only take 9200-ish armor limits customization, as does forcing players to take 2 different elemental shields. This makes less builds viable because you’re reducing the number of total combinations of skills. It’s not good fundamentally for an arpg to do this, even if it’s what we have to do to deal with it for the time being. Bad game design, 100%.
It’s so sad that the pit is FAR more difficult than greater rifts in D3.
In D3 oneshots nearly not existed… liked this more than soulslike mechanics in a diablo game, to be honest…
I don’t understand why a Diablo should be so extremely hard.
In my opinion pit 100 should be doable for every casual player and a medium effort into the character… and of course with non-meta builds.
100-200 is still more than enough room for giving the players hard and challenging content.
Patch 1.4.3 will make things a little bit better… we have to see if it’s enough.
My guess: It will not be enough.
No, it’s not a nerf. The cap has always been 85%. Before, you needed more armor for monsters over level 100 to maintain that cap. Now you only need enough to be capped for level 100 monsters to be capped for all monsters.
Basically, they made it much easier to hit the 85% cap for monsters over 100.
D3 also had better loot hunt in my opinion and progression. I really enjoy hunting for set items and just become god after. And the legendary gem powers was awesome too, you get to upgrade it like the current glyph system.
I know, obviously. The higher armor is mostly due to my pants because they’re legendary, and I’m still farming for Tibalt’s Will, which should lower my total armor value while giving me damage reduction. But it hasn’t dropped yet.
I will state again that the tempering mechanic is very bad due to the finite number of rolls. It doesn’t let people move from Total Armor to Maximum Life very easily - you probably brick the item and have to start over. I personally don’t like this. The end-game gold/material farm is already very grindy and not very rewarding.
Anyway, even after fixing the life rolls on my wand and the chest to get some higher life, my max life is only ~24k, which hasn’t really done anything noticeable for me at all.
I know they are addressing it with the latest patch, but something tells me it won’t be enough. You shouldn’t have to force every single sorc build into using 2 armors or force sorcs into perma-Flame Shield, which is very tedious and time-consuming to build for (and I think you need Shako for it anyway).
ARPGs should be more flexible than this, especially when they are the casual variety, like Diablo has been since Diablo 3. If masterworking is supposed to be an end-game activity that any reasonable build should be able to partake in, then it needs to be less spikey. If the devs are telling us only optimal builds are allowed in the pits and that most builds are done the season before masterworking begins, that would be a really disappointing and limiting design decision. I can understand uber Lilith being restrictive, but not this.
you can get more life from rolling in max life affix and get GA on max life as well. Also, pick up some max life nodes in your paragon board. Temper in additional max life. I mean that is all you could do . It is the same for every class in this game .
I am not a fan of temper system as it currently stands as well. I hate bricking gears that are useful. I voiced out my opinion on tempering long time ago on the forum, and since many people have also voiced their displeasure with tempering system.
I hate this game design…
Every item you wear has to have life on it because you need all life you can get for the oneshot-mechanics. This is so crappy design… why is life SO important? It’s a so boring stat…
Blizz sorc this season. I have 75s on farm w/ a hair over 28k life unpotted, splitting gem slots 2 int, 3 health, no Shako still. If I miss an evade / tele out of the way I usually end up with a tiny sliver of health, mash a few pots, kite until I can shield back up and good to go. Really only the Sharpshooter bosses shadow that 1-shots me.
Remember, as best we have tested, the shadow boss dmg is not from an ‘enemy’ so e.g., DR from Close Enemies (like Tibults) doesn’t mitigate. Aim for ‘generic’ DR / reduced damage options in addition to more health.