I just want to play the game on mute, while I listen to a podcast and sip bourbon. I have ZERO interest in making online friends, or seeing other players running around the city.
I keep getting disconnected and having to go back into a 45+ minute queue after (only to be d/c again after 10-15 minutes).
This could all be solved with an offline play option.
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You are barking up the wrong tree, the game isnt built for offline, nor were D3.
I’m with you 100% but don’t think we will get the offline option
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They can’t entice you to buy skins and whatnot while offline.
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i’ll accept ads on login screen for offline mode
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I don’t care about offline as I want seasonal content and I DON’T want cheaters.
Official SSF mode however would be a godsend.
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Offline mode would be too good to be true.
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The Diablo 2 model I think is a strictly superior model to this one. If you have an offline only version of the game for offline only players, you alleviate traffic on your servers because people who only want to play the game single player don’t need to log on to play, which means much lower queue times for people who do want to play online. At the same time, when there are periods of high traffic, people have the option to play an offline version of the game instead, so they still get to play the game instead of sitting at the login screen for half an hour, which will keep them interested in the game instead of angry at it.
At the same time, you could also support private servers for MMO-style gameplay the same way games like Conan Exiles or Ark do, which will allow you to continue the online experience amongst much smaller communities of friends and also continue to sell DLC and battle passes and whatnot. I think that would be the best implementation, I’m not really that interested in playing with random people on the internet, but I would like to play with my buddies, and if we could just have our own little server we would get exactly the online experience we want with no queue times.
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well said knarral, didn’t think about it from that perspective, but you’re right.
Play grim dawn, have fun.
They will not make offline because that makes it easier to crack/pirate.
And why are people complaining about online games in 2023? Unless you’re from Zimbabwe, which 99.9% of gamers aren’t, you should have a decent Internet.
I’ve been playing 10 hours with no issue whatsoever.
Grim Dawn is without a doubt the most generic Diablo Clone I’ve ever seen. I played it for 10+ hours and couldn’t tell you the name of a single character in that game. Not one.
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I don’t think piracy is a relevant point, other companies seem to do just fine with having offline games without huge piracy problems, it would be strange if Blizzard in particular were so vulnerable that they needed the game to be online only to fight piracy.
Diablo 3 was still not cracked as far as I know. So no, Blizzard’s got it right. Name me an AAA offline game that hasn’t been cracked.
It doesn’t matter if it has been cracked or not, it matters if the piracy is such a significant problem that online only is more positive a solution than a detrimental one. I don’t think the idea that it’s an effective anti-piracy measure is actually borne out in reality on that basis, especially when we consider that they require permanent higher infrastructure costs for single player only players that only buy the game once anyway.
Yes it does. Diablo 3 was uncracked for over 10 years.
The odds of someone with bad internet being able to drop 70$ on Diablo 4 are low ( if you’re a gamer who has a decent amount of money you have a good PC and Internet ) so why would Blizzard care about them?
online mode = DRM, plain and simple. they want to protect their product
The speed of their internet also doesn’t matter, because Blizzard still has to pay for servers regardless. There is a cost placed upon Blizzard when they choose to make their game online-only which is likely more than the “lost sales” of the pirates (most of which really wouldn’t buy the game anyway, that is not to suggest that piracy is fine, but that you cannot strictly count every pirate as a lost $70 sale).
Blizzard has analysts who looked at the costs and decided that online only will bring them more money than offline and rampant piracy.
Diablo 4 will sell humongous amounts of copies despite being online only, just like D3. We both know this.
No, we really don’t, and we also don’t know that they deliberately chose online-only for either Diablo 3 or Diablo 4 as an anti-piracy measure, either, so I think your argument is more conjecture than anything else.
Again, other companies make games, they do not feel the need to be online only to fight piracy, and I don’t understand why Blizzard would be so vulnerable that such a solution is required. I don’t think piracy is relevant at all to this conversation, I think the real reason that Blizzard chose online-only is because they wanted players to have an online multiplayer experience, but that simply isn’t how quite a lot of players want to play Diablo, so I think they’re barking up the wrong tree.