Is Lilith Bugged?

Why are we not able to out run p2 Lilith. you have 100 things chancing you and you cant out run them. how are you expected to is in that small area when it falls and have 35 projectiles shot at you that 1 shot you. Can someone confirm this is correct or is this bugged. I dont remember this the last seasons.

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Sure felt like something has changed for phased 2.

I took her down during s1 and 2 both solo and in group but not s3 , the problem is phase 2.

I debugged it by one shotting it on my rogue with the new boots :sweat_smile:

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I had to find 3 people people. Group of 4 and we staggered zoning each other in Phase to. Once the ground became safe, someone zoned in and ran around. This is dumb and Blizzard needs to fix this part. It starts with 4, once the first area drops, now 3, when the 2nd drops, your down to 2, and when the finally area on the left drops you have 1. having this many shoot at you and you cant outrun them is dumb.

please look into this blizzard.

You’re just not rdy or gearer for lilith, Rob stands there and let his pet kill uber lilith to prove you aint rdy :sweat_smile:

So many ppl allready killed it this season its not bugged.

Wont let me edit but if you check the video, he outruns the projectile, as i said you lack gear , gear with movement speed for a kill.

I can 1 shot her, i am not changing out my gear for run speed. I completed it with the method i cam up with above. All seasons stuff completed. Done with the game. See you next season. Hope they do better with that season and really until they have a loot filter this will never be a game i play more than a couple weeks.

Necro with movement speed on boots/amulet. Those skulls chase you down and theres nothing you can do about it. You can bloodmist for one set, but once thats finished the fight is over. Class balance is a problem and certain classes can scale the pet 100x better than others.

Imagine not wanting to adapt your gear for a boss fight and claiming its bugged because you dont want to do it. Then proceed to call it the end of season after getting carried. Adapting is hard. :clown_face:

not at all, i 1 shot her, shes dead, i win. Dont want me to 1 shot her do something different. When you die you cant do anything, so the phase should be over :stuck_out_tongue:

There was no carry, all 4 of use worked as a team to do that phase. But glad you think it was a carry.

Oh yeah you one shotted her so bad you had to find 3 ppl to one shot her. :clown_face:

What?

LOL … let me dumb it down for you.

I zone in (other 3 sit out) I 1 shot her. Phase 2, 1 shot her, run around until the floor is safe. 1 person zones in and run around. You keep zoning in. Not sure why it would take 3 people to 1 shot him, seeing then its not a 1 shot… but ok

You have never been able to outrun the projectiles without movement speed on boots and amulet. Only way to do it without is to skip phase or use class skills.

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And what class skill does a necro have to do that? I have both movement speed on boots and neck. Bloodmist gets you out of one round, thats it. Like i said class balance is a problem here.

You need at least 80% of max speed roll on boots and amulet. low rolls are not enough.

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There is many source of move speed imprints you can set on boots, also choosing boots with 75% move speed after evade. All this added to boots + neck move speed and you are good. Ppl cant adapt and find solutions, its crazy :sweat_smile:

I have movement speed affix on boots. Stop whiteknighting it lol. Necros are at a clear disadvantage here.

I know the exact setup because I did it myself on my Necro solo in season 1. I’m not whiteknighting, I’m literally just telling you how to do it on necro.

I did it on necro in season 1 as well.

Then you know you need HIGH rolls on boots and amulet. under 140% movement speed is not enough to outrun the skulls and never was.