Is it true Player who Pays Pit gets full Pit reward and others half? WHY?

Friends in game kept telling me Party leaders only get the full Pit reward while everyone else only gets half or nothing. Is this true? If so, WHY BLIZZARD WHY??

I love playing alongside other players because it provides a cool experience but if this is the case than blizzard doesnt want us to play together. Why?

Now it would make sense why when I ask on local chat if anyone wants to play along side most ignore me.

It’s true that everyone else only gets half and the one that pays gets full Masterworking material rewards. I am not a fan of it. I wish they’d allow everyone a chance to pay if so desired, and then more can get the full reward.

For now, since I can play more than my friends, I solo when I can and when I play with them I let them take turns paying.

unless they changed it i dont think the party leader even gets full. its lower i believe. i think its 40/20/20/20 for 4man groups. dont know the break down of 2 and 3 man groups

If that’s the case, it’s probably 50%/25%/25% for a 3 man. I always get half whatever the person paying gets when we run in our group.

makes sense. i havent tried it really because if i can clear it solo i just run solo because i want the mats. i typically speed farm t90 for mats

This is upsetting. LIke what does blizzard get out of this? I’m trying to figure out the reasoning behind this. I think it works against their financial goals. Wouldn’t they want us to play alongside eachother which would cause players to view others character’s skins purchased? Or do they not want players to get carried to the top? Are they afraid players will get to the endgame too soon in pits? Any ideas?

I can understand the ‘why’.

In general the more people in a group the higher the tiers can be pushed, the higher the tier the more mats received; with the added bonus of completing said pit faster.

Just what I’ve seen. If a solo player can complete pit 80 (example) and has it on speed-farm status. A group of four players of same skill/gear can complete pit 110~ish with little issues and in third the time (or less) of a single player doing a pit 110 pushing themselves.

The above is the ‘why’ (I feel), there is not a 100% material reward for groups in the pits.

Given 1hr, solo or group, in group you will generally get more rewards over said hour. Unless you have a derp team.

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Get half the mats and 0 chance for a stingy stone.
And why? Because of all the single player gamers who want to turn diablo into an offline single player game so no one sees how bad they play. They like the guys with the embarrassing voices that never have a mic conveniently.

I wish it was like that in our group of 3. I can run solo farther than with either of the other 2. With 1 of the group with me, we can push to just under where I can solo to. With the other in the group we can’t even get within 30 levels of where I can run solo.

Was noted in the patch notes and the last live stream.

  • The Party member that spends the Runeshards to open the Pit gets 100% of the Masterworking materials, the rest of the party receives half the amount.

Taken directly from the May 14th Patch Notes.

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ahh cool im glad they changed that.

I guess they just didn’t think it through.

All they had to do was to make everyone pay for entrance and that would have solved everything, and would have helped towards group play.

Diablo IV has been full of dubious and sometimes outright ridiculous implementations since launch. It’s quite natural for a team that wrote the game to load everybody and their dog’s inventory when you take a step in the world, to make more mistakes like this.

Yea grouping for the pit is only useful for carrying people through it to give them a higher base level to start with, or to push further in a group.

If your goal is to farm materials it’s far more efficient to do it solo.

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Has anyone ran the numbers to see if it evens out if people rotate who starts the pit? Is doing 2, 3, or 4 that much faster than over an hour you can make a out the same or more as a solo player?

Doing 91, which is do because it’s 50 mats and that’s a nice round number, I can get about 15 runs per hours on average which is about 750 mats per hour. I wonder what a group of 4 could do in the same time on the same level.

Would say it depends on what level each person can do individually, then how high they can go in a group, divide the materials up by amount of time it took, and you’ll have your answer.

My best guess most groups wouldn’t be nearly as efficient as a solo player.

We are all drowning in rune shards. This makes no sense whatsoever. Charge all members of the group to play it the cost is insignificant. I guess this means they want the pit played solo for now. Gathering build metrics I would guess/hope for balance purposes

It’s downright stupid that they want people to play the game together but penalize people who play together in the pit by reducing the masterworking mats received at the end and removing the chance to get a stygian stone. They should have required everyone entering it to pay 3 shards (similar to how everyone would have to contribute a greater rift keystone in Diablo 3 to run a greater rift) to get full mats and their chance at a non-existent stone.

If you’re looking to kill tormented bosses it’s by far more efficient to have 4 people running the pit solo than it is for them to group up. It’s arguably more efficient to run solo for masterworking materials as well, because you can take twice as long by yourself as you would in a group to get the same amount of materials. This only changes if you’re being hard carried in a level that’s beyond what you could do by yourself.

It’s honestly poor game design that I can’t figure out the logic behind.

So looking at the patch notes again it’s 100% to the person that opened and 50% to everyone else.

The Party member that spends the Runeshards to open the Pit gets 100% of the Masterworking materials, the rest of the party receives half the amount.

So if a four person group can do 10 more of the same 91 level per hour than I can solo that would be 25 runs times 125 mats for the group which is 3125 total for the group. That averages out to ~780 per player.

(50+25+25+25)×25/4 = 781.25

So it’s could be about even.

Now the assumption here is everyone in the group can clear that 91 as fast as I can solo.

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So for grouping to be better than solo they would have to complete even more runs in less time. Or more higher tiered runs faster. So if all you did was 91, but they completed, let’s say 25 110-runs in an hour that would be more efficient.

Don’t know how plausible that would be depending on the group, also taking into account the size of the groups too, could be less runs if it’s just a duo group for example as long as they get in more runs then you do per hour beyond the break even point.

No sense in completing 25 runs for example to be on par with some one who can do less runs in the same amount of time for the same amount of mats.

I think what they’re trying to do is address the complaints that solo players are at a disadvantage. I don’t agree with it myself, as a solo player Ive never felt disadvantaged and I bet if you look at my track record season for season I do better than many people who run in groups constantly.

Their goal is probably to make the mats even so for those running in groups with friends they can still do so or if they run solo when none of those friends are online they can do so without the loss of efficiency.

But regardless of how the maths come out to be the same. People just see 50% mats and lose thier minds so it doesn’t really matter what the actual numbers are it’s the perception that matters.

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