Is it real that they removed reset dungeon?

As title. Is it meaning every time if I want to play same dungeon, I have reopen the game?

I don’t think it’s reasonable. I want to play Diablo not a riding a horse mode.

It means that after you leave the Dungeon you’ll have to wait 10-15 minutes after leaving until you can run it again. The idea is that you have a rotation of Dungeons most likely.

Reopening the game doesn’t speed this up.

3 Likes

Its to keep people from farming specific highlyield elite mobs over and over again without killing the boss and finishing the dungeon, breaking the reward loop.

6 Likes

edit: the dev note about the reset dungeon thing:

Developer’s Note: While Diablo IV’s Sanctuary is home to over one hundred dungeons, the Open Beta only had the subset offered in Act I’s Fractured Peaks for players to explore, and a level cap that isn’t a full representation of the experience at launch. There are many reasons to complete a variety of dungeons, including collecting powerful affixes in the Codex of Power, and players will still be able to repeat dungeons by partying up with others and having them start the dungeon. We also wanted to make sure that resetting the dungeon wasn’t a way for Hardcore players to avoid death when experiencing a challenge in a dungeon. Still, we know it can be fun to repeat a specific dungeon and the team is looking at a more permanent solution to this, like having some reasonable cap on how many times the same dungeon can be completed in a row to better support that style of play. In fact, in the full game, players will acquire Sigils that will unlock Nightmare Dungeons which are specifically designed to be completed repeatedly and are optimized to be highly rewarding and replayable. We’ll have more to share on this in the future.

1 Like

Loop 1 - Full clearing dungeon, forced into tedious systems with arbitrary time sinks that don’t feel good in their current state.
Loop 2 - Fight the most challenging monsters this game has to offer (elites), in the higher tiers players of the open beta have not seen yet, dungeon boss difficulty is 1/10 compared to elites, get rewarded with loot, dive into the challenge and get rewarded.

Loop 1 should never be the intended gameplay in it’s current state, loop 2 is enjoyable for the very reason risk/reward is enjoyable… You’re target farming something and you’re making the active decision to play your way.

If you want to argue something, argue that end bosses need to give more loot/better loot…

If you think this change is a solution you have absolutely 0 experience in the genre or the internet in general.

Players will make a discord to dive into a dungeon kill the elites, msg someone who will invite you to party at a different dungeon, you invite someone else to yours and you all swap constantly to skip the wait times between dungeons and target farm the best ones.

Players will find a way… and the harder you make it the more toxic and unfulfilling that way becomes.

There was nothing wrong with the reset button, there was something wrong with how much worse full clearing dungeons felt.

“LFG - Dungeon Swap Team pst…”

1 Like

I disagree, it should not be the intent for players. Dungeons needs to be properly finished.

3 Likes

You seem to be suggesting that the leveling process should indeed be killing the same packs of Elites in a loop in the same Dungeon. You’re even arguing that people who don’t support this have “0 experience in the genre or the internet in general”.

I don’t agree with your position, sorry.

6 Likes

damn… this is a super weird change. aparently they are really locking us from just doing the same dungeon again? but you could do it with a party? people will just figure out what locks them from the dungeon and rotate it within a group.

or sell dungeon locks.

Will probably just need to kill the endboss to be able to reset it. as clearly intended.

Yea it seems like they don’t want us to spam normal dungeons in the early game for whatever reason.

Nightmare Dungeons are fine for spamming dungeons later on, but if they haven’t changed them since closed beta, they are random keys for random dungeons and don’t teleport you to the dungeon. This means we end up spending a lot of time running around on our horse between dungeon runs.

Hopefully they’ve added some ability to teleport to the dungeon for the sigil since then.

Wasn’t an issue in 2 or 3 to focus farm something.

My suggestion had absolutely nothing to do with the leveling process, and there are already various reasons to complete the campaign, as well as side objectives that have rewards on par with time investment. In the beta I 100% cleared progression, every lillith statue, every side quest every dungeon (minus the ones that were not actually available)

I’m arguing the reset button removal, everything you said in your post was projecting your own interpretation of what I said and putting words in my mouth.

I enjoy the challenging content, I enjoyed killing elites and farming loot, I enjoyed being able to choose which dungeons I did that in vs being told I have to play the ones I don’t like as well or sit there waiting.

There will always be a meta, buff the systems you would rather players interact with instead of taking the enjoyment away from current systems. which if you read between the lines is very much on par with what you and Ice seem to want anyways, I didn’t say make dungeons never worthwhile to complete, I said do that in a meaningful manor that makes the game more enjoyable for everyone. Removing the reset button is a terrible way to attempt to do that and it does not accomplish the goal it set out to do.

That’s what I thought at first but the dev note they recently added to the blog seems to suggest that’s not the case currently. Maybe it will be by the time it goes live.

Your suggestion has everything to do with the leveling process, because it’s only optimal to reset farm (even that’s debatable) until ‘endgame’, where the likes of Nightmare Dungeons take over.

Killing the Elites in regular Dungeons wont even be able to level Sigils.

Your “suggestion” has nothing to do with endgame because the content you were doing to 25 is not the same as the content you’ll be doing at 100 (or even before then).

The content I had access to went well beyond 25, I’ve had access to max level as well as paragon levels. This is less a problem in the true endgame once sigils come into play but was a massive QOL hit beforehand especially for anyone wanting to try out new builds or experiment along the way because the cost gets prohibitively expensive without these quick farming methods.

It is also a very weird change that has me worried about what they will do to future metas, the talk about it being in part for the Hardcore players could have been fixed as easily as disabling the button while in combat, since most of us farmers would clear our loop and then reset and the mobs around us were dead i.e(out of combat)

So… your suggestion is about the leveling process? Why did you say that it wasn’t only to literally admit that it was in the next reply.

With the said, you’ve stated in another reply that “people are going to have a nasty wakeup call when they realize the elites are the endgame.”, you’re now contradicting your own statement and frankly, I don’t believe you.

Individually everything I stated was correct, I did a poor job piecing it all together in a rant because I’m still shocked are how mindless the decision was.

The goal in the specifics I applied were to showcase some major problems the game has that aren’t addressed in any way by this change, everything about how copy pasted the dungeons felt, the dungeon bosses being infinitely easier than the elites, all of that is the case even within sigil dungeons unless they get changed between now and launch… I shouldn’t have intertwined both arguments but in a way they were one I just didn’t explain it in a way that someone who has not experienced what I have would understand.

In early game, the meta was killing the hardest content available and doing it quickly and that feels good… and the only thing changing was they were making it more tedious… Without making other systems better…

At endgame I’m worried about arbitrary systems being put in place to force tedious gameplay. having to kill every monster in a dungeon (for the dungeons that have this system) will simply never be more enjoyable than one that you can clear in less time for the same rewards.

Wait so I can’t repeat cellars anymore? It sounds like the fun police really took over today. Back to esports we go. “You have to play the exact way we want at all times, and it’s only one way”.

What was I thinking when I believed for a moment that nu-blizz would have pindleskin type runs. Silly me.

Considering there will be 6 regions, people will just find a set of dungeons to cycle through that will allow the first to reset by the time they are done with the last of the cycle.

Would there be issues to have the boss carry better loot than the elites in that case?
(Since, like the Anica’s claim farm, the elites have all the good loot at the start)