I love the game, I do. Im parking my 75 rogue because I can’t damage my soul with the less than turtle-slow slog to 100.
The endgame does have serious problems.
-Tree of whispers needs to have a use all the way throughout your journey to 100. Its essentially worthless once you progress into WT4.
-XP in Nightmare dungeons needs to be, at minimum, 5x higher than normal dungeons. Otherwise, people will abuse normal dungeon meta speed farms.
-The inventory for sigils and consumables needs a re-work. Its a nightmare sorting through that. And why do I still get level 4 sigils when Im running a 25?
-I’d recommend a reduction in XP required per level by about 10%. Make it 10% faster. Its amazing… It would take me just over two speed farms and one or so side activity to get a pip at 74. Hit 75, it looks like it’ll take me at minimum 4 speedfarm runs for one paragon pip. Wow.
-We need a visual and visceral system to interact with for our endgame experience. Not this uniform-weight sigils in our inventory.
-We need more pinnacle named bosses to tackle between 65-100. This is a MASSIVE void of content. You clear the 70 capstone around 65-70…and then you have dozens and dozens and dozens of hours of endless farming before you get to uber lillith. We need more attractions along the way in the form of boss fights, or lieutenants.