Playing at Torment 3
Maybe 1 piece in a thousand is useful. Even the boss items useless
Two things:
- Your gear has improved to the point where almost nothing would be an upgrade. That makes sense.
- 1:1000 seems like a great ratio! Doesn’t it? that’s only upgrade every 35 trips to the Blacksmith. Figure you hit the Blacksmith 3 times an hour, that’s an upgrade every 12 hours of play. Doesn’t that feel right?
(you are highlighting a need for a loot filter, though)
Upgrades basically stop the moment you have GA in all slots. After that there’s only trying new builds.
Temper limits, masterworking time sink, bad affix chance, and 2GA/3GA drop chance completely destroy item progression beyond that point.
If that was the case for every user experience I can agree with it feeling right. However, rng does not work that way for everyone. For some 1:1000 is correct, for others it more like 1:4000…
Often I run T4 on 750 because of better not dropping, but that is my experience and not everyone’s so I can only speak from my experience.
I find after the first 12 hours playing a character you have gas in all slots. At that point upgrades are farther in-between.
Rewards are top heavy to get you to T4 as fast as possible. Once you have all your stuff tempered and mw the only upgrades would be 2 and 3ga items which are rarer.
The biggest problem is itemization because its so simple and basic. Legendary items are not exciting because they are common items with MS, HP and X on most slots. When you get a ga upgrade its the same stats but with a higher value.
So i under estimated. More like 50 hours of game play at torment 3 or 4 and that includes the bosses, headhunts, dungeons, Hordes, Rootholds, world bosses, legions etc etc
If you have gas in all slots, you may need to see a doctor and/or change your diet.
That’s because everyone has their gear in a different state!
If you’re running T4 your gear is better than the guy running T3, so less items should be an upgrade for you. That’s not rng. That’s literally just a smaller range of potential drops being upgrades.
Yes I can relate, the issue is the world boss events ok only one item, but at least one ga on it scale it to the level your on 1 on 2, 2 on t3 and 3 on t4.
I don’t actually need a loot filter. I just need non-ancestral items to automatically salvage into mats in T3/T4 just like Magic/Rare do in T1.
Completely agree. That’s not as elegant, but at this point it would work fine.
To clarify is this 1 in 1000 total items or 1 in 1000 for a specific item?
1 in 1000 total items is not bad. Whereas 1 glove in 1000 glove drops can be frustrating.
Ha! You win the internets today.
I’m gearing up a Quill Volley Spiritborn. One of the first things you need is the Rod of Kepeleke. So I grabbed a stack of each of the Duriel mats and headed over to his lair. After 22 fights he finally dropped one – ONE – of the rods. Luckily it was ancestral so that was nice but nearly two dozen ladder boss fights to get a much needed item to drop even once is pretty lame.
Unfortunately that’s typical. Almost the exact same thing happened with the next boss. I took nearly 200 Living Steel and headed to Grigoire… 15 fights later he finally dropped a single, non-ancestral, Ring of the Midnight Sun. I have a non-ancestral Harmony of Ebewaka from a T4 tree reward cache my druid farmed and I opened on my SB so I can avoid the same lackluster drops from the Beast in the Ice for now.
And I’m not looking forward to the ladder bosses next season. Between the totally nerfed drop rates and the forced 20s delay between fights it’s going to be tedium squared. But we’ll pretty much have no choice.
This is the problem with targeted boss farming. It makes people think they should just get the piece and that it shouldn’t take 40-50 runs of a boss to get a build-defining piece.
You mean to tell me that in only like 35 boss kills you got two - count it, TWO - major upgrades to your build that unlock massive damage potential? And you’re fracking complaining.
I don’t think you actually like playing.
Perhaps it’s time to stop farming and attempt pushing (i.e. unlock T4)
LOL… you forget that there’s all the time spent farming the mats and the rest of the gear necessary to be able to fight the ladder bosses in the first place. Like the class specific helm that dropped. Without that first piece there was no way I was going to risk fighting Duriel in HC.
There’s always going to be grinding in an ARPG and that’s just the way it is… but there should also be ways to make progress besides “spin the lottery wheel repeatedly and hope the RNG finally relents”.
So much of our character’s powers are tied to specific gear that it feels like very little we do as players matters it’s only when the RNG finally relents that we can ratchet up a notch then just wait until it happens a dozen more times.
… you mean playing the game?
And who farms mats in S7?
Edit: im not trying to provoke you. The drop rate for … freaking everything … is so overtuned this season that i dont understand how youre talking like it isnt. It doesnt make sense
Solo players like me. Not many groups doing boss runs in HC.
And as to your edit… um, no, the drop rates don’t feel over tuned soloing. Playing solo I’ve had to spend considerable effort farming for items. Especially with my Necro because the damn temper manuals I need are all 4 of tempers and the RNG has sucked balls. Brick after brick after brick. Nothing like going 13 attempts in a row without getting the first temper type you want and that’s completely ignoring the value on the temper.
Woo hoo! So much fun I could puke. So the game loop for most items on my necro is… do a couple of IH runs to get a temper scroll (half an hour), farm for the ancestral item – multiple hours because the stats are usually garbage, temper a decent one and… sell the bricked item and repeat. So while my other toons (sorc, druid, spirit) can all easily play in T3 or T4 my Necro is stuck in T2 still trying to get ancestral gear.
There are always groups doing boss runs in HC.
But im also a solo player. I know the drop rates!