Why does it feel like this game is SOOO much easier now, than when it first came out?
Because they axed mob hp by a lot and increased player damage by even more.
because participation trophy hunters complained
Their âtweakingâ of enemies was a fail.
It is definitely too easy, and I donât even remember what vampiric powers I have enabled or if they are all still even functional.
Oh wait I have video proof right here, I made this the other day to test my thorns while I wait for a Razorplate. This is the WT4 Torment world. All I hit was heal.
like its REALLY upsetting for someone who started with Diablo 1. Iâm glad they brought back the butcher in a special way, and I really donât want him to be easier.
They nerfed mobs by what looks to be 60-80%.
Lilith used to have 250 Million health per phase, now it looks like it is around 50-70 million per phase.
Because they want D4 to have the widest audience and we live in an era of perpetual risk-adverse children that fear challenge even in videogames.
What do you think makes more money? 20 million copies of an easy game sold or 5 million copies of a hard af game sold?
Unfortunatly Fair points
Same game.
Just different chase-affixes and builds(for the most part).
When game launched, many things were still in the process of being determined worthy of game-breaking status. Us(me certainly)plebs were running whatever we thought was gonna work(which it often invariably does not) while the johnny and suzie ggâs were breaking the game.
I mean just this season I am loaded with much better gear than some content creators who delete uber Lilith. I just donât make the right connections and fail at making the Paragon board function like they do/skill combos etc. It will always be this way for me.
Therefore âeasyâ is relative. Also - what âdifficultyâ are we speaking about? Itâs a farm farm hamster wheel arpg-ish game. Dress-up-Barbie and go kill stuff as fast as you can to get more stuff to rinse and repeat.
Itâs supposed to plateau.
Then we move on or make a new build or choose to play by specific challenging rules and parameters(iron man no stash drops only d2 style/naked/no buffs/seasonal powers etc).
Same. Game.
Itâs relative and the devs have done well to keep it so.
eg.
The Seasonal Powers(MaligHearts/Vampiric Powers)certainly enhance our builds and make leveling Alts so much more streamlined.
To me though, the game is still the same.
Thereâs still broken builds and the trial and error.
If anything we have more freedom now than we did before.
This patch brings Paragon reset much earlier than expected for example!
Itâs only easy when we follow the guides and the gurus.
Otherwise itâs pretty balanced to the smorgasbord of players types out there. We forumites are but a minor minority of a minuscule microcosmic spectrum of the playerbase.
Speaking of âchangesâ - Funny how I have found 5x more godly cc/cdmg/vuln gear in S2âs short time than I ever found since June 1st.
Largely useless. Stackable as a âbucketâ but nothing special in the grand scheme.
Did you guys play s tier builds?
I am still challenged but im starting to get on a roll
Good news! Diablo 1 is still playable! Have fun!
its simple they want the AFK clicker crowd heh
These changes seem to be good overall, but doesnât detract from the fact they sold us a disgraceful beta to get their cash shop money from items that should have already been in a full priced game.
easy answer? Cause people cry a lot and consider it âfeedbackâ ^^
im all for QoL, but when i read stuff like âremove the butcher or let him drop ubers!!!â or âtoo much ccâ i can only shake my headâŚ
Because it is. They made things faster lowered the difficulty. Ppl complained that they didnt feel like they were growing stronger. Hopefully they add more endgame challenge and increase max lvl etc so that the game caters to none casuals aswell.
Itâs a casual bob console game now.
Why does it feel like this game is SOOO much easier now, than when it first came out?
sadly itâs becoming a casual game with no challenge at all, which to me is the worst decision they could have made.
It does seem so thats for sure. Im hoping they are gearing for a better and more added harder end game content/ higher tier for this very reason. Id expect this for the expansion but the way season 1 ended up where they semed to roll out a lot more in season 2 they may be expediting the process.
No its not console players, they can play elden ring.
From what i saw it was the path of exile players⌠complaining with agonized looks on their faces about having to deal with resource management, walk in game, even freaking use the portal, all they want is a screen 100% full of flashing dopamine lights and their pull of the casino at the end.
Casuals are fine because they, i, expect to go play something else in i dunno maybe a month? Its the people who want to drip feed nothing but addiction for the rest of their lives that couldnât handle actually playing a game. Raw addiction or toxic drowning that their world is over.
I quit cigarettes after 20 years and it wasnât as bad as poe players upset with their diablo.
EDIT: See from a casuals standpoint, seeing some agonizing over having to use the town portal isnât making the game friendly for me, its just messed up.
TLDR - they overnerfed the HP of mobs
Used to scale exponentially now itâs more linear
That is ok cause it provides more builds (not just Crit stacking and Vuln), but they overdid it obviously
I hope it goes back but in a more moderate way and asymmetrically, meaning instead of just buffing HP back they start giving mobs resistances and armor (scorpions vs fire, snakes vs poison, clierics vs lightning, knights with extra armor, e.t.c.)
Donât think so, well, maybe Overpower with Crit - but otherwise players donât do more damage. Itâs just mob HP went down by a lot