Is incinerate considered DOT? some websites says : NO. need confirmation with new patch

is incinerate considered DOT? some websites says : NO. need confirmation with new patch

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Would also like this answered by those who may know. When I read the skill in game, it does not have any ā€œdamage over timeā€ tags in it yet build stuff I see online has you utilize amethyst on weapons which is for damage over time.

Maybe I have been spoiled playing another game between seasons where all damage types etc are right there for you to see when you hover over a skill but this one is bothering me a bit too.

Its not a DOT. Its just burning damage per tick

Incinerate function as a DOT just doesn’t have the tag. Tags are important for interactions.

I don’t think that it does, but am not 100% sure.

Best way to check would get a very basic staff and burn on a dummy, then slot amethysts and do it again.

I might try that tonight after work.

The answer is that the skill is inherently crap, that they have been trying to make good for several seasons now with ever-increasing numerical buffs and added features like explosions, ā€œembersā€ and extra beams.

It’s also burning damage, which is itself a mystery wrapped in an enigma and stuffed inside a black hole. No one knows how it works, not even Blizzard.

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That’s not the answer to the question.

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Sure is working better for me while levelling than chain lightning was. I don’t expect to be using it in end game as I’ll want to swap to frozen orb/conjuration but it certainly isn’t crap anymore. For levelling anyway.

Errrr. Sometimes, this game… mumbles Thanks for the thoughts. I may understand some day.

I mean if you just add enough damage to any skill, it will work. Especially at lower levels before damage and monster health scaling go exponential.

Burning damage doesn’t have good scaling though. It can’t crit at all, for one thing. And then there’s the whole having to stand still to channel thing, which you already mentioned.

The skill’s mechanics make it inherently bad. There is of course a point where if you just juice its damage enough it can be usable, but the underlying skill is not a good one.

This right here. You might not build around it end game (though I’m going to try) it’s extremely efficient at leveling.

Especially the high density packs in helltides, it’s AoE is great. Then put firewall in an enchantment slot and get tons of free firewalls. I don’t even have firewall on my hot bar. It procs like crazy. Meteor too, though not as much.

I’ve got 4 defense skills, then fire bolt and incinerate. As soon as I get the new meteor helmet firebolt gets replaced with meteor.

It’s loads of fun.

I am of course open to being wrong, but my guess is that the baseline damage boosts (combined with all of the various forms of AOE they’ve added to it) have made it extremely good at lower levels, but that it will eventually fall behind other skills that might initially be weaker than it due to poorer damage scaling into end game.

I think Blizzard would be largely satisfied with making it a skill that people actually use, but I wish they’d revisit Burning damage at some point. It’s an absolute mess.

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If it’s not a DoT, then why does the tooltip damage increase for both damage numbers listed on incinerate when I socket amethysts in my weapon? Maybe it wasn’t considered a DoT before? Irdk, I never messed with incinerate until yesterday, but this would indicate to me that DoT modifiers apply to it now.

Only God knows how Burning damage works.

In all seriousness, just test it yourself. It’s a stupidly opaque mechanic. Here are the things I think I know about it (not to be confused with the actual truth):

It cannot crit.

There is a difference between ā€œBurning damageā€ and ā€œBurning Damage Over Timeā€. One of these things does damage to mobs standing in the fire, in the path of the flamethrower, etc., but doesn’t linger on after they’re no longer standing in the wrong place. Firewall and Incinerate do this kind of Burning damage. The other is like a traditional DoT and lingers. It shades part of the target’s health bar just like poison and other DoTs do. The Burning applied by Firebolt is an example of this other kind of Burning damage. They do not behave in exactly the same ways, in particular only the latter type seems to matter for the second half of Aspect of Engulfing Flames. I do not know exactly what all the differences are between these two types.

Burning damage is not ā€œdirect damageā€, for example for the purposes of the Flamefeeder glyph.

The tooltip Lucky Hit Chance for Burning skills is not to be taken at face value. The chance is prorated over the duration of the burn in some obscure fashion. I rely on Maxroll for the real numbers, which I believe are based on testing.

Those are some of the painful lessons I learned running FW/Meteor last season. That and that Meteor’s actual damage is way lower than what it says on the tooltip. I’ll likely never play a burn build again, because it’s a mess of a mechanic.

If I had to label it…it would be considered a ā€˜channeled’ skill that also applies a dot.

Looks like damage over time stat works to increase damage now

I think they need to do more affix cleanup. If the options were only fire dmg/channeled dmg/DOT dmg, then I think it would be clear. Incinerate is a channeled skill, also fire/pyromancy, then applies a DOT. ā€œburning dmgā€ is unclear, though I always assumed it referred to fire DOT, but in this new loot regime, I think it should be more generic.

i think all that works now, fire / pyromancy / fire over time / dot , reason I say it is I’m hitting for 3.5mil now per tick below 50% life on dummy. Lvl 75 atm. pretty sure it wasn’t hitting those numbers before.