Is Flurry viable at all? Plus more Rogue questions

played Sorc in pre-season and wanted to try out Rogue this time, Flurry seemed like a fun skill and with the AoE I thought it might be nice to clear mob groups. But the damage is just not enough, even trash mobs keep surviving (lvl 45), so much so that I can’t even beat the first capstone dungeon lmao

Would you recommend just going for penetrating shot instead? That seemed pretty decent but for now every rogue build I’ve tried just seems super weak, I had a trap build that could spam Death Trap every 15 seconds with the cooldown reduction but even that felt incredibly underwhelming for some reason. Lots of buttons to press but 0 damage overall. Plus setting the traps all the time is super annoying, less so with the subterfuge heart but still annoying

Am I just not getting rogue? What would you say is the best rogue build overall for now?

I don’t play season so I don’t know the malignant mechanics. But if you want to utilize flurry you need to pick up Combo Point specialization to boost damage.

  • Stack up vulnerable, crit chance, crit damage
  • Use frigid finesse, mixed cold imbuement, smoke grenade 1st passive for burst damage

That’s the core concept of flurry, the rest of the damage comes from paragon board. And it works up to T100 if you min-max.

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I will add to this, the damage from flurry comes from imbuements plus combo points.

With the poison trap you want to kite your mobs and stack them up. With speed on your boots and amulet you can easily just run around to kite. You don’t have to tabs and wait for the trap to arm, basically lead the mobs to the spot where you drop trap so it pops on as many as it can when it arms. With the trickery heart the rest will draw into the poison.

Now if you are slick about it you can draw multiple mobs and charge your combo points at the same time as well as prebuff your poison imbue. With those prebuffs and combo points once the trap pops evade in (not shadow step or dash) hit your flurry, 3x puncture, flurry again. Now if your prebuffed poison imbue has reset you can cast a poison imbued flurry up to 4x but that’s overkill for anything outside of NM dungeons.

Behind damage Twisting blade have 100% cc (dazed mobs not hit you, so it’s great for survivability). And dazed work for Momentum stacks.
And what does Flurry, maybe better damage? no. Maybe better survivability? no.

Level 100 flurry/deathtrap rogue here. You don’t need combo points. I’m running attack speed and lots of lucky hit (43 base, not including the 22% lucky hit from CC enemies on my helm or paragon points) Survivability is way better than TB because of the lifesteal.

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Looks cool. You have a link to a build anywhere?

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Yeah give me a little I haven’t updated it in a while

‘’d4builds.gg/builds/a8a6c77c-d3cc-4c5b-bc2e-79057aad25ba/’’’’’

I didn’t fill out the whole paragon board cuz I’m on my iPhone it’s gonna take forever but I put the glyphs I used in the notes

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I would recommend checking out the dual core build either on Maxroll or IcyVeins(can’t remember which). It uses Flurry for AoE and Rapid Fire for single target dps with imbuement, dash, and shadow step. I’m actually using poison trap instead of imbuement right now because I’m only a little over level 30 but I’m enjoying this build, seems to be best of both worlds.

Edit to change multishot to rapid fire

Icy veins leveling guide is the build you refer to I believe. I am using it and love it.

I am considering dropping the Concealment and working in Poison. Not sure. Thoughts?

I don’t use concealment and don’t think it’s needed at all, I say Poison away. I like looking at build guides as a reference point and to see in an easy format how things function independently and what my multipliers are…and then from there play around with certain aspects of the build like right now instead of cold imbuement I’m using poison trap.

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When you say multishot do you mean barrage or penetrating shot or rapid fire? IMO I wouldn’t stress too much about single target dps except in capstones. 95% of the mobs you fight are aoe, and the best way to kill bosses is to build up the CC meter to stagger them and melt them down.

Many dungeons don’t even have bosses just objectives you have to complete. I used icyveins in the beginning too and realized it’s really not that good. Shadow imbuement it too good for aoe not to use.

I see a lot of people use dash and shadowstep. I have movement speed on my ammy and boots and I feel extremely fast. I would drop dash and just save shadowstep for when you’re CC’d.

Thanks. Let me see what I can come up with. I will say this build is pretty freaking awesome. I am considering it for my HC char

Lmao I was stuck in D3, I meant Rapid Fire!

The reason for both is dash becomes your main movement and shadow step is your get out of jail free card. Dash also comes in handy when they spawn a wraith or skeletal crossbow behind you or behind a large pack of trash. Shadow step will almost always hit a different target in the area, especially on console.

Def understandable but I’d rather have another damage spell because my evade is up enough that I don’t need to dash around. I drop death trap and it sucks everyone into a big pile and they die

When I first went to dash I had 4 evade charges on boots and +1 shadow step charge. Zipping and dodging all over the screen plus 160% movement speed without momentum bonus.

It’s like Mr Miyagi used to say, “Best way to not get hit, no be there.”

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My build may work differently because I have so much cc they are dazed, knocked down, chilled or frozen pretty quickly and I have the aspect that makes it spread to other enemies on lucky hit which I have a ton of

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That’s just it. Play style determines your build, not the other way around.

I’m still learning the nuances of playing rogue, same as Druid which I put over 300 hours into without touching a meta build.

For me movement speed and attack speed are everything. Cooldown reduction and resource management are up there also. The more I can cast and faster I can cast and the damage takes care of itself.

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I’ve found the same. At first I wasn’t so focused on attack speed but it seems to be the king right now at least for my build. I’m not getting those 300k crits like I see some streamers have but I can clear stuff very fast and not have to wait for cds or energy regen. Feels more fluid and fun

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