I don’t know much about these types of servers but when i was playing there seemed to always be half a second of de-sync. I stopped playing mid July, but all Ive heard was the servers have not improved.
Anyone have more info about these styles of servers, some on mentioned i think AWS which is amazon could, he said that New World was on this type and it was pretty bad, also a lot of mobile games use this type of service for their servers.
I Am also curious if this is why they were running into performance issues when it came to Nightmare Dungeons and increasing the monster count.
Any info will help as i will be watching updates and forums to know if it will ever be safe to return to this product.
Aside from an official Blizzard response all we can do is speculate, this was posted on reddit roughly 3 months ago to a similar question.
As a cloud engineer I can only speculate that it’s plausible they are running a hybrid model. A lot of companies still find value in on-prem hosting as they will have direct access to the hardware and can manage licenses easier (maybe). While other services like databases could be offloaded.
Trust me, I’ve often asked myself the same question but building a full on cloud solution takes a team of its own who specialize in, potentially various, cloud platforms in contrast only 1 datacenter team to manage the servers.
Doubtful it helps, but again, all we can do is speculate at this point.
Blizzard Online Network Services run in 10 data centers around the world, including facilities in Washington, California, Texas, Massachusetts, France, Germany, Sweden, South Korea, China, and Taiwan . Blizzard uses 20,000 systems and 1.3 petabytes (old data needs updated) of storage to power its gaming operations. Blizzard run their own data centers , they even have their own CDN and internet subnet. They don’t lease servers off anyone, or pay anyone (meaning third parties) to manage them. They like most live service games use virtual servers depending on load.