Ok, so then what you said doesnt make sense since they are viable.
It was the case for builds working around seasonals powers.
That is not a speculation, this is fact.
Yes, you can do everything in seasonal, you just need to spend endless hours creating a new character from scratch, and hoping the right, and quality equipment drops for them along the way.
However, and I did not realize until it was commented on here, if the developers are routinely wrecking gear you have worked like hell to gather, then I’m out. I won’t stand for that. I saw they had done that to all my equipment after being gone for a year, but assumed it was something to do with that lengthy a time away (which STILL should never have happened).
Like every season of Diablo 2, like every season of Diablo 3, like every season of Diablo 4 (differently yes, but it’s the same way)
PoE 1 work like this.
PoE2 season will work exactly like this (until now it’s exaclty like D4, ~13 weeks for the moment and scrap gear each season end) when the season one will start. You will be forced to give up all your stuff to create a new character each season. ER will serve only to play again with your seasonal character with less power.
If this type of functionality doesn’t fit you, that mean it is time to find a new type of game. Because that will not change and that is why this type of content work better and is more popular.
If you play a lot, better start a seasonal character. You will have access to the seasonal content, be able level it to do the high game content. There are players who will get there quickly, doing group play, targeting activities giving max XP, trading to get their gear faster, can just be with the members of their clan. I play a lot but don’t try to optimize my time when levelling. I like to do a bit of everything, frequently change my gear while levelling and don’t trade. It takes me around 100h to bring my character to a level I am satisfied with: gear, Aspects, Glyphs, maybe 1 or 2 Mythic. I appreciate the journey to get here and like to do it alone at my own pace.
If you play solo and can’t afford to spend a lot of time playing, an Eternal character is probably a better option. Itemization was reworked a few times and all items made legacy but things should be more stable from now on. OK, maybe I am just too optimistic. Anyway, if you are casual player, it is still faster to start with legacy gear and a levelled character than start from scratch. If you are levelling a character over several seasons, you shouldn’t really care for seasonal gimmicks. They bring some novelty for seasonal players but nothing extraordinary.
However, if you are planning on creating a new character, do a seasonal one, even if you play little. You will have access to the seasonal stuff and if you didn’t have time to fully level it, you can continue doing so on the Eternal Realm when the season ends.
At the end of the day, Blizzard wants to reduce their player base so they can only focus on seasonal PvE players that want to grind the pit.
Blizzard has not given support to Diablo 4 PvP players because that’s a group that they don’t want to keep. It’s been pretty clear since any attempt at a PvP community has long since died, and no one bothers with PvP at all due to the lack of balance and the number of broken bugs in the game.
Blizzard has not given support to Diablo 4 Eternal players because that’s a group that they don’t want to keep too. It’s pretty clear with Blizzard turning items into “legacy” items so players will have to continue farming up their already previously perfect gear for new perfect gear every other season.
Blizzard has not given support to Diablo 4 Sorceress players because that’s a group that they don’t want to keep too. Just look at how they nerfed Sorceresses again with the burning debuff.
Blizzard has not giving support to Diablo 4 Non-Expansion players because that’s a group that they don’t want to keep too. This is why the Spiritborn is so strong - Blizzard WANTS players to buy the expansion and that’s why 97% of players in open areas are Spiritborn.
With every new change, Blizzard is taking their originally large player-base and cutting it down over and over again.
Working as intended considering what Ferguson said at the first day of D4 “Put all the efforts for seasonals content like was Diablo 3”
First off, you have to define wreck.
They make adjustments to gear and if affects both realms. Adjustments happen. That’s not wreck.
They had 2 events that where gear was rendered legacy. It’s unfortunate but it also happens.
They didn’t take your gear away. You can in fact still use it. It won’t be very efficient or effective as newer gear. But it’s still yours.
Given they did a level/stat squish the equipment needed changed to match. The other time they did it I won’t understand their reasoning but that’s life.
They aren’t rendering equipment legacy each season. If they did they might as well shut eternal off. So figure out what wreck means to you. If no adjustments to gear can be made without being in the category wreck, then another game may be better suited for you.
Disingenuous - no gear was legacied or subject to major system overhauls during a season. That’s key. Seasons always have stood on their own. None of these changes had any effect to an actual season in progress. Eternal is always in progress.
In the context of D4, a gear overhaul was necessary. But this statement’s implication that it’s a given is false. It could have been better designed going in to release, and in several cases, if more work would have been put in, gear could have been transitioned instead of locked, even if it would have required shocking! player choice to update.
No, it didn’t; not in a way that locked it at a lower level and nerfed it at the same time.
And to be clear, it was a nerf. There was no power creep coming into VOH. With things like damage, life, armor, etc. being completely relative and easily updated, the telling stats are things like crit% and breakpoint stats like attack speed. These were lowered at stat squish and we were then required to farm gear equal to what we already had. This wasn’t a squish followed by power creep; it was a theft of effectiveness.
https ://imgur. com/SslwrMy
look look how many people play D4 on this streamers friend list
I believe it is very much viable.
I played half the life of Diablo 3 in the eternal realm. Only started doing season in the season 15 or something… and only because I was constantly creating new characters (I like leveling up).
I don’t see why it should be any different in D4.
Yes, there will be times when you will loose some gear or have to redo something, but that is mostly minor and for a better game.
For me the season and eternal have very different experiences, in the eternal I let my self do more side quests or random stuff, to enjoy more the content.
While the season is more about making a weird build reach the highest possible.
About making a “new ultra high DPS build”: Yeah, you can do it. The items are still the same and the seasonal gimmick will not affect most builds (some adjustments are needed). In general, the season characters do a little more damage (unless something is broken), but that is about it.
Only you can answer that question for yourself.
Eternal is a sad and pointless graveyard where characters go to die. That’s my perspective.
But, other people play it though, so… it will come down to your personal preferences.
It’s always so crazy to read this. I don’t think there is a single ARPG that exists where you can actually do this. Every modern (ARPGs since D2 in the 2000s) ARPG does seasonal resets. That’s because it doesn’t take infinite time to push the hardest content and can be done well before a 3 month period.
You are actually right. The appeal of Eternal Realm is to precisely play at our own pace without worrying about deadlines, seasons, FOMO and such… but in realith Eternal Ralm it is a “garbage can”, as you put it, because Blizzard cannot monetize so much from this game mode.