I’ve played to level 52 as a Necromancer & I’m currently on World Tier III (for reference).
At this point in the game most of the complaints I have regarding game design (non-technical issues) are related to inventory management.
TL;DR:
- The four stash tabs that we’re limited to provide nowhere near enough space, especially in the later stages of the game.
- Gems taking up space in the stash is infuriating. Why in the hell should I have to sacrifice one of my four stash tabs just so that I can store gems?
- Gems taking up inventory space is even worse than the stash space they take up. I go clear some events & then I end up having an entire row of my inventory filled with nothing but gems.
- The legendary aspect inventory tab is too small & there isn’t enough stash space to store unique aspect variants, especially in the late-game stages.
- Sigils need their own inventory tab. There is not enough space in our consumables tab to fit sigils & consumables, especially towards the late-game. We have nowhere near enough space available in our stash for that to be a viable option for storing sigils either.
The full post:
- We can only buy four stash tabs… I have no idea how this made it into the live game. With gems, aspects, legendaries, gear sets for different builds, elixirs, incense, sigils, etc… the list just keeps going on & four stash tabs is nowhere near enough space to accommodate all the space these items take.
- We need more stash tabs! I have no issue buying the tabs with gold in-game, even if it cost millions & I had to farm that gold out, but in its current state the stash feels incredibly bloated.
- It feels like the people designing these features either don’t actually play the game themselves, or perhaps more likely, the limited stash space is intentional & they plan to introduce additional storage space options into the cash shop at a later time.
- As I mentioned previously, gems taking up space in the stash is very irritating given that we only have four stash tabs.
- Why should I have to devote one of my four stash tabs to gems?
- At level 52 the gems are taking up about two-thirds of a stash tab & gems of all quality levels (crude, chipped, & normal) are regularly dropping in World Tier III. So, it isn’t like I can just upgrade or toss the lower tier gems because they are still relevant, constantly dropping, & will be needed to further upgrade gems later.
- Gems taking up inventory space. Gems taking space in the stash tab is bad, but it feels even worse when I clear a couple events on World Tier III, then have an entire row of my inventory filled with nothing but gems.
- It feels horrible having to manage gems in the inventory. Just add a damned inventory for gems already, or give us more stash tabs to store them. Inventory management for gems is ridiculous right now.
- There is no world where 11 gems should take up the same amount of space as 11 weapons or armor pieces.
- The legendary aspect inventory tab is feeling very small & I’m only at level 52. It would be amazing if we could store multiple variants of the same aspect in just one slot.
- That would fit in well as a separate stash tab. Toss duplicate aspects in a stash tab, have them stack, then when you need one just select the aspect you want & have a list display all the individual variants you have stored. Some system like that would be wonderful, or alternatively, just let us buy more stash tabs.
- The space aspects take up will almost certainly be an issue at later stages of the game, especially with only four stash tabs available.
- Keys, elixirs, incense, & sigils all occupy the same inventory space. You can store them in your stash, but we only have four stash tabs, so that isn’t really a solution.
- Whispering Keys, elixirs, & incense sharing the same space will probably be fine, even in the later stages of the game.
- However, sigils (to run nightmare dungeons) really need to be separated from the consumables tab. Just like gems or aspects, these are going to be taking up far too much inventory space by the later stages of the game.
- You could also just let us buy more stash tabs…
- Having some way to recycle lower-tier potions would be a nice addition as well.
- Potions don’t seem to sell for more than a few gold each. Instead of just selling unneeded potions for next to nothing it would be great if we could combine a bunch of the weak, lower-tier potions to make a single, more potent, higher tier version.
- This is just a minor suggestion compared to the more pertinent problems with the inventory.
That pretty much covers all the gripes I’ve had thus far with the inventory system in-game. When I go to my stash, I’d like to actually be able to store gear in it, different sets for different builds, off-pieces with different synergies, or just base pieces with really good stat allocations to upgrade later.
As it is now, the stash is far too small & feels very restrictive.
- I hate having to expend so much time & effort just to manage my inventory.
- I’d much rather spend that time playing the game & enjoying it.
- I want to sort & setup my stash once, then not have to deal with it every single time I get a new legendary or find a bunch of gems.
Letting us buy more stash tabs would immediately be a major improvement (& a simple one at that). Implementing a better inventory system for gems, sigils, & unique aspects would be even better.
- The stash is manageable at level 52, but these issues are only going to get worse as I keep leveling, especially when I actually start farming for specific pieces of gear.
Please give us the option to buy more stash tabs. It may not fix everything, but it would really help until further improvements can be made. Thank you.
11 Likes
this needs was more attention why did they not already patch at least 20 more tabs in the stash to buy?
2 Likes
And that’s before you start getting serious about leveling an Alt of a different class. I’m playing Sorcerers only currently simply because of the compounding limited stash tab issue when you add different classes and their gear.
3 Likes
I largely agree with your points. I’ve started working on a second character and it’s a complete joke having zero stash space available for the new character. At the very lease each character should have a personal tab like in D2R.
However, regarding some of your points I just want to ask the following questions: Why are you keeping so much crap? I capped out on stash space around level 50 as well and then started to as myself the same question. Why am I holding these legendaries? Now I only keep max rolled ones and there’s so little useful ones that I could keep them in the aspects tab.
Gems are the biggest bait in the game. They cost a lot to combine, they only stack to 50 and they take up so much space. But for what? You might end up with about 10 in your gear of probably only 3 types, and you can collect all the gems for that in under half an hour. They aren’t consumed when you socket them, you can just pull them back out. They vendor for single digits too. Do not pick up gems period.
Elixirs can be quickly culled by not picking up anything with ‘weak’ in the name. You can pretty much bin anything resistance based too as they are garbage.
Sigils are designed to be destroyed for dust. You should be looking over the affixes on them and running the ones you like while salvaging the ones you don’t like. They’re not intended to be kept by the stashful. There’s even bulk salvage options at the occultist.
1 Like
I appreciate your response!
- I was keeping so much stuff because initially I didn’t know what to toss & what to keep in terms of legendaries. It was only when I capped my stash space that I started actually being selective with what legendaries I keep. Clearing some of the lower roll legendaries I had did help. Like I said at the end of my initial post, the inventory & stash is still manageable at level 52. Overall, I would still say that the inventory & stash are less than ideal though.
- I thought the exact same thing about gems as well. I considered selling / destroying all of my lower tier gems, but decided to take a second look at things before I went ahead with it. The only thing holding me back from clearing most gems from my stash is the datamined gem upgrades & the fact that we may very well see these implemented with Season 1 next month.
See the article on ko-fi linked in the tweet below:
https://twitter.com/DataMineARPG/status/1667995657154748416
- That said, maybe I will clear most gems from my stash because I can always farm more later if necessary. However, it seems like there will eventually be a use for these gems given the current drop rates & the fact that low tier gems are still dropping in high world tiers.
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- I don’t know if the gem drop rates & lower tier gems in high world tiers are an intentional design for a future system, or if that is simply an oversight from the D4 dev’s.
- Agreed, weak elixirs are vendor trash. Resistance elixirs, as of right now, are pretty much trash too. I think if nightmare sigils were removed from the consumables tab, then there would be little to no issue with space there.
- I haven’t taken a look at salvaging the sigils yet. I have done more world content than dungeon content thus far. I haven’t stored any sigils in my stash, but the main issue I had was the fact that they took up space in the consumables tab.
- I do think that sigils at least deserve their own inventory tab. It may not be the D4 dev’s intention to have sigils kept by the stashful, but if you look at skilled players, Kripparian for example, you’ll see that those players do end up keeping sigils by the stashful & the storage space does become an issue.
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- It may have more to do with those players having alts that they regularly play, but it seems that the higher you go, & the further you progress in the game, the more storage space for sigils becomes an issue.
The inadequacy of 4 stash tabs is so obvious that it actually worries me a bit with respect to the future of the cash shop offerings going into “convenience” territory which, IMO, would be totally inappropriate in a B2P game.
It’s also possible that they’re reserving additional stash tabs for seasonal rewards as they did with Diablo 3 but the difference is that D3 started with more adequate storage space and the tabs added permanently through seasons were really just gravy.
They need to at least double the base to 8 to make the system more alt-friendly.
2 Likes
trash everything and forget building another set for different build for the same class. it’s sht. saved me the frustration not b/c that’s how you should do it but that’s the choice that was purposely left for you. f the game design, they’ll probably dlc the crap out of it or battle pass it for that dlc.
1 Like
I keep more stuff because thats what u usualy do.
not only because you wanna try out stuff also because you do not know what you need and how often it drops and many builds are actualy heavily dependent on the drops ingame as they are not available in the codex itself.
then you may wanna try a different build sometimes (wich already is painfull to do in higher levels as you cannot reset the paragon board)
and maybe even need to play a different build as you current one maybe does not have the defense or damage you need later on.
the whole stash space doesnt make sense that its so small i really do not understand why they did not hotfix or patched that already, iam currently massivly worried that they do not see this as issue.
and then were not even talking about QOL stuff yet as finding your aspects is painfull no searchfunction getting auto sorted weirdly.
tbh everytime a item drops iam not happy anymore iam just mad and sick because i know i have no space.
starting a 2nd char would be even more pain.
the only current solution is to getting multiple mule chars wich is stupid.
2 Likes
i have a remark to make about your instruction to “not pick up gems”.
That works if you’re on KB/M, but on controller (and I’m assuming on console), for some reason, gems have a higher highlight priority than rares. so you have to pick them up to get to the rares you want to loot.
AWFUL, AWFUL design. Since Legs are prioritized over gems, I know it was a decision made somewhere. The person who decided that should be forced to play on controller for a day. I’m always switching to mouse to pick up rares that drop next to gems, and then when I switch back sometimes I can’t move or attack. Oddly enough, I CAN dash, and sometimes that puts me back in action. If not, I have to open and close my inventory or map, and that fixes it.
1 Like
as someone who paid nearly $100 for this game, to have to BUY dlc for QoL that should be by all rights included in the base game would be infuriating and change my already-mid perception of Blizzard for the worse.
Since posting that I have actually plugged in my controller to lazily level a necro, and yes I can 100% agree with you that the gem pickup priority is the most stupid thing I have had to deal with. I have to get out of my comfy spot in the chair to grab the mouse to drop the gems from my inventory because the controller forces me to spam pick them up to get to the rares underneath.
It’s obvious that in some iteration of development gems were important enough for them to think they were more important than rares for picking up.
1 Like
And there are idiots out there that when you start complaining about this they just go all fanboy like “just create bank characters, it’s fine”.
No it’s not?
1 Like
Funny, I just logged into my non seasonal D3 character. I have a bunch of Marquise level gems all over 1000 in their stack. I have 1705 Marquise Amethyst gems that take up 1 inventory slot.
Really makes me curious what the D4 team is thinking. Things are becoming painfully obvious with their game design philosophy.
Let’s release a product with less features than its predecessor and force the customer base into this seasonal gameplay of constantly restarting a character just so we can “sell back” the features. Pretty gross.
edit: i think gem stack size in D3 is 5000 but its a guess.
1 Like
Yeah, once you get past probably 10 at the max gem rank for your level, you should just stop picking them up, and only start again when you go up a gem rank so you can craft to the ~10 mark each and then stop again.
I really feel like there’s a hidden/deleted crafting system that would have used gems as a component/currency because they drop so often, and have such limited actual use right now.
1 Like
you can drop them with controller too, just long-press x (assuming xbone controller)