Inventory management, item sizing

Quick rant about inventory management:

Picture this: Your character is proceeding through a dangerous underground dungeon, wasting mobs, kicking butt, and having a good time. Then 1/3 of the way through, your inventory becomes full of gems, blues, whites, and yellows and you have to interrupt your fun to TP → sell/salvage → drop items in stash. You either do this or sacrifice many thousands of gold or essential crafting mats.

WHY is this still a thing? Why do these games feel that limiting the inventory this way is good for the game… or fun at all? This is the same thing that plagued D3 until many years into the game when you had so many crafting mats picking up blues and yellows was irrelevant (but if you played season, you’d better still do it!). One my few disappointments with D4 is that this “game mechanic” has not improved over it’s predecessor.

At the very least:
Gems, amulets, and rings should be ONE SQUARE vs the current “2 square rectangle” size. A 3/4" diameter ring should take up less inventory space than a 6ft tall staff. I know it’s still not entirely proportional (nor should it be), but it would help with that inventory filling up way too quickly.

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fully agree with this. not sure why they ruined inventory management when they had made an improvement with Diablo 3. 4 x 12 grid and item sizing needs to be a thing for sure.

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a gem tab would fix a lot honestly. d2 inventory management was too much, and not necessary, i dont know what d3 inv looks like, but if they just give us a gem tab a lot of issues would be fixed.

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You will run out of space sooner or later. If you are unhappy now, you will be later as well. It takes like 10 seconds to TPout, salvage and go back. I don’t even notice I’m doing it.

I only visit stash after dungeon.

Problem solved, it’s as with most ppl here: It’s you, not a game.

It breaks your flow. It breaks your immersion. I think a good metric should be, while doing any given dungeon, players should be able to pick up and hold all…

  1. gems
  2. yellows
  3. Legendaries

…that could possibly drop without having to leave the dungeon and empty bags. It’s an artificial constraint that actually got worse from D3, as others have mentioned, because gems, rings and amulets used to only take half the space they do now.

I could never decide whether I like or hated Diablo/POE tetris… but inventory management is just a part of ARPG’s.

They should really put in filters though. Even just a simple ilvl one would go a long way…

Part of an arpg is inventory management, you’re not supposed to be able to hold everything that drops

You’re being obtuse. When did I say I wanted such an unlimited inventory. I’m just saying that a player should be able to complete a 20 minute dungeon, collecting important and necessary pieces/mats along the way, without having to TP out and play inventory management mini games. It’s silly. In the past, limited inventories were partially due -unless I’m way off here- to network and game infrastructure limitations. There are no excuses in 2023 for too-small inventories.

Nty, Small inventories are part of the genre, only thing that needs to change is gems are too much space, i don’t even pick them up anymore

Changing the inventory is like not having a small inventory in survival horror, completely goes against what the genre is about.