So I did around 10 runs or so on my maxed out WW Bleed Barb. Even got a Grandfather equipped. Besides my glyphs not being all level 21, there wasn’t much more improving that I could do on it.
That said I was still able to complete 3 of the 10ish AoZ runs on my WW Bleed Barb. Got my Glyph to level 2 and did some minor tweeking to my Paragon Board and Aspects.
My feedback is this. While I enjoy the heart pounding gameplay of AoZ, the rush of the win and the bitter sweet losses, I think the starting damage of AoZ is a bit unforgiving. I don’t think it should be a cake walk either.
I think that AoZ could start on par with a level 96 as its entry point. Low enough for more builds to enter and not get 1 shot, high enough that you can’t just sneeze and win.
Also the amount of experience required to level up the special glyph needs to be cut in half while keeping glyph experience gained from completing the current iteration of AoZ the same. Making the glyph take 300 some hours to level up to max is a bit much. Halfing that time is more reasonable. The reason I say this is because of issue WoW had with the “no skill point when leveling up” issue. Players want to feel like they are making tangible progress and feel good when they hit a level. Perhaps the AoZ glyph would feel better if it could be leveled up to level 100, but the damage bonus increases by half the amount. Same time, same final power, just more milestones.
These are just my initial thoughts on this though. I will probably make another post after I got my glyph to level 10 or so. By the way for those that don’t know, a WW Bleed Barb is Ranked B on Maxroll for AoZ. Its difficult yes, but not impossible.