my first good 2h mace for my druid (278 paragon lvl) and lost item in tempering!!! THIS IS RIDICULOUS!
ok so you messed up the item twice? or whats the meaning of this thread?
You probably shouldn’t play this game, or you’re just making a fool of yourself.
not playing this game because one item was messed up? if that is your only prior problem with that game a little bit childish
Dude, honestly, what are you doing here in my post? I assure you that this is not the first nor the last post about this, if you don’t want Blizzard to change this, stay in your corner, playing, or are you looking for a job at Blizzard and spend all day on the forum wanting to show off?
ehm its a forum?!
did that hurt so much in real life?
pray to god it is the last post and i am religionless…
Imo, infinite scroll uses but scroll drops are very rare.
If you had infinite scrolls uses, why limit the tempering in first place? It’s quite redundant, no?
Instead of infinite scrolls, simply remove the tempering limit, and you’re set to go without even needing scrolls…
But the dev’s won’t go that way, because after all D is a loot game, and the tempering limit is there to force the player to scavenge for a replacement for bricked gear…
Without that, the game would die…
Tip: Always have a backup gear stashed…
Nah. Remove scrolls and just allow infinite tempering. Your using your mats and gold.
And that gives you infinte rolls until you get the highest rolls?
Never gonna happen…
Read my post above why it won’t happen…
LtP
It can happen because you’re using your mats. If anything just make it use more mats.
There are plenty of ways to fix this problem. You can honestly just allow scrolls of restoration to have no limit on an item. It’s not an ltp issue, lol
Yes it is.
The dev’s don’t want the player to have influence on the rolls, so it won’t never happen.
Furthermore they want the player to grind for gear, so they’ll always brick to FORCE the player to farm for another gear…
So play with what we have…
It makes 0 sense to let items being ruined with bad affixes being tempered. And I already explained that the math does not work, it’s ridiculous:
Super simple problem: tempering math that does not work: two levels of randomness: let’s say 1 affix you’re looking for out of 4 (= 3 useless depending on your build) and 3 levels of value (low middle high) = MINIMUM 1/12 chance to really get what you want for 1 affix. However, statistics follow the law of large numbers, so it can be way worse in practice. That was for one affix.
With two affixes, if you are defending Diablo IV devs, you would say you have 1/24 chances to have exactly the combination you are looking for. But in practice, it is wrong and it would be 1/12 * 1/12 = 1/144 , = 0.69% (69 => seems almost like a message they were sending us).
With an amulet, you have max 10 chances (5 rerolls with 1 reset max): if you have finally found the right item, you have anything between 10/24 chances (the optimistic Diablo Devs view, which is wrong) and 10/144 to get the affixes and high values you are looking for.
=> it does not work. Either the loot needs to be tailored with an algorithm understanding the build and items you are looking for, then randomness can be tolerated as the loot quality and relevance offset the randomness, OR, the Devs just stop limiting the tempering reset limit. Tempering reset scroll / items could be found only in Infernal Hordes 10 waves as an example. But unlimited reset.
Personally, I’m just done and out of D4 until it’s fixed.
To the dev’s yes, it makes 100% sense, since that’s the way they force the “player” to grind for another gear to replace the “bricked” one.
More FORCED gameplay time.
Got it?
There’s no math involved, no calcs, nothing.
It’s plain and simple RNG & a huge amount of luck!
Got it?
I fixed that for you
Thanks a lot for your answer - point per point:
“To the dev’s yes, it makes 100% sense, since that’s the way they force the “player” to grind for another gear to replace the “bricked” one.
More FORCED gameplay time.”
=> it does not work : forced play time to recover from a wasted item is decreasing engagement. Diablo 4 revenues increase when engagement is max and players spend money, not when they just quit out of disapointment.
It may have worked 20 years ago, but today there are countless of great games. And countless of great RPGs.
So, they did a terrible mistake costing them lot of money and players time.
“There’s no math involved, no calcs, nothing.
It’s plain and simple RNG & a huge amount of luck!”
=> Luck is just statistics. If the reset and tempering reroll not adapted to the statistical distribution of the build you are aiming at, it is not “just luck” , it is mismanagement, it is an error, a costly one.
“I fixed that for you”
=> Feel free to send me a message when it is really fixed, in the meantime, I’m playing other non-Blizzard games.
It does not work for YOU, not to everybody.
All the other players might think differently, and find it more engaging to grind for another piece of gear.
I do.
But i only bricked a few items so far…
LtP
Probably in YOUR universe, but not in this one.
Luck is luck, there’s no statistic than can tell you if you’re lucky or not…
If there was, there would be already no lotery & casinos.
Hey Ricacarv, thanks a lot for your message.
Just to clarify: Casinos and lotteries do rely on statistical models to set odds and design games, but what people experience when playing is more about probabilities — the chance of a specific outcome.
If you are satisfied, it proves my point right : you are the 2nd person sharing positive feedback about tempering - or at least you look ok with it - so, 2/100 (I discussed with / read feedbacks of more than 100 different people) = 2%.
Blizzard has been doing something that (highly) frustrates 98% : not good.