Infernal Hordes are very rewarding possibly to a fault

There is no reason to leave Infernal Hordes this season except for bossing reasons and I’m not sure this event is great enough to justify that.

It varies based on what spires you get in your run but on an average T7 Hordes run I am spending about 15 minutes (vendoring and all included) and getting between 500-700 aether per run.

If you spam the materials chest you get so many stygian stones (which sell for 20-30m each) that you would never want to click the gold chest or go to pit for stones. Even if you do click the gold chest you get at least 2x more gold than you would farming whispers. You get enough angelbreath that there is no reason to ever go to helltide. You get twice as much neathiron (roughly 600 every 15min which is a full 8/12 → 12/12) for time investment as you would in the pit. You can farm all of these things simultaneously and most optimally in 1 room.

On the other hand clicking the greater chest and the equipment chest will give you like 2-4x more GA items than any other content ever could. The GA chest alone gives you more GA’s than the average content, let alone if you use the equipment chest also.

Thus the only reason to ever leave infernal hordes is to farm boss mats and do tormented bosses, and even then it’s now so easy to get all the mythic uniques that the only reason to do more than 50 or so total tormented runs (8-10 rotas, unless you’re really unlucky) is if you want to farm greater affix mythic uniques, which is somewhat sadistic.

I feel like getting this many rewards from one content should be tied to the pit (in contrast with d3 grifts) since that is the most rewarding and replayable part of the game that pushes your character the most (whenever leaderboard gets added and pylons get improved etc).

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[Pit]

“Rewarding” as in challenging? I just read a whole post telling me Infernal Hordes gives me 10x everything except Mythics. :stuck_out_tongue_winking_eye: (Plus it’s way more fun than any Pit run I’ve ever done, though I’m still low level currently).

“Most” “replayable”? Idk what this means… Pit is boring af.

and Glyph exp.

Honestly it is okay, but over time it will get dull as you don’t really do anything too involved. You just spam your abilities till everything is dead and move towards the flshing circles. Enjoy it while it is still new I guess.

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Meanwhile, the lower tiers give you basically nothing for 400.

It would be a total waste to do them if not for the tons of xp and rep gained from all the monsters you’re killing.

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yea but doing t100s getting 5-7 glyphs to level 21 is just a couple hours.

I forgot to mention this lol. It’s also the fastest way to get xp to 100.

yeah i agree, they are too rewarding. You can get like 100m gold in a good run even with a gold chest, or 500+ netharion. Feels too much.

Literally season for 2 days, same as it was in d3.

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I think a good solution would be to keep it rewarding but throttle the number of runs that are possible to do. Like remove the ability to craft the stones and give them the same rarity as stygian stones roughly or roughly the same frequency at which you would decide to go and fight tormented bosses, and then maybe it would be balanced and feel like a good reward to run them and not something you can spam.

Never thought I’d say this…

Yea Infernal Hordes are way, way too rewarding

They give you literally everything for a minimum investment and I’m pretty convinced this season is going to be dead to me in less than a week.

There is literally no reason to explore any of the other content except levelling glyphs.

The good news is I finally don’t have to worry about running out of gold for masterworking!

what if you degenerates touch some grass and let people have fun?

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No, that’s the worst thing they could do. It would be a waste, especially since this type of content enables different kinds of builds, the best farmer isn’t just a “bosskiller that can deal with adds” now. Aoe centric builds that struggle single target can thrive in infernal hordes. Just make them less rewarding

Really liking the Hordes event for leveling alts. A horde 1 took me from like 29 to 41 or something crazy. Great rewards too. Only reason I left was to level glyths in nightmare dungeons (and find them, lol). XP feels slow in Nightmare dungeons 48 lvls above me so the hordes stuff is obviously very good xp.

I expect after the season is over these events will be nerfed like Echoing Nightmares were in D3.

Does this mode drop mythics as well, and is the drop rate as good as tormented?

I understand the sentiment but I think most of you guys who are saying it’s too rewarding are probably in this criteria:

  • You are running an OP build. For Sorc it’s Lightning Spear+
  • You run with a group of players with good builds

So the effort vs reward ratio feels off. It’s more rewarding. But once you move to non S tier builds, the rewards make more sense because it feels more challenging and it does make sense to get that many rewards.

This is no different with Duriel rotation. It’s faster and more efficient to get Ubers compare to folks running solo. It feels Uber has become too common when running in a group. But if you are solo with an okay build, it’s a different experience.

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Minion necro, 2nd day of playing casually, almost level 100, doing hordes exclusively.

Its just a matter of math, the infernal horde rewards are several times that of literally every other game mode. It also gives you the flexibility to choose anything you want.

Anyways for a season gimmick it’s fine, it’s a short season anyway. But with infinite gold and 3x the amount of mats it’s going to be a very short season as everyone is going to have fully masterworked gear in a week.

Really unlucky person here. Done well over this amount already for 3 ubers. :smiling_face_with_tear:

Agreed. Buff the other activities!!

I mean, the season is a shorter season with the expansion right around the corner. Why not let players have a bit of nonsensical fun for 2 months.

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Well you are right, it will get old in few weeks but so far I like it.

Much more than pit… Pit was and is terrible… kiling like 12,5 mobs in 30 sec and than spent 5 min on boss… Awefull.

I think this kinda just goes without saying, but it’s important to think about the future of this content because it’s likely gonna be added to main game. Also if you think about what happened in the past on PTR, the drops were a joke and I don’t think it was just something placeholder because when they announced the buffs right before season launch they phrased it in such a way as though it was a response to player feedback.

Horde’s are cool but they need to either be highly rewarding with a finite number of runs, or to be a good way to get a decent amount of a variety of rewards, but isn’t necessarily the best at target farming any particular thing.

Considering how successful and staple grifts were to d3 you’d think they’d be adding more rewards/balance/content to the pit but they basically did nothing at all between s4 and s5 and actually obsoleted the content even if it’s only temporary. This probably wasn’t intentional and just a massive oversight.

I had a ton of fun with s5, leveled 2 characters to 100 in the first 24 hours, but it really falls off at the point where the only chase in the game is GA mythics, 2-3 GA legendaries, and optimized masterworking. There’s not a good enough reason to farm those ultra rare pieces that just give 50% stat bonus or whatever and have to re-masterwork them on slots where you already have good masterworking. There’s no pit leaderboards, and no reason to run pit at all actually.

The end game right now is spam all your tormented uber boss mats (best chance for GA mythics and 2-3 GA legendaries), spam Horde’s until you have sufficient stygian stone/neathiron/gold, then do Helltide’s for boss mats. And if you reach this point have fun running Grigoire nonstop because you get 5x more Living Steel than anything else from Helltide/Whisper farming. And if you don’t care about GA mythics then the best way to farm gear is to do Horde’s 100% of the time

Obviously there’s lots of unknown stuff on the horizon with the expansion but imo the expansion is coming way too soon, this game needs at least another year of development first. They’ve managed to accomplish a lot in 1 year but there’s still too many issues at hand with the current game, and we know there’s major features like the raid system coming soon, which will have its own set of issues and complaints against it, etc.

so yea tl;dr it’s fine for this season but hopefully the game isn’t gonna be a mess in October and hopefully a lot of features we’ve been asking for are coming at launch (pit ladder, clan updates, trading features, social features, charms/runes, etc)

This I do not doubt it will more or less be added to the game as its the council who has significance to Mephisto.

What would you suggest? That this activity can only be done X amount of times per day? Or that you tie the compass materials to other activities in the game? Here is the thing players wanted Target Farming (Ya know boss farming like D2 had) which they did add that, however just a few hoops to jump through such as boss mats.

Eh, one of main reason I quit D3 was GR’s they were boring to do, and it’s the same as the Pit is just boring. Its literally a timed NMD. The introduction of new activities is a tricky thing to work on to implement, as so you don’t alienate other activities. Players will always find the most effective and efficient way to farm things. For example look how pointless WT3 is considering players are getting to WT4 at level 50 or before.

Read all of the post. I hope its not a mess in October, but we have 0 insight of what the expansion will bring. Gamescom will tell us that. From the showcase of the spiritborn it appears the stats are getting squished