Increased damage to stunned enemies from Retribution aspect does not work

I have tested this with ground stomp and the results are inconsistent. Sometimes I do additional damage to stunned enemies, but most of the time I do the same damage as if the enemies were not stunned.

I have no damage increase to stunned enemies item on me. The only modifier I have is the Retribution aspect on my 2H weapon, which should give me 80% multiplicative damage increase.

Not sure if this is a problem with ground stomp or with retribution, but I have heard some streamers saying Retribution is bugged. The damage increase only seems to work consistently with the 8% stun to distant enemies the aspect itself provides, which should not be the intended way it works.

Any thoughts?

It only works on that 8% stun

Wow, that’s garbage. So many bugs. I’ve had it on one of my 2h weapons for a while. I’ve noticed that it only shows up on the character stat screen when I’m not in town. I didn’t realize it wasn’t working at all.

It says NOWHERE in the tooltip that it only works on that 8% stun. Ive been using this forever as well and think this needs a fix asap. Whether its a rewording or ALLOWING THE ITEM TO WORK AS STATED. ffs

May I ask how you know this for certain?

I believe this is bugged. The Retribution aspect’s value appears to be incorrectly applied as a multiplier to your “Damage to Stunned Enemies” from gear, in addition to adding its value as a flat increase vs stunned (but not multiplying itself).

To reproduce:

  1. Wear the Retribution aspect and no gear with increased damage vs stunned.
  2. Examine the damage section of your stat sheet in town; it should look ordinary.
  3. Walk out of town. With a 20% Retribution imprint, suddenly a Damage vs Stunned: 20% appears.
  4. Equip an item with increased damage vs stunned. Your stat sheet gains that value multiplied by the Retribution value. So with a 36% vs Stunned item, the sheet now reads Damage vs Stunned: 63.2%. (i.e. 20 + 36*1.2)

*I’ve created a post in the Bug Report forum with this information.

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Yeah I put it on my 2h weapon and it doesn’t do anything most of the time, but then sometimes I crit for outrageous numbers which is I assume when the effect actually procs.

For some reason the first time and everytime I see this stat I wondered if it means “When the distant enemy is stunned by that 8% chance, you do X amount of damage to stunned enemies …”

so, i’ve done some extensive testing and here’s what i’ve found out.

groundstomp has 2 effects, one effect is it knocks down all targets around you (not a stun) and it’s second effect is with a 33% lucky hit chance you can stun targets around you. so that means depending on ur lucky hit chance, u will stun some targets surrounding you and teh damage increase from the aspect works on them.

the damage increase works on any stunned target. I tested this by using only a weapon with that aspect on and no other increase stun damage modifiers.

anyone telling you it’s inconsistent, that it doesnt work some times, or w/e honestly probably hasn’t taken the time to actually look at the numbers and is going based off of “feelcraft”. the increase in damage also works on bosses that are staggered as a staggered boss inherently gets every CC on them as a debuff during stagger.

only thing i havent been able to figure out yet is if the stun damage bonus increases damages from when you apply a bleed (IE rend). it’s just hard to tell for me as the numbers on bleed dots are hard to analyze. actually, i just tested it; it applies to bleeds as well by snapshotting the damage increase. i imagine that means it snapshots other dots that can be applied as well

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Baesd on your ‘extensive’ testing, is it actually a multiplicative increase in dmg as well?

as far as I can see, yes. it doesnt bucket with other damage amplifiers. it also has on the tooltip an “x” to signify it is a multiplicative.

i spent like a good hour or two just hitting mobs with bash with only 1 weapon and watched the hit numbers. so yeah, it was extensive testing. really annoying and tedious but too many ppl doing “feelcraft” out there and passing it off as knowledge.

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Wait, knock down isnt a stun? Thats so dumb. I thought it was considered like a super stun

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It seems to count as a stun for sure.

Knock down is NOT considered a stun

Knocked Down is something else. Unstoppable can’t get out of it. Though using Unstoppable first, one can be immune to Knocked Down.

So, I don’t get it.
Does it work vs ANY ‘Stunned’ (not ‘Knocked Down’) mobs or not?
If it does, why there’s no change in stats “Damage vs Stunned” then?

The changes to the stat screen only show up when you’re out of town.

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