I think blizzard should add unique glyphs (max level on drop) as well as ways to potentially alter some base nodes on paragon boards as part of end game to add more versatility and complexity for more dedicated players. These should really only come from tormented bosses and mobs over 160 to incentivize playing the pit and any other high level features they add in the future.
Blizzard fixed loot IMO. I don’t think further changes of the GA system are needed and we only need minor tweaks to tempering and the acquiring the tier 3 mats for masterworking.
The issue I see with the current state of the endgame grind is how linear it is. The primary ways a pit 70 character upgrades are all linear whether its swapping gear for a better GA/temper roll or going from 15-21 in glyphs. Your skills, aspects, and board are pretty locked in and you just slowly boost these numbers with the slow pit grind until eventually you get a 2/3 GA item with the same rolls as what you have on. The closer your gear gets to BIS, it ends up there is nothing to look forward to outside incremental godly rolls. Quickly on a good build before maxing out masterworking you can clear all content in the game giving little incentive to grind out for those upgrades given the required time investment.
Ways to customize and augment your character or specific end-game builds to chase would add a nice variety to the game. I think the paragon board is the best way to do this since trying to add in late game rare items has the same issue as mythic uniques. They disrupt the GA/MW process too much and hard to make builds around.
5 Likes
Legendary Glyphs and Unique Glyphs as rare and uber drops has the potential to open up more personalized builds, as well as builds that aren’t the “get as many glyph socket as possible” meta.
I think your suggestions are fantastic! Incorporating unique glyphs and the ability to alter base nodes on the paragon boards would definitely add a new layer of depth and complexity to the endgame, especially for dedicated players. It makes sense to have these rewards tied to challenging content, like tormented bosses and high-level mobs, to keep the incentive strong for playing through the toughest parts of the game.
I also agree that Blizzard has done a great job with the loot system, and only minor tweaks to tempering and tier 3 material acquisition seem necessary. The point you made about the linear progression in the endgame grind is spot-on. Adding more ways to customize and augment characters, especially through the paragon board, could break up the monotony and keep the game exciting even as we approach BIS gear. Overall, your ideas would enhance the endgame experience by providing more variety and meaningful goals to chase. I hope Blizzard considers these changes!
It would also be nice if paragon boards more than seeing how many X damage modifying glyphs you can get while ignoring 99% of the rest of the board.
Yeah I just feel like there needs to be more going on once you are in the 3rd tier of mats for masterworking. Everything from there is very straight line and the only rationale to do it is to progress further in the pit which isnt much incentive
Yes, you need something to refine your build. A third tree with more damage to bosses, more damage to areas, control duration, more chance to drop 2 skills, etc.
-And if you could change the skills, it would be perfect. Incinerate now freezes and deals 30% less damage, Grenade now poisons enemies, whirlwinds immobilize enemies. Etc.
-Paragon is a very bad system with only 2 rays. It lacks customization in some way. Some bonuses don’t make sense, life regeneration, potion increase. I think rare nodules should be chosen like glyphos. So we could have rare glyphs and glyphs legendary, this is how we set up our frames, I want resistances to all elements but I have to get the rare nodules with more ice resistances just to meet the requirements. The blue glugs are ridiculous, I don’t know why they haven’t been removed yet.
Biggest issue is they took the character progression away D4 has an atrociously bad skill tree and over all cap that limited build diversity and progression in the end game. You cap at 50 leaving little to no room to branch out into the already pathetic bad tree , on top of that the game relies way to much on gear to add skills when a larger cap could mitigate gate that , paragon should also be expanded to add more diversity and more depth into leveling and progression .
The hard cap on character and paragon really limits progression to horrible loot grinding for very specific things and that gets exhausting when you literally can’t progress without RNG and a lot of grinding, which ultimately leads to burn out … D4 desperately needs a skill tree and level progression overhaul
After lvl 100, A lvl 100 should get 1 paragon point per 100 level. Technically you should be able to fill up all paragon points
Good idea. For me if i dont see exp bar going up im losing interest…not so much interested in grinding just for loot.