Incinerate 200 mill dps masterwork 12/12 build

This is the best i can come up with on the damage numbers so far. Been playing incinerate since season 4 with almost perfect gear 12/12 this my maximum dps without flameshield and 27k life enjoy

I take it firebolt and Inferno here are for “unique source of Burning you have applied to the enemy.”?

Yes with combustion only how i can reach that far oh also have endless pyre +6

I don’t get combustion tbf.
Is it x20%* x2% * x2% * x2%…
Or is it x20% *x(2%+2%+2%+2%+2%)
But more importantly, does every burn stack applied count as ‘unique source’, even if it’s from the same skill? Or does each skill count only once? Because if it’s the latter, I don’t think firebolt and inferno would’ve made any difference.

Are you the guy I was asking for pics for? I apologize but you’ve dlievered. Thank you for that, I was wrong, though I was probably right in that you’d be dead long before you hit the 200M mark.

Though what is that long build up? The firewalls are necessary prep, and then it needs to do two stun cycles before the rampup hits 200M? You’d die long before you pull that off in high pit.

You only need to down the boss. But i dont die in higher pits i have dodge stat up to 60 percent. Incenerate works good with dodge stats. Ontop of its damage reductions

I think each skill counts as one also the reason i use firebolt is for if i get a crit it goes even higher on the burn damage 250million+ if everything setup right but only under if the boss get knockdown

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How high can you push with this?

Only got to pit 100 clear i havent tried any further than this. Because it gets harder to crowd control the boss after a couple times so dps fall off way too hard

I hate how much harder it is to CC them as you go up. In like Pit 50 I can almost perma stunlock a boss, well maybe around 60% stunlock. In Pit 80 they’re up maybe 70% of the time.

Yes it is a concern forreal because most of our dps come from crowd control when they are not we lose like 70% dps i mean you can look at my dps as a hard example. This need to be studied or we need to have a perk to lock to convert some of our crowd control dps to regular dps maybe like 50% or so it would be nice then alot kf builds will start to shine

Thanks for sharing. One last question, what is the core mechanic of the build? Do you build for Crit Dmg and then get Burning Instinct?

Mainly stack prioritize high intelligence im at currently 2879 intelligence no buffs. Then prioritize incinerate to approximately 13-14 and then stack crit, damage over time, and then damage if others not available.

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This is what is called using crutches (disabled person’s build).
The fire element is based more on periodic damage which does not provide critical damage (see tips from Blizzard).
But to deal damage with a pyromancy sorcerer, you must receive critical damage…
Passive fire attacks are designed to deal direct damage and require you to remain stationary.
Sorry, but this is idiocy cube. The class designers are clearly inadequate. They need to change the system from the foundation.

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good effort and congrats.
i noticed at the same time, the amount of time needed to reach 208mil is standing still for 23 seconds, that would about die 20 times over in the Pit boss fight.

i think you can summon 2 more hydras with 4 heads each if possible as each head is considered as different source of burning to stack up, so there will be 8 more stacks if not mistaken.

Ayt. I was wondering what the right route to build burn damage was, because it felt like using Burning Instinct was counterproductive and useless. Thanks for confirming that we should avoid that node like the plague.

Is that how combustion works? I still don’t know what “unique source of damage” means.

When you say you stack crit; does this mean crit damage? I know a paragon node adds crit damage to burning or some such. I keep seeing incinerate builds using Esu’s boots and I’m wondering if this is just for the crit damage affix?

That node is called Burning Instinct, the one I was talking about.

Actually now that I re-read his reply I think I misunderstood. He does indeed mean stack Crit Damage, so it does mean you should take Burning Instinct for your multiplier. I hate Burning Instinct because it scales of crit dmg, and Crit Dmg does absolutely nothing for Incinerate outside of pumping up Burning Instinct’s multiplier.

So Sorc is the only class who has to stack a useless affix to get a multiplier, while every other class stacks an affix that adds tons of damage and gives a multiplier.

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yes, some even squeeze in meteor burning/ground burning as those also considered as another source of burning to stack.

as well as defensive skill flameshield fire burning if touches the enemy, also counted as 1 source of burning.