In-game cinematic out of audio sync for fx

While during the first in-game cinematic in the Church with Lilith, the dialogue is in sync with the characters faces, but the sound effects are not in-sync (the hits, the stabs, the falling down, etc). This was also the case in the Open beta. Running the game now with unlocked cinematic framerate, but before when I did not (beta) this was still a problem.

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I’m getting the same issue, hoping for a fix as this was also a problem for me in the beta. 3080, 32gb of ram, 5600x cpu.

Also getting the same issue in all cut scenes.

Currently had uncapped cutscene fps. Needing to test with fps cap to see if this fixes things.

Definitely related to uncapped cutscene fps. Using nvidia control panel to limit at 141.

Having capped cutscenes, fixes the sfx desync, very frustrating. would love to run uncapped cutscenes, offers a much better experience.

Could this please be acknowledged as a bug.

Same issue here but capping fps did not fix it unfortunately

Same issue for me as well. Using RTX 4090 and 12900K, vsync on running 167 fps.

Having the same issue. Capping cinematic FPS setting (to 30FPS) did not help fixing this issue though. All cutscenes are like that - the sound effects come delayed.

Same issue here
3080,32 gb ram, 5900x, yamaha ag03