Assuming they don’t make up a reason to delete this post too, I’d like to suggest upgrades to gems. The armor and resistance penalty as you progress through the difficulty levels is nearly insurmountable by some classes even with the highest-level gems. There was a time when you could find better gear that had improved armor as well, but those seem to be a thing of the past, so… gems please, we have enough fragments at this point to make this a plausible thing.
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as for your suggestion, i dont think gems need to be “stronger”. Hitting your resistance and armor caps is pretty easy.
However, i would like to see changes for gems to be used in accessoire slot, for the reason i mentioned above. Those open slots do feel kinda useless once you got your build straight.
All classes can hit Armor and Res caps, especially with 300 Paragon available. In fact, there’s a very large contigent of players that want harder content than T4 because it’s quite easy. A theoretical T5 would have even larger penalties.
Said another way; get gud.
How do you want them improved?
“Please just make things work for me.” <— No one can read your mind. You’ve been alive long enough to know this so it’s inexcusable. It’s not actionable to tell us that you are having trouble with something and not explaining or expanding in any way.
It’s in the context of their post. They want more armor and resistance on gems. It wasn’t that cryptic.
I second this. The devil is in the details, we need more information.
It’s not terribly hard to cap these stats, but I wouldn’t mind seeing diamonds brought up a bit in power. A top tier armor gem covers almost a full torment tier on its own (240 vs. 250) but a res all, less than half. (12 vs 25.)
I imagine this has its roots in that resistances are not necessarily provided in the same comparable amounts as armor, and res all is supposed to come in smaller amounts than single resistances.
But, the problem then is that single resistances don’t really make much sense in the current game as we’re expected to cap all of them and doing it individually would be burdensome and a big loss in affix slots for other stuff.
They want more armor and resistance on gems. It wasn’t that cryptic.
“How much more”?
Yes and no, as classes do have access to specific resists in their own paragon tree. Possibly even the option to add to the resist cap as well. Necro for example has access to Shadow Resist within their paragon tree. Not sure about the other classes.
Devs have stated they want it to be another puzzle for players to figure out though. So at what point does that puzzle become trivial and serve no purpose when you can just slap in a few diamonds and call it done? At that point you might as well just not have resists as a system.
I don’t care. Even if the devs do what we ask, they’re going to do it according to their math… not whatever numbers we dream up. There’s no point in satisfying a forum user’s demand for data, if you’re not looking for help/advice from a forum user. OP didn’t ask you to solve their problem.
I don’t care. Even if the devs do what we ask, they’re going to do it according to their math… not whatever numbers we dream up.
And yet to give them the free reign to decide is to openly refuse to take responsibility for the request. If the request is 25% and they give 5% can one actually be disappointed?
Again, we’re beyond the ages where if you don’t know how to ask for what you want you can’t really expect anyone to give you what you want.
OP didn’t ask you to solve their problem.
OP didn’t effectively ask for anything. If Blizzard upped it 1% they would have given the OP exactly what they requested. We don’t even know the class(es) we’re talking about so we can’t even assess if the OP is just incompetent.
Individual resists in the paragon board are just as useless as individual resists on gems. I used to care about those when I wasn’t able to cap with all resist… but now i’m just making sure my resist all is high enough to cap my lowest resistance value. The only time i go through a resistance node on paragon is if it’s in the way if where i’m going or i want the secondary effect from it. Any individual resists i get from any source are just unused excess.
Yeah blah blah generate and perpetuate argument because you get off on it. Not playing your game. Go spar with someone else.
Don’t work.
You have to pick one.
Either it’s “nigh insurmountable” or you need to take it in the boards and the gems.
You talk about “sparring” but you defeat your own “defensive stance”. You’re no hero.
This is all I’m saying, nothing more. It’s there when your resist doesn’t reach the cap until you can find better options. Sometimes you may never find that better option depending on the class you’re playing and the drops. It’s just another option to use is all I’m saying.
The other point I was making though, is when does the entire system just become entirely useless to have if all you need are a few diamonds or skulls as the case may be. I’m not saying that gems shouldn’t be upgraded, I’m just curious as to what is the cut off point between being a puzzle, and being completely trivial to obtain.
That’s the thing though… the ones on my paragon board are never the ones i’m trying to solve. More often than not, my rings tend to match up with the individual resists on my paragon board creating a larger disparity against resists that aren’t native to my class.
It’s off and on for me, but I get what you’re saying. Sometimes I do end up with a crap ton of Shadow Resist on my gear while playing a necro, and those nodes are completely worthless, other times I’m suffering on my shadow resist.
So now, stepping away from the gem aspect of it all, how about +resist all nodes with a rare node that adds maybe 5 or 10% respectively. Smaller nodes around it could add 1 or 2%.
This too is where I think the game would be better served by removing tier penalties and doing a diminishing returns rating system for armor and resistances rather than hard caps, like how D3 did it in particular and how many MMORPGs do much of their statting.
Then, no amount is truly “wasted” and players would have to puzzle out soft breakpoints. It would make things like single type resistances on sorc uniques, for example, not completely pointless.
I think from what I’ve experienced that EHP is not expected to scale as fast as outgoing damage is as far as difficulties tiers are concerned, so getting into those diminishing returns, even small effective changes like a couple % changes across the board could be made meaningful fairly easily across content.
I don’t know… in the current system, I don’t have trouble capping my resists. It’s either Yen’s or Rakanoth’s with GA resist all. That’s what I don’t like… every other boot in the game is trash because solving my resistances without those isn’t worth the work.
I agree with this, with diminishing returns you’ll never hit that 100% but lower difficulties wouldn’t do much to you as you’re just a bad-A in general. Higher difficulties will still pose a problem, instead of just getting to a stopping point of saying ‘Well 75% damage reduction against a monster that does 400K damage is still doing 100K to you and one-shotting you anyway.’
At some point you will reach that problem, but that problem is pushed farther away with diminishing returns on armor and resists. Assuming you wish to take your character that route of course, all about that risk vs reward.