Improve Trading

Item flippers/scalpers keep increasing the prices, the average player can’t afford the items on the trading site, except those with deep pockets IRL that buy gold.

Items that used to be 250M are now 5B+, this is rediculous.

Please implement a cap on how many times an item can be traded, 2 times or so, this will help curb the rising prices. Items will go to actual players needing them, due to tempering and masterworking making them account bound.

Implementing an AH, using an external trading website for longer than playing the game, is bad game design, or increase the GA gear drop chance.

Do something, anything.

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An auction house, and items can only be traded once. You can sell what you find, but you can’t resell. I firmly believe that will fix most of the market. But I doubt we’re getting an auction house any time soon.

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Even without an auction house, changing it so that any item that change hands immediately become account-bound, would completely kill the resale market and eliminate hyper-inflation.

It would not do anything to player greed, though, and we all know people will keep inflating prices no matter what. So there will still be severe inflation no matter what.

Taxing transactions can help towards removing some of that money supply, but that tax need to be placed on both the buyer and seller. The seller is taxed via a non-refundable listing fee that is based on the asking price, and the buyer is taxed via a purchase tax.

Using any other form of gold sinks harms players who don’t trade or trade less, and eventually makes the endgame all about trading and not about doing content.

Just FYI if items can only be traded once, the price of those items will go up not down.

Because the supply will be drastically lowered, almost infinitely so.

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Trading may sound good but all it does in reality is enable bad people and deprive good people. Trading, no thank you.

I’m not sure you know how this works.
Flippers are not responsible for making items that used to be 250 mill and are now 5B.
What flippers do is find items that are being sold for under the marketvalue and put them back up for trade at their current marketvalue.

Whats causing items to gain value/increase in price is simply the longer a season goes on the more expensive the top % of items will be and lower % of items will get cheaper.

The demand for the top items will increase and thus the value and the price goes up, it has nothing todo with flippers. Likewise the demand for mid tier and lower tier items goes down as people dont need them anymore and thus the price goes down.

It’s no different to real life, having money under your bed is the worst possible thing you can do, it will loose purchasing power over time as things get more expensive. Same thing here.

That won’t really solve the problem. The flippers always find a way.

That would require Bind On pick up. Which is not a part of this game.

They also set the market value at some point. Andf they don’t resell stuff for so called market value. They will resell for as much as they can get. Most flippers are gold sellers anyway.

Supply won’t be lowered at all. The same items in the same quantities will still exist.

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I partially agree. Except that people flipping items don’t sell them at market value, not all of them anyway, they push them higher which directly increases the market value.

If an item sells then that is the marketvalue. You can go put something up for 3 billion, but that doesnt mean it will sell. They are just good at reading the market, not much difference than buying stocks at the correct time.

I mean hello? of course people want as much as they can get for an item they want to sell, thats pretty normal or?
And if an item sells, then that was the marketvalue for that item no? I dont know about you but if i wanted to buy something i try to find the best value item, i dont go out of my way to buy something that is 3x more expensive but only 0.1% better for me.

My point was is they will price stuff out of range in hopes of selling gold to people who must have it now. And they will indeed sit on it for quite a while. Problem is the poeple who don’t understand what is going on will think everything they have is worth a fortune. when it is not.

That is such a conspiracy theory. I’m sorry but i dont follow that. If people sit on stuff for a while then they know they have something that is good which will go up in value rather than down so its ok to sit on it. Think of it like an investment.

I do this in PoE all the time specially on leaguestarts, the worst thing you can do is sit on raw currency, youre better of buying something that goes up in value and let the investment make currency for you.

I think flipping hurts the market, and subsequently the average player. It’s not responsible for all of the inflation but it does play a part. I understand your argument but I disagree.

These are literally ‘middle men’. They take something from somebody else at a low price, not to use it but instead raise the price significantly and then put it back on the market. How could that be anything but bad for everybody else? It’s the reason why various other games don’t allow flipping items.

Not really, The flippers and or gold sellers don’t really make it a secret. There are or were videos about all that on youtube. They bot the gold, Then look for “Bargans” then resell those items at a much much higher price. While at the same time spamming gold selling on trade chat.

The only realistic way to fix trading, is to remove it.

While you can create interesting, functional economies in games, it takes a ton of effort (so, not happening with Blizzard). Star Wars Galaxies did a valiant effort. But those games can likely be counted on one hand (havent played EVE Online, but supposedly it did it too). None of those games are A-RPGs though.

Yeah, that is certainly one step that could improve things.

Would probably also have to regulate the entire gold economy. Monetary policy in a sense.
And another important pillar; to have a stable economy, items need to lose their utility over time. As in unrepairable item durability, items breaking over time (degredation or outright destroyed, based on usage of course, not literally time). To ensure a constant demand for new items.
Just doesn’t fit well with an A-RPG.

I am all for an open trading economy and always wil be, i think its just better and more fun for the vast majority. Giving items an inherent value is good and makes farming feel more rewarding.

However. The second best option is to make items bind on account after it has left the finders hands. The so called bad for the game flipping will be gone as you cannot buy something to then re-sell it. You can only buy something if you intend to use it yourself.

And it keeps the spirit of an economy and trading alive. You can farm up your wealth and buy upgrades for your build if you want to. But with the caviat that you cannot sell anything you buy again.

You are missing the point, of course that will happen, the point is it will eventually stabilize.

Trading turned into a bunch of bots/flipper/scalpers raising the ceiling ever higher, it’s ludicrous.

this would be a huge win

They should give us dark red glowing names and character glows and once you trade it should vanish so everyone knows you can’t solo selffound an easy arpg.