Improve interactivity & fluidity

I’ve spent a significant amount of time playing Diablo IV, and one aspect that could greatly enhance the overall gameplay experience is the size of the interaction radius for objects like doors, altars, and item pickups. Currently, the interaction radius feels too small, which often leads to unintentional use of skills when trying to interact with objects, particularly when using the left mouse button.

I’m aware that there’s a workaround by assigning a dedicated interact button, but I believe this solution could be streamlined. Expanding the interaction radius would make gameplay feel more fluid and reduce the need for additional keybinding, especially for players who prefer simpler control schemes.

Additionally, increasing the interaction radius would make picking up items faster and more intuitive, which is a key part of the gameplay loop. This adjustment could improve the overall pacing and reduce minor frustrations during combat and exploration.

Thank you for considering this feedback—I believe this change would significantly enhance the user experience, making the game feel more responsive and enjoyable.

BUT what do I know… lemme hear your opinion on the matter.

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I am all for options but I feel that if they did implement this i’d be sitting in chairs more than I have ;-))
(it’s been awhile since I actually did that. maybe they got nerfed.

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They moved the stools/chairs that where getting in the way commonly I believe.

very nice. now if you excuse me i’m going to go back to pixel hunting with my flay/rupture barb (after I gather the mobs)

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Let’s not forget bottlenecks in doorways. When on my Necro that becomes a pain.

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