Improve Diablo 4's Endgame with More Variety, Chase Items, Pinnacle Content and Meta Progression

I’d like to share some thoughts on Diablo 4’s endgame and how it could be improved by taking inspiration from Path of Exile 1. Right now, after the first few hours of Torment 1, the endgame becomes predictable and repetitive. The core gameplay loop revolves around incremental upgrades, like finding ancestral versions of non-ancestral gear, leveling glyphs to 100, or masterworking to level 12. While functional, these systems often feel “samey” and lack the excitement of true variety and meta progression.

What Path of Exile 1 does exceptionally well is providing meaningful chase items, engaging pinnacle content, and activities that keep you striving for something exciting beyond pure numerical upgrades. Diablo 4’s endgame could greatly benefit from similar elements: rare chase items across different activities, meta systems that reward long-term progression, and content that feels diverse rather than repetitive. This would make the grind more dynamic and rewarding, and give players something to genuinely look forward to after those first 2-3 hours of Torment 1.

On a related note, I want to address Path of Exile 2 as well. While I loved PoE1’s design, PoE2 has shifted toward a mechanically hard, Dark Souls-style experience with its emphasis on precise dodges and constant one-shot mechanics. This change has alienated me and many of my female gamer friends who enjoyed PoE1 and Diablo-style games. We loved the depth, variety, and chase systems of PoE1, but PoE2 feels like a genre shift that simply isn’t for us.

Because of this, we’re really hoping Blizzard can step in and build Diablo 4’s endgame into something that scratches that PoE1 itch: more chase items, more variety in pinnacle content, and systems that reward long-term play without feeling repetitive. Diablo has a unique opportunity to deliver the depth and excitement we’re craving in an accessible, modern ARPG style.

Thank you for reading, and I hope this feedback can help shape Diablo 4’s endgame into something truly memorable.

3 Likes

Don’t try hard, they will never read you, and nothing will change. The game came out more than a year ago and it has been given many opportunities. Nobody is interested in Diablo 4 right now. While this is PoE 2, Diablo 4 will be played the first week of the season (if anyone plays it at all).

2 Likes

I think the core problem of all suggestions made is that they have no forward facing features. You want to play POE1. So go play POE1. It exists. There is no reason to create a POE1 clone.

Well put together.

I am not sure about more & different endgame modes though, it seems to me the least problem at the moment. But it would be nice to get more quantity everywhere else with each new season. More unique items, paragon board options, skills, classes, runes, etc. being permanently added to the game. This is the variety I miss.

Because after 3 seasons of reworks and endgame modes, I feel like its finally time to provide to the other side. Season 7 shows that the developers are capable of delivering this kind of content, but it is unclear what will be left after 3 months.

2 Likes

OP is right.
Diablo 4 struggles with build progression. It has good character progression from lvl 1 until like hour 10. But after that it drops to zero.
Why is that? Because from that point on, all your progression is bigger numbers. While bigger numbers has to play a part it cant be the only thing.

Anything that your build needs that is not just about numbers is something you get within those first 10 hours.

So what are the chase items in Diablo 4. Like truely chase but not impossible to get if you play alot alot. Probably an Ancestral item with 2 GA’s that have 3 good affixes for you. Is that what we want chase items to be? A straight numerical upgrade to what you already have.

Just something off the top of my head, what if Ancestral items have a special mod pool that are only available to them:
Like weapons can roll 20% more area of effect and damage with area attacks.
Or gloves can get your projectile skills fire an additional projectile.

You know stuff that gets your blood pumping when you get it and you can FEEL it on your character. Something that gives additional meaning to your farming when you are 200 hours into a season.

2 Likes

imho end game can be easy fix, just need to rework a little bit Pit for being more interesiting, more strategic, like GR. And make IH and Kurast more challenging, maybe with level dificulty like Pit. They can add news boons and banes for IH too. After that we have a end game challenging and interesting.

They have added few chase items this season, max roll aspect, rawhide, iron chunk and now Veil Crystals :expressionless:

This has already been tried. Everyone got mad that they weren’t dropping. Then they added the ability to create them and everyone got mad that the mats took too long to acquire. Then they added the ability to trade them and everyone got mad at the dupers and scammers.

Everyone gets mad, and nothing in this genre feels good 200 hours into a season. If you play that much in that short of a time, it’s going to feel like a repetitive grind. If it takes some crazy item to feel your time is validated, maybe examine if you’re really having fun or just there to collect your reward.

I agree full on this.

Endgame of D4 is just about bigger numbers (+pit lvl, +dmg number, +life) content and char is always same. Remove numbers and you can´t tell if class is lvl 52 or 60/300.

I (sadly) fully agree with Voldemort 2 points. Game is (well could be) good, but not for me, not a fan of rolling simulators.

But I just have to ask…

Why this was important to say?

To let you know that you have to believe. They are amongst us :alien:

PoE2 is easier to play if you take care of updating your equipment. Damage and resistance.

Im not this far at the ATLAS map yet but i can comfortably pewpewpew like a bowamazon from D2 across the maps. I rarely get 1-shotted and if something tenderizes me i deserved it.

Such a refreshing gameplay. I personally like it.

Everytime I am talking about Voldemort 2 I instantly get “gitgut” answer :smiley:

Just for context I did story with negative ressists with like no gear, I am not willing to spent any amount of time caring about gear before maps. I am no pro at all, but know what I am doing (or don´t want to do and willing to deal with consequences)

It is not more ez than Voldemort 1, it is harder (not hard) it is just more simple, or lets say accessible.

Yet game is simple balanced about dodge (for most classes) I am not saying it is bad, just different and probably not for me.

But I save my judgment for full release ofc, EA has lots of diablo-like “features” :smiley: