Implementing Seasonal Content into Core Game

I’m trying to think of how all of this development time this team does & creates can stick around longer than just being around for a season and then gone and not 1 or 2 things implemented into an aspect & here is what I think.

What if we do something like Ascendancies in PoE? Different things you could spec into with different skill trees for each of them.

  • Malignance
  • Vampire Powers
  • Construct
  • Witchcraft Powers
  • Boss Powers

You could choose ONE of these to spec into with its own skill tree in a fun & balanced way. Some of these could be way more powerful than others but that’s where the balancing of the skill tree for each specific system would come into it.

One of the cool things about the Infernal Hordes is how it has persisted, and it updated and change the core game, the time the devs spent creating that remains in the game. People don’t seem to like the skill system in this game because it’s not very complex and not interesting, well add some more skills that have already been developed?

What do you think?

Is this for Eternal or something?
If not, i dont like it because there should be a new mwchanic each season.
If it is, then do anything you want. Eternal doesnt matter.