Imagine blaming the community for development choices

I see a lot of sentiment about the devs making a mistake by reacting to player feedback and that’s led to the poor state of the game.

  1. These are professionals in their realm. Any design choices they make are their own. They are not being manipulated by an angry mob.

  2. Listening to community feedback is an attempt to shift accountability. The game is not in early access. It was released as a full product. There should be no excuses and no asking the people how it could be better. Either the game is great or they don’t know how to make a great game.

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They said they’ve changed the game based off player feedback. Now how you take that is up to you.

If you see the changes as being bad in general you will take it as them blaming the community for how bad the game is. After all if the game is bad according to your opinion, it’s due to the devs, and by association the community that asked for these changes.

If instead you’ve enjoyed the changes, then you’re probably happy what the devs have done (to an extent). You don’t have to like all the changes they’ve made to enjoy the game of course.

Just saying it’s all about perspective of where you see the game currently is all. Not saying what they’re saying or doing is right or wrong mind you.

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Cannot agree more. It’s a win-win for them to pit the community against each other for their slop the developers delivered. Gaslighting at its best.

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I think they should change the game based on their intuition and expertise in the genre, not the unqualified voices in this community. How are we supposed to know that everyone’s
stash tab is being loaded? They are the best people to make these choices and they should have qualified people playing the game and testing it.

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There’s a difference between:

  1. Great game! Here are some ideas or a wishlist or some QoL feedback
  2. Ummm… can we have a game please? Okay. Fine. We’ll tell you how to make one.
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It’s because of a mod on Reddit that made a post blaming the community & blamed Blizzard for listening to them that made the game how it is. The thing is, if we were to follow his logic, he himself is also complicit that he gave feedback but was not good enough to fix the game, if what he was saying was true (which it isn’t).

You are correct on #1. It is the developers jobs to maintain this game and do what needs to be done. They are not stupid and in my opinion are actually quite talented at doing what they do. Or else they wouldn’t be there in the first place. Just because they’re tasked with reinventing the wheel & finding that nearly impossible does not mean they are bad at their jobs or are not giving us players what we want.

People also seem to not understand that not everything has to be super difficult and heavily complex. D4 is not that kind of game AND THAT’S FINE. There’s other games that ARE and you’re TOTALLY FREE to go play those games. I play them too. This isn’t a world where you can only have one or the other. You can have BOTH.

If you don’t care or like this game then why even be on the forums if not to troll other people? That’s the part that I find grating. Because if you cared your attitude would be different. You’d be playing the game and offering your opinion free and clear. Without having to resort to being immature and negative.

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Oh agreed, but that’s an entirely different topic. The OP’s topic is all about perspective, not competence or lack there of that the devs have shown. We can argue back and forth about their qualifications, the fact the majority of them have never worked on a video game let alone an ARPG, etc. etc.

That wasn’t the point of my reply though, just showing two different perspectives is all.

Psst. You’re replying to the OP.

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That I am, screw it I‘m tired and I’m not changing it now.

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That’s what they’ve been doing from day 1. I don’t think anyone put a knife on their throat and made them code the game the way they did. They keep hiding behind excuses and lies. “It’s not our game anymore, it’s the community’s”, “We’re listening to players”, “We’re making these changes according to player feedback”. That’s some wild BS when you consider how diverse the feedback has been and in fact they systematically ignored the vast majority and loudest of it. They cherry picked whatever they liked most and went with it.

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Hahahaha this made my day.

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I cared enough to give them $80 for the base game. I don’t work for free and I don’t test other people’s games for free. That is the tester and the developer’s job. Look at you, trying to get me to do the devs job. The heck!?

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I intend all my puns and I take full responsibility for any mistakes I make.

Imgur

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Once upon a time, I started to reflexively say “no pun intended”… then I realized that doesn’t undo the pun… and I’m never sorry for a pun. So if I notice that I punned unintentionally, I follow up with, “Pun achieved”

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I’m not saying you have to do it, but if you’re on here that it’s what you could do. Your actions define how you are perceived and so if you appear to be a complainer and a hater then it is what it is. Don’t get mad for being seen that way.

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  1. Blizzard HQ is in an expensive city and pay lower than avergae wages. Pros might be stretching it. More like young aspiring professionals or washed out oldies who can’t get jobs anywhere else. Talent works in different sectors than the video game industry for very good reasons.

  2. The issue is that nobody en masse is saying what Blizzard wants. It’s not on Reddit, it’s not on their official forums…so where are they getting this feedback? People are assuming Streamers because nobody is giving them this feedback in public. They’re getting the opposite feedback. Ergo, I think they’re full of crap. They did this exact nonsense with SC2 once upon a time where they blamed pro feedback but a vast majority of pros said they hadn’t been consulted.
    Blizzard will lie or obfuscate when profits are on the line.

Listening and following player feedback is part of what they need to measure and decide what should or shouldnt be implemented.

Listen is fine.

Changes are fine.

Its still up to them to select the “right ones” and come up with a great game.

So far though, it seems like rng. Sometimes its a win sometimes not. That’s not good.

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Blizzard has design choice for end game for D4 is nightmare dungeon, helltides and Uber Lilith. Whatever change they made after launched was based on community feedback. All this is changes is to increase player retention, It has nothing to do with game design.

This is how a Life Service Model operate. They will only implement changes which require minimum effort, they don’t have development budget for big changes as this a 1.5 year old game.

We live in a time where there are more choices and competition. The days of D2 and D3 are over. You see how much silver costs along with micro transactions etc. D4 is here to make money nothing else. The studio has to pay the rent, among other things. They will do what they need to be it, make a game they want or make a game the fans can’t get enough of. Standing tall or bending to the mob is the same choice there is not good or bad. Only what’s going to be the most lucrative. You say the dev’s care. They probably to. But it’s run by Corporate - and their version of care does not always align with what devs or fans ever want.

The fact is most of the complaints are about stuff implemented because of player feedback. It wasn’t easy enough they made it easy, there wasn’t enough ancestral loot they gave too much, now the there isn’t enough, leveling took to long, now it’s too fast, there isn’t enough difficulty levels now there is too many, and on and on…

Trying to please eveyone is a recipe for disaster. It doesn’t mean they shouldn’t listen to player, but by the same token they shouldn’t overdo it. Players don’t really know what they want they only think they do.

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