I'm level 42 now, when does the game start?

Yeah that did not get addressed enough. I mean, they are aware I think but they did not tell us what they might DO about it. It does not feel good to get weaker unless you RNG into the right items to work with. So scaling is off or something. I am fine so far, but I am not level 50 yet even.

1 Like

It starts when you hit the “play” button.

1 Like

the game start at lvl1, if you are talking end game the games start lvl50 and not lvl100(is the end with echo of lilith)

Hate to break it to ya but youve probably done like 80% of the game by lvl 42.

Me? No… not even close. I am in Act 2 and don’t have a horse yet. I really do tend to explore and take my time. Light all the things on fire, watch them burn. Break the jars, stumps, chests. Help the peasants.

2 Likes

That is the Diablo 4 experience in a nutshell. Thanks for playing!

They don’t min/max , many expecting d3 atmosphere where instant gratification can come within 1-2 hours of rifts

They need to increase World Tier 2 difficulty dramatically, add more affixes that can roll on items that actually do something unlike Resistances, lower drop rates and open trading.

None of that will happen so yea the game is going to have a huge drop off in players.

It was very minor. I had an almost identical build but checked what other people were doing for the fastest leveling. Even from scratch its not like it is that much “thinking”. You just pick the things that synergize and probably some AoE for leveling instead of pvp.

I have skipped all the dialogue and story stuff, I’ve heard its much better than d3 but im just not interested. I can understand how the game would be enjoyable for people who like that though. But I am looking for a more modern d2 experience. I didn’t think d3 did it but the game improved over time. I was hoping that I was missing something because the leveling and time gameplay seems very uninteresting so far.

Ya youve done 80% of the game. Only thing you havent done is helltides and nmd. At that point you will find once you hit 75+ how empty of a shell the game actually is. Enjoy

1 Like

20 years of replayability form D2 and it feels like the devs went against a lot of the things that gave it that replayability.

Instead, they tried to reinvent the wheel and make it more dull in the process of trying to make it feel like you have stuff to do and content.

3 Likes

I think they were told to “casual” the game up by executives somewhere to sell more copies. They knew good and well what they were doing by giving us souless items and boring talent trees.

Heh. I think I have nearly 600 crushed beast bones. If I never see Scogsglen again it’ll be too soon. :stuck_out_tongue:

I’m still on WT1 at LV 56 because WT2+ scaling is gonzo nuts unless you get a lottery win. Problem is, I’m at iLV 580-585 and that’s where it’s maxed out. I’m not going to get anything better until I can finish the campaign and get the capstone dungeon quest for WT3. Thing is, the overworld stops scaling at LV 50, but the dungeons keep scaling. It feels like a lose/lose situation with regard to that. The abrupt iLV cutoff at mLV/ALv 50 means that the more I progress, the weaker I get. There may even be a point where if I don’t complete the campaign soon enough I could theoretically softlock due to the dungeons continuing to scale even though item level drops topped off long ago.

This is the exact same problem players in WoW have with scaling. Monsters scale with your iLV there so you end up taking longer to kill until near the end of each content patch cycle where you have enough item level gain to at least partially offset the power regression. But in the end it’s a very unsavory feeling system no matter what you do. Normally I’d say the saving grace is that you get four paragon points per character level starting at LV 50, but because the boards have so many almost meaningless filler slots between where you start/gate and the node that gives you more power it would take at least until LV 60 minimum to get where you want to go. And that’s only if you pay attention to which board to choose from based on your build and which way you rotate it such that you start as close to the desired node(s) as possible. Again, not a great feeling system.

Can it be done? Yes. People have done it. Problem is, with the scaling you could well lock yourself into a situation where you finally make it to the capstone dungeon after the campaign is done only to have taken too long to get there and have run out of leeway.

I won’t get into how convoluted the itemization is. Suffice it to say getting the affixes you need on a slot for the legendary affix you want to imprint adds even more layers of RNG. Remember my rants several years ago with D3? It was the layered RNG that brought that game down so badly. Only the power creep has masked that effect. Take away the power creep (such as in D4 where it doesn’t exist yet) and you get the same effect: frustration at every turn.

Unfortunately due to the aforementioned scaling and the fact your item levels are essentially maxed out where you are now, I suggest you not dilly dally and finish the campaign, lest you end up underwater in terms of player power vs. monster level in the dungeons.

1 Like

Games fine. Just need to understand the ropes most these whiners in here havent even beat the last boss in the game or even come close to it lol. Theyre 1 button wannabe’s that enjoyrd D arcade 3

Hi, I’m at 75 currently as a ice shatter sorc. I am close enough to 100 to tell you nothing after 50 matters. You spend your time farming helltides, ToW and NM dungeons just to be disappointed over and over again. The dopamine hits stop happening at least for me around 55ish. The game is a repetitive mess that is something I would invest maybe an hour on here and there tops. I am waiting to see what season 1 rewards are to even see if I want to continue playing the game. Have a good day.

3 Likes

Like what? One of the major things we did in D2 was specific farming runs. They talked about that today and making the NM dungeon runs as efficient and rewarding as possible. Higher XP, instant portal to dungeon, looping runs as you use keys without having to leave. That is an example of making something players do a lot of, efficient and in line with how they usually run it right?

Some people did PvP but that was not something Blizz really designed, it was more of a community activity with its own rules and such. Blizzard does have PvP in D4 although it is not my thing so I can’t say if it will end up fun or not for those who do like it.

Trading, while allowed became an Real money trade mess so that won’t get replicated.

What else is there really that people would be doing besides Leaderboards which we get in Season 3 or so I think?

So you skipped the story, used a pre-made build. What exactly did you want at level 42 that D2 gave you? The scaling of the mobs does make leveling feel lackluster, I agree, but was there something else really?

1 Like

Baal runs were so different lol

1 Like

Yes I described it in the original post “In D2/D3 your build would change pretty dramatically as you picked up strong items and hit break points on the skill tree”. And in d4 " it feels like I am playing the early levels of some aim trainer and there are no decisions to make at all"

These things weren’t usually your end game build, and that was a good thing. You had a lot of variety as you went through. Finding a unique changed everything for a while. D2 had new skills unlocking as you leveled up, and you would hunt rune words to power level.

In d4 I am doing absolutely nothing. I had the end-game skills in a couple hours. I totally ignore items and just swap them if there is an upgrade. There is no building to do of a character in any sense. You could decide on your build at level 1, then you are basically playing like a monkey through the campaign.

Basically, I don’t care when I level up because it is just a bunch of small passive upgrades. I don’t care about finding items because none of them are substantial upgrades that speed me up or change my character. I don’t care when I go into a new (or old) area because it just scales with me anyway instead of suddenly having new enemies with new abilities (in d2 you were very weak once you went into a new act). There’s nothing to plan out and nothing to decide on as you go. It hardly feels like a game. Am I mining crypto by running this or something? What is this?

3 Likes

I feel like people have some strong nostalgia glasses for D2… don’t get me wrong I love the game too, but it’s not like your build dramatically changed as you picked up items for the most part. Sure, maybe there’s a couple of exceptions (enigma being the huge one), but picking up a random unique? Ehh… didn’t generally change your entire build

And even looking at the skills, let’s just take… I dunno, hammerdin. Probably the most memorable D2 build out there. Going to use this random guide as an example -

“20 Blessed Hammer
1 Holy Shield
20 Concentration
20 Vigor
20 Blessed Aim
Rest into Holy Shield”

So… by time you’re level… what is it, 24? you already have every skill you’ll be using for the rest of the game. At this point you’re doing the same thing as D4. Each level up you just gain a few % bonus damage.

Level 1 - 2 on blessed hammer? An increase of 10 damage, and .25 mana cost. This slowly increases up to a 15-16 damage increase. Assuming you grab every skill by 24 (which you should have), you can then max blessed hammer by… I believe… ~37? - pretty comparable to your current level in D4

Leveling concentration is just more damage… vigor is just movespeed/damage… blessed aim is just damage… the only part that really makes a difference is leveling holy shield, but even then it’s just block… which is essentially just damage reduction in D4

2 Likes

Pre-WT4 is kindergarten where you run around carefree. WT4 really begins to challenge your build choices, which is where people get seriously stuck for the first time and have to rethink things. Unless you’ve picked an online build from the very start, in which case you’ve killed half of your own game experience so got nobody else to blame.

Besides that, build improvements come in waves. You play for a while with your old upgraded and optimised gear, accumulating replacement parts little by little, collecting various aspects and at some point it’s time to mold something new or improved from what you’ve got, which usually results in a serious power improvement.