I'm calling it now

blizzard is going to try their hardest to keep casuals in this game. but with how many issues are in this game I honestly don’t see that happening and IMHO I think they shot themselves in the foot. Major balance issues, seasonal complaints, simple gameplay but complex damage system, bloated affixes on gear, itemization, and many more issues BUT many and I mean MANY of these people from the “target audience” won’t stick around and will flock to the next biggest thing like starfield and wont look back.

So for us more serious players this update/S1 change is a make it or break it stage for the game.

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The weekend warrior mushbrains will win the day. They always do. This game will be a clownshow by winter in order to appease the dopamine addicts.

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I don’t get the disproportionate level of dislike for this game. D3 and D2 were far worse at launch.

It needs work.

We’d all like it to be better…

But patience is a virtue and most on this forum don’t have it.

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They had 3 previous titles to learn from, and did nothing with that information. How do you have Diablo 3, which was the previous blue print of how to not launch a game and what state it should be in, and then release this crap?

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Casual players will do this regardless. I highly doubt most casual players are even concerned with many of the small issues people here on the forums complain about.

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I really hate the casuals vs the hardcores argument it’s stupid and immature.

Sorry but you’re not doing anything amazing by playing a video game that’s going to change the world. At best you’re a streamer/pro gamer who’s literally just entertainment for the rest of us to consume.

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Most people want the release date to be the “The game is good and ready” date.

Not the “We will mold the game according to community feedback throughout the next 5-10 years”

They all just want a finished and working product

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The whole “they just need time” thing is copium from the unshakable Blizz fans, who can’t process that the game isn’t good and the “they need more time” argument is an implicit agreement with that fact.

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They do not care to keep casuals beyond box sales and returning for expansions. For Blizzard, they are better off paying 15$ a month in WoW.

Seasons are more likely to be targeted at the 20h+ a week crowd.

Casuals are going to jump from game to game regardless. It’s just the nature of the beast. They are consumers more than actual gamers. there’s nothing wrong with that but, there is absolutely no reason to try to appease them.

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Is a major mistake in modern gaming. You cater to casuals the casuals play for a minute then move onto the game all the hardcores playing.
YOu cater to hardcores you get ALOT of crying in the forums but you keep your playerbase. But like super uniques in the current d4 you can not make it totally out of reach hardcore like an EQ or FFXI casuals need to be frustrated not discouraged.

Im a filthy casual and will buy jagged alliance 3 and starfield fo sho. Dont really care about the season. So when i come back to the game it surely is more polished all around and i can finally enjoy my sorc on eternal. One can hope.

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You realize this release was far better than D3, right? We can agree that this release wasn’t ideal based on game performance and magnetic draw.

I just don’t have to log in and play when I can. Which is an issue with the current design.

But let’s avoid rewriting history, too. This is far better than Diablo 3 at release.

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Do you think the same developers worked on all of the Diablo games?

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Its called lessons learned and retrospective.

But it makes perfect business sense in order to sell as many copies as possible. Cater to casuals to start, let them play for a while and quit, then implement the changes to keep the real gamers engaged. The goal is to sell copies, not keep you or me happy. We already bought the game.

Nah. Speaking for me, I think they need more time. I also have full faith that they will turn it around based on their bad release → great expansion repeatable cycle.

It’s not copium. Not everything needs to be looked at as “omg you see some good you suck and love Blizzard more than anything!”

Or

“If you hate this game you don’t know anything about anything! This game is great and you all should be thankful!”

There’s a lot of gray. There’s a lot of in between.

I’m disappointed with some things for sure and I wish that they did a better job with the release.

But they have a track record of fixing it. Which is why I believe that patience is important.

That’s not to say people can’t provide criticism. The game deserves some.

But perspective is important.

Some folks here are seriously acting like this is the worst thing that’s ever happened and it cannot, under any circumstances, be improved.

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Stability wise, yes it was. But otherwise it was the same. They demoed the first 20 levels, which was more or less flawless, and then it starts to fall apart after that. Essentially after the campaign is done, game falls off hard, just like D3.

That has zero relevance. It isn’t hard to analyze other games and figure out what works and what doesn’t. If it worked like that, we would still be reinventing the wheel.

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There doesn’t need to be as long as precedent is passed along.

Henry Ford no longer builds cars, but Ford are doing great.

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Arpg’s are having problems breaking away from the “repeat the campaign” cycle they started with. PoE kind of does it. But they make you play a ten act campaign every season before mapping.

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